By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Faith TheIndex5 Pierce Slash On Use Restore 1 Light
Pierce 3 - 8
Slash 2 - 6
1 Sense Quarry TheIndex6 Guard Guard Pierce On Use If there are 7 or more pages in hand, all dice on this page gain +2 Power
Guard 2 - 5
Guard 2 - 5
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
1 Proselyte’s Blade TheIndex7 Blunt Pierce Combat Start All dice the user plays lose 3 Power for this Scene
Blunt 7 - 11
Pierce 7 - 10
2 Rip Space Warp1 Pierce Slash Exclusive Page, On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed.
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
Pierce 2 - 4 On Clash Win Draw 2 pages
Slash 3 - 6 If 10 Charge was spent at once, add +2 Power
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
1 Rewind Warp5 Evade Guard Pierce On Use Gain 4 Charge
Evade 2 - 9
Guard 2 - 5
Pierce 2 - 6 On Hit Recover 3 HP
1 Leap Warp6 Slash Blunt On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages
Slash 3 - 7
Blunt 3 - 5
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4
3 Deep Drag Smile1 Blunt Evade On Use Draw 1 page
Blunt 6 - 19 On Hit Inflict 7 Smoke
Evade 1 - 9
2 Flesh Fillet Smile2 Slash Slash On Use Use 2 Smoke to boost Power of all dice on this page by +2
Slash 4 - 8 On Hit Inflict 1 Bleed next Scene
Slash 3 - 7 On Hit Inflict 1 Bleed next Scene per 2 stacks of Smoke on target
1 Inhale Smoke Smile3 Guard Blunt On Use Gain 3 Smoke
Guard 2 - 8
Blunt 3 - 8 On Hit Gain 4 Smoke
2 Trace of Fumes Smile4 Blunt Blunt Guard
Blunt 4 - 8 On Hit Inflict 1 Smoke
Blunt 3 - 7 On Hit Inflict 2 Smoke
Guard 3 - 5
1 Hidden Blade Smile5 Evade Slash On Use Use 2 Smoke to boost Power of all dice on this page by +2
Evade 2 - 9
Slash 4 - 8 On Hit Inflict 2 Bleed next Scene
0 Smoking Pipe Smile6 Guard Evade On Use Gain 2 Smoke. Restore 1 Light
Guard 3 - 8
Evade 1 - 6
3 Loss of Senses Smile7 Guard Blunt Slash
Guard 5 - 8
Blunt 5 - 9 On Hit If target has 7 or more Smoke, inflict 2 Paralysis and 1 Feeble
Slash 4 - 9 On Hit If target has 3 or more Smoke, draw 2 pages
4 Blazing Strike Wedge7 Blunt Can only be used at Emotion Level 3 and above
Blunt 13 - 28 On Hit Inflict 10 Burn
0 Engagement Seven_Engagement Slash On Use Add 'En Garde' to user's hand
Slash 1 - 8
1 Riposte Seven_Riposte Guard Slash
Guard 3 - 7 On Clash Win Add +1 Power to next die
Slash 4 - 8
2 Flèche Seven_Fleche Pierce
Pierce 5 - 13 On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene
3 Moulinet Seven_Moulinet Slash Blunt Slash
Slash 5 - 9 On Clash Win Boost max roll value of last die by +2
Blunt 5 - 9 On Clash Win Boost max roll value of last die by +2
Slash 3 - 8 On Clash Win Inflict 2 Fragile next Scene
1 Acupuncture sword2 Pierce Slash Combat Start Boost Slash dice Power by +1 for this Scene
Pierce 3 - 7 On Hit Boost next die's max value by +2
Slash 2 - 4 On Clash Win Restore 1 Light
2 Yield My Flesh sword3 Slash
Slash 5 - 10 On Clash Lose Add 'To Claim Their Bones' to user's hand
3 Overthrow sword4 Slash Guard Combat Start Boost Slash dice Power by +3 for this Scene
Slash 3 - 6
Guard 2 - 8
2 Slay sword5 Slash Slash
Slash 3 - 8 On Clash Win Gain 1 Strength next Scene
Slash 3 - 6 On Hit Restore 1 Light
1 Mangle classonefixer1 Slash Slash Guard
Slash 3 - 6 On Hit Inflict 1 Bleed next Scene
Slash 3 - 5 On Hit Inflict 1 Bleed next Scene
Guard 3 - 7