By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Overwhelming Luster Greed_Break Blunt Blunt Guard Counter
Blunt 3 - 7 On Clash Win Next die gains +2 Power
Blunt 5 - 11 On Hit Break a Speed die of target next Scene, Inflict 2 Feeble
Guard Counter 3 - 5
2 Overwhelming Luster Greed_Break Blunt Blunt Guard Counter
Blunt 3 - 7 On Clash Win Next die gains +2 Power
Blunt 6 - 12 On Hit Break a Speed die of target next Scene, Inflict 2 Feeble
Guard Counter 3 - 5
2 Overwhelming Luster Greed_Break Blunt Blunt Guard Counter
Blunt 3 - 7 On Clash Win Next die gains +2 Power
Blunt 5 - 11 On Hit Break a Speed die of target next Scene, Inflict 2 Feeble
Guard Counter 3 - 5