By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

6 Mind Crush Rcorp2 Pierce Blunt Blunt Mass-Individual
Only usable at 20+ Charge.
Pierce 4 - 8 On Hit Deal 6 Stagger damage
Blunt 4 - 8 On Hit Deal 6 Stagger damage
Blunt 5 - 10 On Hit Deal 6 Stagger damage
6 Ground Crash Rcorp3 Blunt Mass-Summation
Only usable at 20+ Charge.
On Use Spend 20 Charge to boost Power of all dice on this page by +10
Blunt 13 - 22
5 Disposal Rcorp4 Slash Slash Single-use
Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of 'Disposal' to hand and lower its Cost by 1.
If target's HP is at 50% or lower, deal twice as much damage.
Slash 15 - 30 On Clash Win Destroy all of opponent's dice
On Clash Lose Destroy the next die on this page
Slash 10 - 20 If target has 'Mark', increase damage and Stagger damage by the natural roll
3 Mind Whip Rcorp5 Blunt On Use Deal 4 Stagger damage to self
Blunt 9 - 23 On Hit Spend 3 Charge to deal 8 Stagger damage
4 Rhino Ram Rcorp6 Blunt Guard Combat Start Gain 2 Protection this Scene
Blunt 12 - 25 On Hit Gain 8 Charge
Guard 4 - 8
2 Concentrated Fire Rcorp7 Pierce Pierce Guard Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
Pierce 6 - 8
Pierce 5 - 7
Guard 3 - 7
3 Pinpoint Shot Rcorp8 Blunt Single-use
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
Blunt 8 - 21 On Hit Inflict 2 Bleed next Scene
3 Battle Command Rcorp9 Guard Slash Blunt Combat Start Give 1 Strength to 2 other allies
Guard 5 - 10
Slash 5 - 9
Blunt 5 - 8
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage
5 Rapid Gashes Rcorp12 Slash Slash Pierce Guard This page's Cost is lowered by the number of other 'Rapid Gashes' in hand
Slash 4 - 10
Slash 4 - 9
Pierce 4 - 9
Guard 6 - 10
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene
1 Clone Rcorp16 Guard Slash Single-use
On Use Copy the most expensive page in hand and add that to hand.
Guard 2 - 7
Slash 2 - 5
2 Savage Mode Rcorp1 Guard Slash Single-use
On Use Convert all Ranged pages in the deck into Melee pages. Add a copy of 'Feral Knives' to hand. Starting with the next Scene, all dice this character plays gain +1 Power.
Guard 2 - 7
Slash 3 - 7
2 Snake Slit Purple3 Slash Slash Evade Combat Start Boost Slash dice Power by +2 for this Scene
Slash 2 - 4 On Hit Inflict 1 Bleed next Scene
Slash 2 - 4
Evade 4 - 8
1 Snake’s Prey Purple4 Pierce Pierce Combat Start When inflicting Bleed using Combat Pages this Scene, inflict 1 additional stack
Pierce 3 - 5
Pierce 3 - 7 On Hit Inflict 1 Bleed next Scene
3 Laceration Purple5 Pierce Pierce Guard Pierce Counter
Pierce 5 - 9 On Hit Inflict 3 Bleed next Scene and the Scene after
Pierce 5 - 8 On Hit Inflict 1 Feeble next Scene
Guard 6 - 8
Pierce Counter 3 - 6 On Hit Inflict 2 Bleed next Scene
2 Venomous Fangs Purple6 Pierce Pierce Guard
Pierce 4 - 8 On Hit Inflict 3 Bleed next Scene
Pierce 3 - 7 On Hit Inflict 1 Fragile next Scene and the Scene after
Guard 3 - 8
2 Strike Down Purple7 Blunt Guard
Blunt 8 - 13 On Hit Recover 3 Stagger Resist
Guard 5 - 6
2 Great Serpent’s Impact Purple8 Guard Blunt Blunt Combat Start Deal 2 bonus Stagger damage on Blunt hits for this Scene
Guard 2 - 6
Blunt 5 - 7 On Hit Recover 3 Stagger Resist
Blunt 3 - 6
3 Duel Purple9 Blunt Guard Guard Blunt Counter
Blunt 8 - 17 On Clash Win Reduce Power of opponent's next die by 2
Guard 5 - 9 On Clash Win Reduce Power of opponent's next die by 2
Guard 4 - 8 On Clash Win Reduce Power of opponent's next die by 2
Blunt Counter 3 - 7
3 Serpentine Barrier Purple10 Guard Counter Guard Counter Guard Counter This page prompts no action because it has no non-Counter dice.
Guard Counter 5 - 10
Guard Counter 4 - 10
Guard Counter 4 - 9
2 Parry Purple11 Evade Counter Blunt Counter This page prompts no action because it has no non-Counter dice.
Evade Counter 4 - 10
Blunt Counter 3 - 7
3 Identify Weakpoint Purple12 Guard Slash Slash On Use Types of Offensive dice on this page change to the types the target is weakest to
Guard 6 - 9
Slash 5 - 9
Slash 5 - 9
7 Mirage Storm Purple13 Slash Blunt Pierce Mass-Individual
Slash 4 - 9 On Hit Deal 5 damage
Blunt 4 - 9 On Hit Deal 5 Stagger damage
Pierce 4 - 8 On Hit Inflict 3 Bleed and 1 Fragile this Scene and next Scene
3 Bì Àn Shyao2 Guard Guard Guard Counter On Use Draw 2 pages
Guard 6 - 9
Guard 5 - 8
Guard Counter 3 - 8