By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Flip the Table Jeong1 Blunt Blunt When discarded, give 1 Haste to all allies next Scene
Blunt 3 - 6 On Hit Inflict 1 Paralysis next Scene
Blunt 2 - 6 On Clash Win Inflict 1 Paralysis next Scene
2 Shuffle Hands Jeong2 Guard Blunt On Use Discard a page with the lowest Cost; Draw 1 page
Guard 3 - 6
Blunt 3 - 7
3 Sakura Jeong3 Evade Slash Blunt On Use If 4+ pages are in hand, discard 4 random pages and boost the min value of Offensive dice on this page by +3
Evade 2 - 6
Slash 2 - 6
Blunt 2 - 5
2 Flashing Strike Shi3 Slash Slash Evade On Use If Speed is 6 or higher, all dice on this page gain +2 Power
Slash 3 - 7
Slash 3 - 6
Evade 2 - 5
2 Endless Battle Shi5 Guard Blunt Slash On Use If HP is at 25% or lower, all dice on this page gain +1 Power
Guard 4 - 7
Blunt 3 - 6
Slash 3 - 7
1 Desperate Struggle Shi6 Slash Slash Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power
Slash 3 - 5
Slash 2 - 5
0 To Overcome Crisis Shi7 Slash On Use Draw 1 page
Slash 2 - 7 On Hit If HP is at 25% or lower, restore 1 Light
3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8
2 Manikin Puppet2 Guard Evade Blunt
Guard 4 - 8
Evade 3 - 9
Blunt 4 - 8 On Hit Inflict 1 Disarm next Scene
3 Repressed Flesh Puppet3 Guard Blunt Blunt Blunt Counter On Use Draw 1 page
Guard 4 - 7
Blunt 4 - 9 Reduce Power of target's current Defensive die by 3
Blunt 4 - 9 On Hit Deal 3 Stagger damage to target
Blunt Counter 3 - 7
3 Forceful Gesture Puppet4 Guard Blunt On Use Draw 1 page
Guard 4 - 8
Blunt 5 - 16 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
3 Sharp Nails Circus1 Guard Blunt Pierce Slash Counter
Guard 4 - 8
Blunt 5 - 8
Pierce 4 - 9 On Hit Recover 5 Stagger Resist
Slash Counter 3 - 7
1 Juggling Circus3 Blunt Single-use
Blunt 6 - 11 On Hit Inflict 1 Paralysis next Scene
1 Wild Card Circus4 Pierce Blunt Single-use
Pierce 4 - 8 On Hit Recover 2 HP
Blunt 3 - 8
2 333… 1973 Sweepers1 Pierce Guard Single-use
On Use Gain 'Persistence' for 4 Scenes.
Pierce 3 - 8
Guard 3 - 7
2 Trash Disposal Sweepers2 Guard Blunt Guard Pierce On Use All Offensive dice of this page gain 'On Hit Recover 2 HP'
Guard 2 - 7
Blunt 3 - 8
Guard 2 - 4
Pierce 2 - 3 On Hit If the natural die rolls a 3, recycle this die (Up to 6 times)
2 For the Family Sweepers4 Pierce Evade Blunt Combat Start Give 1 Protection to two random allies
Pierce 4 - 7 On Hit Inflict 2 Bleed next Scene
Evade 3 - 7
Blunt 3 - 7
1 Extract Fuel Sweepers5 Pierce Guard On Use Restore 2 Light
Pierce 3 - 7 On Hit Recover 2 HP
Guard 2 - 6
1 Night in the Backstreets Sweepers6 Blunt Pierce Combat Start All dice the user plays lose 2 Power for this Scene
Blunt 6 - 9 On Hit Recover 3 HP
Pierce 5 - 9 On Hit Recover 2 HP
2 Execute TheIndex3 Slash Slash
Slash 3 - 5 If Singleton, add +4 Power
Slash 3 - 6