Creature: The Lady Facing the Wall
100022
Code
F-01-18
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Name
The Lady Facing the Wall
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Risk Level
TETH
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Portrait
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Opening text
Over time, her unbearable sorrow grew into a mournful obsession, covered in countless, lengthy hairs.
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Creature Type
Abnormality
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Max Qliphoth Counter
2
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HP
?
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Escape Information
Non-escaping Entity
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Work Damage
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Work Cooldown
10
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Work Probabilities
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Work Outcome Ranges
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E.G.O. Weapon
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E.G.O. Armor
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Story Records
An Abnormality in the shape of a woman against the wall. Over time, her unbearable sorrow grew into a mournful obsession, covered in countless, lengthy hairs. As she is always facing the wall, not a single person has seen her face. While she occasionally talks to herself and weeps quietly, it is impossible to have a meaningful conversation with her. Despite her human appearance, it is impossible to discern what she is really looking at or her true intentions. She will attempt to talk to or pique the interest of those who are about to leave her Containment Unit. However, one should never look back in response, as it may cause mental damage. Certain rumors insist that one may turn to stone upon looking back, but this is clearly not true. <Excerpt from Observation Log 1-304> There is only one important rule to follow: Ignore her. She always tries to draw our attention. She mutters incoherently in an attempt to have those in the room pay closer attention to what she’s saying. She’ll even plead or whisper maliciously when someone is about to leave in the hopes that they may instinctively look back. The subconscious is a threat to your own health in her presence; it is important to have your guard up and to be aware of what is occurring when you are in the room with her. If you forget the warnings for even a second and let your guard down, you may find yourself looking back towards here. I have another warning to leave to all who read this: Do not let this insidious Abnormality learn your name. If she learns your name, she may use it to trick you into turning around. No matter what you hear or what she may do to tempt you while you are in the room with her, DO NOT and I repeat DO NOT under any circumstance look at her. Curiosity is a luxury you must NEVER indulge in when you are in her Containment Unit. <Excerpt from Counseling Log #9-39> Employee F5004: <Redacted> was a colleague of mine for whom I cared deeply. Well, I cared for all my coworkers, but <Redacted> was different. The amount of passion they poured into their work was something I have rarely witnessed in life. Anyways, I have no idea how she, that Abnormality, learned <Redacted>’s name. Maybe someone called it out to them while they were inside the Containment Unit and she heard it. We should have sent two in for work with her. The common procedure was to have a team of two sent into the Containment Unit, but as you know, we’re always shorthanded. Besides, that Abnormality was low on the threat scale. If we followed the procedure and sent two inside, the powers that be would not have been happy about it one bit. (Omitted) Well, you know the rest. The day the incident happened, <Redacted> was sent to the Containment Unit as usual, but they didn’t come out for a long time. I know <Redacted> was a prompt and diligent worker, so I headed straight for the Containment Unit fearing the worst. Thankfully, I found them without even a scratch, but the kid looked out of it. Like, way out of it. (Omitted) The next day, the kid was resigned. I heard they sent ‘em to an asylum, but no one ever saw <Redacted> again. The kid just kept staring at the wall, murmuring and not responding to anyone. That was the very last time I saw <Redacted>. No one knows what happened inside the Containment Unit. You won’t find it out from the kid either. |
Management Tips
Employees with Temperance Level 1 may turn their head back after hearing $0. If they do, they will be subject to a panic attack. When Attachment Work was performed with $0, the Qliphoth Counter lowered. When the work result was Normal, the Qliphoth Counter lowered with a normal probability. When the work result was Bad, the Qliphoth Counter lowered with a high probability. When $0’s Qliphoth Counter hit 0, every employee in the department suffered WHITE damage. |
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Narration [Expand All]
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Additional Information
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Unlock Requirements
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