By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 I Hate CQC FullStop4 Pierce Pierce Evade Single-use
Pierce 2 - 6 On Hit Inflict 1 Feeble next Scene
Pierce 2 - 6
Evade 3 - 8
2 Headshot FullStop7 Pierce Single-use
Pierce 5 - 12 On Hit Inflict 3 Bleed next Scene
1 Target Spotted FullStop8 Pierce Pierce Single-use
Pierce 2 - 6
Pierce 2 - 6 On Hit Inflict 1 Feeble next Scene
2 Beyond the Shadow FullStop10 Evade Slash Slash
Evade 3 - 7
Slash 2 - 5 On Hit Inflict 1 Bleed next Scene
Slash 2 - 5 On Hit Inflict 2 Bleed next Scene
3 Crack of Dawn Dawn1 Guard Slash On Use Give 2 Protection to two random other allies next Scene
Guard 3 - 8
Slash 7 - 18 On Hit Inflict 3 Burn
1 Flash of Sunup Dawn2 Slash Evade Slash On Use Draw 1 page
Slash 1 - 5
Evade 1 - 4 On Clash Win Reduce Power of opponent's next die by 2
Slash 1 - 6 On Hit Inflict 1 Burn
2 Eject Dawn4 Pierce Pierce Guard
Pierce 3 - 5 Reduce Power of target's current die by 1
Pierce 3 - 5 Reduce Power of target's current die by 1
Guard 2 - 4
2 Sunset Blade Dawn5 Slash Slash Blunt
Slash 1 - 6 On Hit Inflict 1 Burn
Slash 1 - 5 On Hit Inflict 1 Burn
Blunt 2 - 7 On Hit Inflict 1 Burn
2 Stigmatize Dawn7 Pierce Pierce On Use Gain 1 Negative Emotion Point
Pierce 3 - 6 On Hit Inflict 1 Burn
Pierce 3 - 7 On Hit Inflict 1 Burn
3 Observe Gaze1 Guard Blunt Blunt On Use Gain 3 Strength next Scene
Guard 2 - 6
Blunt 2 - 4 On Hit Inflict 1 Paralysis next Scene
Blunt 1 - 5
1 Opportunity Spotted Gaze2 Guard Blunt Blunt Slash
Guard 3 - 5
Blunt 1 - 2 Add +1 Power if target has Paralysis
Blunt 1 - 2 Add +1 Power if target has Paralysis
Slash 1 - 2 Add +1 Power if target has Paralysis
3 Binding Arms Gaze3 Blunt On Use Lower this page's Cost by 1 (Up to 2 times)
Blunt 5 - 15 On Hit Inflict 1 Paralysis next Scene
2 Zzzzzap Gaze5 Guard Guard Pierce
Guard 2 - 7 On Clash Win Inflict 1 Paralysis next Scene
Guard 1 - 7 On Clash Win Inflict 1 Paralysis next Scene
Pierce 3 - 7
2 Electric Shock Gaze6 Blunt Pierce
Blunt 2 - 8 On Hit Inflict 1 Paralysis next Scene
Pierce 2 - 7 On Hit Inflict 1 Paralysis next Scene
2 Faint Memories Tomerry1 Evade Slash Blunt On Use If HP is at 25% or lower, all dice on this page gain +2 Power
Evade 2 - 8
Slash 2 - 6
Blunt 2 - 6
3 Wrath of Torment Tomerry2 Blunt Blunt Slash On Use Deal 7 damage to self; all dice on this page gain +2 Power
Blunt 2 - 8
Blunt 2 - 8
Slash 2 - 7
4 Ink Over Kurokumo1 Slash Guard Slash
Slash 1 - 6 Gain +1 Power for each page in hand
Guard 2 - 8
Slash 3 - 10 On Hit Inflict 3 Bleed next Scene
2 Sharpened Blade Kurokumo2 Slash Slash Guard Combat Start Boost Slash dice Power by +2 for this Scene
Slash 1 - 3
Slash 1 - 3 On Hit Inflict 2 Bleed next Scene
Guard 4 - 5
1 Cumulus Wall Kurokumo3 Guard Guard Slash
Guard 2 - 7
Guard 2 - 4
Slash 2 - 5 On Hit Inflict 1 Bleed next Scene
2 Sky-Clearing Cut Kurokumo4 Blunt Slash
Blunt 1 - 5 On Clash Lose Add +2 Power to next die
Slash 3 - 9 On Hit Inflict 2 Bleed next Scene
2 Silent Mist Kurokumo6 Blunt Slash Guard On Use Gain 3 Protection next Scene
Blunt 2 - 7 On Hit Inflict 1 Bleed next Scene
Slash 2 - 7
Guard 2 - 3