Single-use
17 - 25 | On Hit Recover HP equal to the amount of damage dealt |
17 - 25 | On Hit Recover HP equal to the amount of damage dealt |
11 - 22 | On Hit Inflict 6 Burn | |
4 - 5 |
18 - 37 | On Clash Win All dice on target's page lose 5 Power |
5 - 9 | ||
5 - 9 | ||
5 - 9 |
5 - 9 | On Hit Target gains 2 Vibration | |
5 - 9 | On Hit Target gains 2 Vibration | |
4 - 7 |
4 - 8 | ||
5 - 9 | On Hit If target has 6 or more Vibration, reduce it by 1 |
5 - 8 | ||
5 - 8 | On Hit Deal 3 damage to target | |
5 - 7 |
5 - 9 | On Hit Target's Vibration is set to 4 |
4 - 7 | On Hit Recover 2 HP | |
3 - 8 | On Hit Recover 2 HP | |
3 - 7 | On Hit Recover 2 HP |
3 - 7 | ||
3 - 6 | On Hit Gain 1 Haste next Scene | |
3 - 6 | On Hit Gain 1 Haste next Scene |
4 - 7 | ||
3 - 6 | ||
3 - 7 |
3 - 8 | ||
3 - 7 |
5 - 8 | ||
4 - 8 |
6 - 9 | ||
5 - 8 |
3 - 8 | ||
3 - 8 |
6 - 10 | ||
9 - 22 | If the last die hit, this deals 50% more damage |
5 - 8 | ||
5 - 8 | ||
4 - 7 |
6 - 9 | ||
8 - 19 | On Hit Recover 3 HP |
6 - 10 | On Hit Inflict 1 Bind next Scene | |
6 - 10 | On Hit Inflict 1 Bind next Scene |
13 - 20 | On Hit Deal 5 Stagger damage to target | |
13 - 20 | On Hit Deal 5 damage to target | |
6 - 10 |
1 - 50 | On Hit Deal 8 Stagger damage |
11 - 15 | On Clash Win Destroy all dice the opponent has On Clash Lose Destroy all dice on this page |
|
3 - 5 | On Hit Damage increases by the amount of Bleed on target | |
3 - 5 | On Hit Damage increases by the amount of Bleed on target | |
3 - 5 | On Hit Damage increases by the amount of Bleed on target |
6 - 11 | On Hit Inflict 1 Paralysis next Scene | |
5 - 10 | On Hit Inflict 1 Paralysis next Scene |
5 - 9 | ||
5 - 9 |
3 - 8 | On Hit Inflict 1 Burn | |
3 - 6 |
3 - 8 | On Hit If user has 2 or less Resilience, gain 1 Resilience |
4 - 8 | ||
3 - 8 |
6 - 10 | ||
6 - 9 | ||
5 - 9 |