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Creature: Scorched Girl

100001
Code
F-01-02
Name
Scorched Girl
Risk Level
TETH
Portrait
Sprites/Unit/creature/matchgirl
Opening text
I am coming to you. You, who will be reduced to ash like me.
Creature Type
Abnormality
Max Qliphoth Counter
2
HP
120.0
Defense
R: ⨯ 0.5
Endured
W: ⨯ 2
Vulnerable
B: ⨯ 1
Normal
P: ⨯ 2
Vulnerable
Work Damage
Red: 2 – 4
Work Cooldown
15
Work Probabilities
Instinct Insight Attachment Repression
Common · 40% High · 60% Low · 30% Common · 50%
Common · 40% High · 60% Very Low · 15% Common · 50%
Common · 40% Common · 50% Very Low · 0% Common · 40%
Common · 40% Common · 50% Very Low · -40% Common · 40%
Common · 40% Common · 50% Very Low · -50% Common · 40%
Work Outcome Ranges
Bad 0 – 4
Normal 5 – 7
Good 8 – 12
E.G.O. Weapon

Red: 20 – 30 · Speed: 5 · Range: 15
E.G.O. Armor

R: 0.6 W: 1 B: 1.2 P: 2
E.G.O. Gift

HP +4
Story Records

It takes the form of a girl burnt to ashes. Even though there's nothing left to burn, the fire still doesn't extinguish.


A matchstick impales the girl's body like a stake. Usually, the match is always lit, while the Abnormality shows no sign of activity. Because of this, employees often speculate that the matchstick may be the Abnormality's true body. However, recently, the ashen figure was seen crying, according to witnesses.


<Excerpt from Abnormality Specialist Doctor <Redacted>’s Research Log> “The charred body represents the child's crumbled hope, while the ever blazing flame represents the obsession for affection. It's always in conflict with the contradiction between these two.” “We paid a boatload and that's all they have to say?”


<Excerpt from Recorded Staff Conversation> “Well, she’s like a ticking time bomb. No one can tell if she’s in a good mood or not. We just hope that we won’t be the one blown up before entering the Containment Unit. She won’t get any better, we can only try and keep her from getting worse.”


<Excerpt from Counseling Log> “I never thought the abnormality would be able to escape. Maybe we were getting careless, but it seemed that all it could do was burn up the match stuck in its body. Yes, our response was a bit late. (Omitted) Most Abnormalities that try to escape would attack the employees in front of them, but this one didn't show any aggression toward the nearby employees. Instead, it headed to a different department, the most crowded place in the company. If we didn't suppress it at the door, half of the people here wouldn't be in one piece.”

Management Tips

When the work result was Normal, the Qliphoth Counter lowered with a normal probability.


When the work result was Bad, the Qliphoth Counter lowered with a high probability.


$0, who had escaped, exploded after being near their target for 5 seconds. Many of the staff nearby sustained burns from the incident.

Narration [Expand All]
  • start
    • Please be advised that $0’s Encyclopedia is incomplete, so anything undocumented could occur.
    • The entries on $0 are almost complete, so as long as we remain cautious, work will successfully finish with her.
  • mid1
    • $0 hides in the corner as soon as #0 enters the unit.
    • $0 observes how #0 responds but backs up towards the wall.
    • $0 watches #0 work while standing in the corner.
    • $0 seems frightened and moves to one of the corners of the unit.
  • mid2
    • #0 stands perfectly still, as if the burning flames do not hurt her one bit.
    • Only the match piercing $0 burns wildly.
    • Unlike the fiery and vibrant match, $0 stands motionless in the Containment Unit.
    • The match burns ever brightly, but $0 does not move an inch.
  • mid3
    • #0 closely examines the remaining length of the match.
    • If the match is almost burned through, it will be very dangerous. #0 tensely watches $0.
    • Fortunately, there’s still enough of the match left to burn. But when the flame’s fuel finally runs out…
    • Ashes scatter around the Containment Unit. Half of the match still seems unburnt.
  • mid4
    • #0 completes their work while the fire gently flickers.
    • There is no one inside the fire, however, $0’s eyes gleam as if she sees someone.
    • There is nothing and nobody inside that flame.
    • Only the ashes of the burnt match scatter over $0.
  • special_ability_1
    • Only a small portion of the match lies unburnt now.
  • special_ability_2
    • #0 noticed that the match was running out and tried to do something, but it was too late.
  • special_ability_3
    • With the match completely burnt out, $0 laughs.
  • special_ability_4
    • After the explosion, only small bits of #0 can be found in the Containment Unit.
  • dead
    • Her flames flicker, blackening the floor and everything around her.
    • At the very least, #0’s final breath was a happy one.
  • panic
    • #0’s eyes are unfocused. The fire has long been extinguished from the match, but they remain unresponsive to any command.
    • #0 exits the unit, murmuring incoherently with their face scrunched up tight. No one in the halls dares to talk with them.
Additional Information
Id100001
Internal NameMatchgirl
Name (EN)Scorched Girl
Name (KR)불타버린 소녀
Name (JP)マッチガール
Name (RU)Девочка со спичкой
Has a codex entryYes
Required for 100%Yes
Donator AbnormalityNo
Tool AbnormalityNo
Movement Speed2.0
Work Speed0.33
Work Cooldown15
Kit IconNone
Kit TypeNone
Unlock Requirements
Codex Field Cost
STAT 12
DEFENSE 12
WORK_R 4
WORK_W 4
WORK_B 4
WORK_P 4
CARE_0 4
CARE_1 4
CARE_2 4
Codex subtotal: 52
Equipment Cost Qty Total Prob OL
WEAPON 35 1 + 1 70 - 4
ARMOR 25 2 + 1 75 - 3
GIFT - - - 0.05 2
Equip subtotal: 145
Total: 197
XML
Declaration LC: /CreatureList.xml, lines 6 ~ 8
Definition LC: /CreatureStats/MatchGirl_stat.xml
Localization (EN) LC: /Language/en/creatures/Matchgirl_en.xml
Localization (KR) LC: /Language/kr/creatures/Matchgirl_kr.xml
Localization (JP) LC: /Language/jp/creatures/Matchgirl_jp.xml
Localization (RU) LC: /Language/ru/creatures/Matchgirl_ru.xml