Stage: The Blood-red Night

70008
Icon Name The Blood-red Night Chapter Impurity

Basic Information

  • Can use 1 floor
  • Can deploy 5 units per floor
  • Restricted to: Binah
  • Opening Story Episode: 7_4_9

  • Act uses Formation 5, AscOrder

Special Combat Dialogue [Expand All]

      • It would seem that we have taken care of our business.
      • You simply lacked the capability to fight on.
      • You managed to hold out for a good length of time.
      • I am certain you gave it your all. Well done.
      • No one will blame you.
      • May you lie in peace, light as your body may have been.
      • I wish for you to have eternal rest this time.
      • Temper your fear. I would advise you to direct your attention to the present.
      • Good work, everyone. …I wonder how the other floors are doing.
      • I’ll resist until the end…
      • It’s not over as long as one of us is alive.
      • Don’t get nervous, don’t get nervous…
      • We can’t back off like this…!
      • That should make things a little easier…
      • Has that Bloodfiend… turned into a book?
      • That aside… They’re our guests—so we should do our best to receive them.
      • Is everyone alright? Tell me if there’s something wrong.
      • The remaining personnel should take more caution.
      • We can’t let the fruit of all our laboring go up in smoke…
      • I’m still okay…
      • Sorry… I can’t go on any longer…
      • It could’ve gone wrong if I was one bit slower…
      • Are the Bloodfiends… all this strong?
      • She’s got a Color under her control… Doesn’t that spell trouble for us…?
      • …I don’t feel too good about this.
      • …Maybe we let our guard down.
      • Don’t do anything reckless.
      • We can’t let them stop us here.
      • I can still go on… I can…
      • Even if he’s just a shell of his former self, the power is still there…
      • I feel kinda dizzy.
      • A Vermilion… Cross. That’s gotta be him. The giant cross he has…
      • I’m all worn out… We should tidy this up and get a move on.
      • Could there be an alternative…?
      • I shouldn’t have played them down just because there are only two of them…
      • We should think of a way to gain ground against them.
      • They got… me…
      • To think that we took down the Color we’d only heard of…
      • For sure… That’s not a power any ordinary person could possess.
      • …Who’s that next to her?

Elena

400 310 2–6 Endured Normal Normal Endured Normal Normal
0 Sanguine Nails Elena2 Blunt Slash Slash Guard Counter
Blunt 4 - 7 On Hit Recover 2 HP
Slash 3 - 8 On Hit Recover 2 HP
Slash 3 - 7 On Hit Recover 2 HP
Guard Counter 5 - 8
0 Siphon Elena2 Slash Pierce Guard Counter Combat Start Halve the amount of status ailments on self (Rounded up)
Slash 5 - 8 On Hit Recover 4 HP
Pierce 5 - 8 On Hit Recover 4 HP
Guard Counter 5 - 8
2 Circulation Elena1 Guard Counter Guard Counter Guard Counter Combat Start If target is the Vermilion Cross, give him 3 Strength and Protection
Guard Counter 6 - 9
Guard Counter 6 - 9
Guard Counter 6 - 9
2 Inject Elena1 Evade Pierce Slash
Evade 6 - 9
Pierce 3 - 5 On Hit Give 3 Strength and Endurance to all other allies
Slash 6 - 8
6 Bloodspreading Elena3 Slash Mass-Summation
Slash 17 - 25 On Hit Recover HP equal to the amount of damage dealt

Unit has combat dialogue. [View]

The Vermilion Cross

550 350 2–7 Normal Normal Normal Normal Normal Normal
0 Cross Blade Orange1 Pierce Slash Guard
Pierce 7 - 10 On Hit Inflict 2 Burn
Slash 6 - 9 On Hit Inflict 1 Burn
Guard 6 - 9
0 Heated Weapon Orange1 Guard Slash Blunt
Guard 7 - 9
Slash 4 - 8 On Hit Inflict 3 Burn
Blunt 4 - 8 On Hit Inflict 3 Burn
0 Rampageous Strike Orange2 Blunt All Speed dice of the character lose 3 Speed while this page is in use
If this page hits an enemy, use it again on another random enemy. (Does not re-target already hit enemies)
Blunt 21 - 28
0 Obstruct Orange3 Guard Counter Guard Counter Guard Counter If any Counter dice from this page remain by the end of the Scene, Elena becomes untargetable for the next Scene
Guard Counter 6 - 9
Guard Counter 6 - 9
Guard Counter 6 - 9

Unit has combat dialogue. [View]

Id70008
Name (EN)The Blood-red Night
Name (KR)핏빛 밤
Name (JP)血染めの夜
LOR: /StageInfo.xml, lines 1518 ~ 1542:

...
<Stage id="70008">
<Name>Binah</Name>
<Wave>
<Formation>5</Formation>
<FormationType>AscendingOrder</FormationType>
<AvailableUnit>5</AvailableUnit>
<Unit>1308011</Unit>
<Unit>1308021</Unit>
</Wave>
<FloorNum>1</FloorNum>
<Chapter>7</Chapter>
<Condition>
<Stage>60001</Stage>
</Condition>
<FloorOnly>Binah</FloorOnly>
<StoryType>TheBlueReverberationPrimarySep</StoryType>
<RewardItems Type="Equip">260013</RewardItems>
<RewardItems Type="Card">704007</RewardItems>
<RewardItems Type="Card">704015</RewardItems>
<RewardItems Type="Card">704015</RewardItems>
<RewardItems Type="Card">704015</RewardItems>
</Stage>
...
LOR: /EnemyUnitInfo_ch7_Elena.xml, lines 8 ~ 15:

...
<Enemy ID="1308011">
<NameID>281</NameID>
<MinHeight>173</MinHeight>
<MaxHeight>173</MaxHeight>
<BookId>1308011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Elena.xml, lines 5 ~ 11:

...
<Deck ID="1308011">
<Card>703801</Card>
<Card>703802</Card>
<Card>703803</Card>
<Card>703804</Card>
<Card>703805</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Elena.xml, lines 18 ~ 25:

...
<Enemy ID="1308021">
<NameID>282</NameID>
<MinHeight>190</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>1308021</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Elena.xml, lines 14 ~ 21:

...
<Deck ID="1308021">
<Card>703811</Card>
<Card>703812</Card>
<Card>703813</Card>
<Card>703814</Card>
<Card>703815</Card>
<!--<Card>703816</Card>-->
</Deck>
...