By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2
1 Cruelty Pierr3 Blunt Guard
Blunt 2 - 6 On Hit Recover HP equal to stacks of Bleed on target
Guard 2 - 3
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene
1 Deflect Street6 Guard Blunt Slash
Guard 3 - 4
Blunt 1 - 4 On Hit Inflict 1 Paralysis next Scene
Slash 1 - 4
1 Prepared Mind Street7 Guard Slash
Guard 2 - 4 On Clash Win Gain 1 Endurance next Scene
Slash 2 - 6
2 Set Fire Street9 Blunt Blunt
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
1 Taste My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 4
Evade 1 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 3 On Hit Inflict 2 Burn
1 Fleet Footsteps Street5 Slash Evade Evade
Slash 2 - 3
Evade 1 - 6 On Defense Recover 2 HP
Evade 1 - 4 On Defense Recover 2 HP
1 Prepared Mind Street10 Guard Blunt
Guard 1 - 6 On Clash Win Gain 1 Endurance next Scene
Blunt 4 - 5
2 Outburst ch3_5 Blunt Pierce On Use Discard a page with the lowest Cost and restore 2 Light
Blunt 3 - 5
Pierce 3 - 4
2 Handling Work Street3 Slash Slash Guard
Slash 2 - 6 On Clash Win Boost next die's max value by +3
Slash 3 - 4 On Clash Win Boost next die's max value by +3
Guard 2 - 6
1 Silent Night Street1 Evade Slash Pierce On Use Gain 2 Endurance next Scene
Evade 1 - 6
Slash 1 - 4
Pierce 1 - 4
1 Fence Zwei5 Evade Slash Guard On Use Give 1 Protection to all allies next Scene
Evade 1 - 6
Slash 1 - 6
Guard 3 - 4
2 Your Shield Zwei3 Guard Slash Slash
Guard 2 - 4 On Clash Win Deal 2 damage to opponent
Slash 2 - 5
Slash 2 - 5
2 Blade Whirl Zwei8 Pierce Slash Slash
Pierce 3 - 6 On Hit Inflict 1 Paralysis next Scene
Slash 2 - 5 On Hit Inflict 1 Bleed next Scene
Slash 1 - 2