By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Shoving Stab classonefixer2 Pierce On Use Draw 1 page
Pierce 7 - 12 On Clash Win Inflict 3 Bleed next Scene
3 A Critical Moment classonefixer3 Evade Slash On Use Draw 1 page
Evade 3 - 6
Slash 7 - 15 On Clash Win Inflict 3 Bleed next Scene
3 Emotional Turbulence Liu2_1 Guard Pierce Slash Guard Counter On Use All dice on this page gain +1 Power for every 2 Emotion Levels
Guard 4 - 8
Pierce 5 - 9 On Hit Inflict 2 Burn
Slash 4 - 9 On Hit Inflict 1 Burn
Guard Counter 3 - 7
2 Inner Ardor Liu2_2 Guard Slash On Use Gain 1 Positive Emotion Point
Guard 4 - 9
Slash 6 - 10
2 Flow of the Sword Liu2_3 Slash Slash Costs 1 less at Emotion Level 3 or higher
Slash 4 - 8 On Hit Inflict 2 Burn
Slash 3 - 8 On Hit Inflict 1 Burn
3 Sturdy Defense Liu2_4 Evade Guard Pierce On Use Draw 1 page
Evade 3 - 10
Guard 8 - 17 On Clash Win Draw 1 page
Pierce 3 - 6 On Hit Inflict 2 Burn
2 Fleet Edge Liu2_5 Evade Pierce Pierce
Evade 2 - 6
Pierce 4 - 8 On Hit Gain 1 Haste next Scene
Pierce 3 - 8 On Hit Gain 1 Haste next Scene
1 Rush Down Liu2_6 Blunt Pierce Combat Start Offensive dice deal +1 damage for this Scene
Blunt 3 - 7 Reduce Power of target's current Defensive die by 2
Pierce 3 - 7 On Hit Inflict 1 Burn
4 Forming Storm Liu2_8 Slash Single-use
On Use Remove all dice from this page. Add a Mass Attack page to hand that can only be used next Scene.
Slash 8 - 20 On Hit Inflict 3 Burn
3 Tiěshānkào Liu2_9 Pierce Blunt Pierce Counter
Pierce 5 - 6
Blunt 8 - 21 On Hit Inflict 1 + (Personal Emotion Level) amount of Burn
Pierce Counter 3 - 7
2 Iron Wall Liu2_12 Guard Guard Pierce On Use Gain 1 Endurance next Scene. At Emotion Level 3 or higher, gain 2 Endurance instead.
Guard 5 - 8
Guard 4 - 8
Pierce 2 - 6
1 All-out War Liu2_13 Guard Slash On Use Gain 1 Positive Emotion Point
Guard 4 - 9
Slash 4 - 8
1 Reload Thumb1 Pierce Blunt On Use Add a random Ammunition to hand; draw 1 page
Pierce 3 - 7
Blunt 2 - 7
2 Bayonet Combat Thumb2 Guard Blunt Pierce On Use Add 2 random Ammunition to hand
Guard 3 - 7
Blunt 5 - 7
Pierce 4 - 6
1 Suppressing Shot Thumb3 Pierce Blunt On Use Discard a page with the lowest Cost
If an Ammunition was discarded, all Offensive dice on this page gain +1 Power
Pierce 4 - 8 On Hit Inflict 1 Bleed next Scene
Blunt 4 - 7
2 Shock Round Thumb4 Blunt Pierce On Use Discard 2 pages with the lowest Cost from hand, and draw a page
All dice on this page gain +1 Power for each Ammunition discarded
Blunt 5 - 10 On Hit Deal 3 Stagger damage to target
Pierce 5 - 7
3 Focus Fire Thumb6 Pierce Pierce On Use Discard up to four 0-Cost pages from hand
Offensive dice on this page gain +1 Power for each Ammunition discarded this way
Pierce 7 - 17 On Hit Inflict 1 Fragile next Scene
Pierce 4 - 8
2 Summary Judgment Thumb9 Evade Slash Pierce On Use Discard a page with the lowest Cost
If an Ammunition was discarded, all Offensive dice on this page gain +1 Power
Evade 3 - 7
Slash 3 - 6
Pierce 5 - 10
4 Discipline Thumb10 Guard Guard Slash Blunt Dice on this page and the page clashing with it are unaffected by Power gain or loss
Guard 2 - 6
Guard 4 - 8
Slash 3 - 5
Blunt 3 - 7 This die is rolled 3 times
3 Le Regole Thumb11 Pierce Slash Guard Counter On Use All allies deal +2 damage with their Offensive dice next Scene
Pierce 5 - 11
Slash 5 - 10
Guard Counter 3 - 8
4 Energy Beam Cane1 Pierce Dice abilities on this page only activate if the opponent has Offensive dice
Pierce 13 - 21 On Clash Win Spend 2 Charge to destroy opponent's next Offensive die