3 - 6 | On Hit Inflict 1 Paralysis next Scene | |
2 - 6 | On Clash Win Inflict 1 Paralysis next Scene |
Cards
3 - 6 | ||
3 - 7 |
2 - 6 | ||
2 - 6 | ||
2 - 5 |
1 - 4 | If the natural roll is Max, and is 4 or higher, add +45 power |
6 - 12 | On Hit Inflict 1 Disarm next Scene |
3 - 7 | ||
3 - 6 | ||
2 - 5 |
2 - 6 | ||
3 - 7 |
4 - 7 | ||
3 - 6 | ||
3 - 7 |
3 - 5 | ||
2 - 5 |
2 - 7 | On Hit If HP is at 25% or lower, restore 1 Light |
2 - 9 | On Clash Win Add +2 Power to next die | |
3 - 8 | ||
4 - 7 | ||
3 - 8 |
4 - 8 | ||
3 - 9 | ||
4 - 8 | On Hit Inflict 1 Disarm next Scene |
4 - 7 | ||
4 - 9 | Reduce Power of target's current Defensive die by 3 | |
4 - 9 | On Hit Deal 3 Stagger damage to target | |
3 - 7 |
4 - 8 | ||
5 - 16 | On Hit Inflict 1 Feeble, Disarm, and Bind next Scene |
3 - 6 | ||
3 - 6 |
5 - 8 | ||
3 - 7 | ||
4 - 6 |
2 - 7 | ||
2 - 4 |
4 - 8 | ||
5 - 8 | ||
4 - 9 | On Hit Recover 5 Stagger Resist | |
3 - 7 |
3 - 7 | On Hit Inflict 2 Bleed next Scene | |
2 - 6 |
6 - 11 | On Hit Inflict 1 Paralysis next Scene |
4 - 8 | On Hit Recover 2 HP | |
3 - 8 |
On Use Gain 'Persistence' for 4 Scenes.
3 - 8 | ||
3 - 7 |
2 - 7 | ||
3 - 8 | ||
2 - 4 | ||
2 - 3 | On Hit If the natural die rolls a 3, recycle this die (Up to 6 times) |
4 - 7 | On Hit Inflict 2 Paralysis next Scene | |
2 - 6 | ||
3 - 7 | On Hit Recover 3 HP |
4 - 7 | On Hit Inflict 2 Bleed next Scene | |
3 - 7 | ||
3 - 7 |
3 - 7 | On Hit Recover 2 HP | |
2 - 6 |
6 - 9 | On Hit Recover 3 HP | |
5 - 9 | On Hit Recover 2 HP |
4 - 7 | On Hit Inflict 1 Fragile next Scene | |
3 - 7 |
3 - 6 | ||
3 - 5 | ||
1 - 4 |
3 - 5 | If Singleton, add +4 Power | |
3 - 6 |