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3 - 6 | On Hit Inflict 1 Paralysis next Scene |
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2 - 6 | On Clash Win Inflict 1 Paralysis next Scene |
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3 - 6 | On Hit Inflict 1 Paralysis next Scene |
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2 - 6 | On Clash Win Inflict 1 Paralysis next Scene |
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3 - 6 | |
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3 - 7 |
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2 - 6 | |
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2 - 6 | |
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2 - 5 |
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1 - 4 | If the natural roll is Max, and is 4 or higher, add +45 power |
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6 - 12 | On Hit Inflict 1 Disarm next Scene |
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3 - 7 | |
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3 - 6 | |
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2 - 5 |
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2 - 6 | |
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3 - 7 |
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4 - 7 | |
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3 - 6 | |
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3 - 7 |
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3 - 5 | |
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2 - 5 |
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2 - 7 | On Hit If HP is at 25% or lower, restore 1 Light |
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2 - 9 | On Clash Win Add +2 Power to next die |
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3 - 8 | |
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4 - 7 | |
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3 - 8 |
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4 - 8 | |
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3 - 9 | |
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4 - 8 | On Hit Inflict 1 Disarm next Scene |
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4 - 7 | |
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4 - 9 | Reduce Power of target's current Defensive die by 3 |
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4 - 9 | On Hit Deal 3 Stagger damage to target |
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3 - 7 |
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4 - 8 | |
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5 - 16 | On Hit Inflict 1 Feeble, Disarm, and Bind next Scene |
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3 - 6 | |
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3 - 6 |
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5 - 8 | |
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3 - 7 | |
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4 - 6 |
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2 - 7 | |
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2 - 4 |
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4 - 8 | |
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5 - 8 | |
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4 - 9 | On Hit Recover 5 Stagger Resist |
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3 - 7 |
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3 - 7 | On Hit Inflict 2 Bleed next Scene |
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2 - 6 |
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6 - 11 | On Hit Inflict 1 Paralysis next Scene |
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4 - 8 | On Hit Recover 2 HP |
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3 - 8 |
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3 - 8 | |
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3 - 7 |
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2 - 7 | |
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3 - 8 | |
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2 - 4 | |
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2 - 3 | On Hit If the natural die rolls a 3, recycle this die (Up to 6 times) |
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4 - 7 | On Hit Inflict 2 Paralysis next Scene |
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2 - 6 | |
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3 - 7 | On Hit Recover 3 HP |
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4 - 7 | On Hit Inflict 2 Bleed next Scene |
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3 - 7 | |
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3 - 7 |
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3 - 7 | On Hit Recover 2 HP |
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2 - 6 |
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6 - 9 | On Hit Recover 3 HP |
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5 - 9 | On Hit Recover 2 HP |
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4 - 7 | On Hit Inflict 1 Fragile next Scene |
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3 - 7 |
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3 - 6 | |
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3 - 5 | |
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1 - 4 |
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3 - 5 | If Singleton, add +4 Power |
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3 - 6 |