The Puppeteer
Puppet




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Unit has combat dialogue. [View]
Jae-heon




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3 - 8 | On Clash Win Inflict 1 Feeble this Scene |
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3 - 8 | On Clash Win Inflict 1 Disarm this Scene |





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7 - 10 | On Hit Deal 5 Stagger damage to target |
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4 - 8 | On Clash Win Inflict 1 Feeble next Scene |



On Use Give 1 Puppet String to all Puppets next Scene
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5 - 10 | On Hit Inflict 1 Bind next Scene |
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5 - 9 | On Hit Inflict 1 Bind next Scene |
Unit has combat dialogue. [View]
Puppet Angelica




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4 - 9 | Reduce Power of target's current Defensive die by 3 |
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4 - 9 | On Hit Deal 3 Stagger damage to target |
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6 - 15 | On Clash Win Destroy opponent's next die |
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Unit has combat dialogue. [View]
Weighty Puppet




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4 - 9 | Reduce Power of target's current Defensive die by 3 |
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4 - 9 | On Hit Deal 3 Stagger damage to target |
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5 - 16 | On Hit Inflict 1 Feeble, Disarm, and Bind next Scene |
Unit has combat dialogue. [View]
Nimble Puppet




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4 - 8 | On Hit Inflict 1 Disarm next Scene |





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2 - 9 | On Clash Win Add +2 Power to next die |
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2 - 9 | On Clash Win Add +2 Power to next die |
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Unit has combat dialogue. [View]
Special Combat Dialogue [Expand All]
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- A free world where all the strings are loose, is it…
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- Let’s not be impatient. I think we can still make it.
- I’m sure it wasn’t a pointless sacrifice.
- …If not for us, no one will keep them at bay.
- Stand back for a bit if you’re exhausted.
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- I guess I wasn’t good enough to stop them…
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- Things are going smooth, it seems~
- I guess there’s no time to slow down…
- Everyone. Let’s take it up a notch~
- It looks like we can wrap this up soon enough~
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- Don’t sweat it~ I think it’s best not to get too nervous.
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- It seems we’ve done it somehow… Yeah?
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- When are we gonna be done with this kind of pain?
- A moment of silence.
- I’m… It’s gonna be alright. We can make them stop for sure.
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- I’m sure the others… can… deal with…
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- That took some effort, but…
- Let’s deal with them in haste.
- I’ve taken care of this one, let me lend a hand with the others.
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- Can we… really make it? I’m kind of anxious.
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- I—Is it actually over?
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- We need some room to breathe.
- One of us has gotta stay sharp.
- I think we should keep our focus on the fight for now.
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- At least I didn’t… get in my allies’ way.
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- …Nailed it!
- It completely broke…
- I’m not letting a puppet on dinky strings get me…
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- We’re supposed to defeat them, right?
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- I wonder if killing the Puppeteer actually frees the puppets?
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- How did this… happen?
- Mister Chesed… What should we do now…?
- Maybe this was a bad idea…
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- Dammit… I can’t move anymore…
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- This isn’t all that rough, is it?
- They can’t move once the strings are cut.
- Can’t let the same thing happen to me…
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- The sound alone creeps me out now.
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- Whew… The master of the puppets wasn’t even that strong.
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- …We should fight back before they hit us even harder.
- You faced up to your responsibility. That’s all that needs to be said.
- I’ll have to take heart for them…
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- Hopefully… this will be taken care of…
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- Are we… cutting off their strings?
- Those puppets are pretty unfortunate when you think about it.
- …Got it! We’re making good progress.
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- …Those horrid puppets are back.
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Basic Information
- Can use 1 floor
- Can deploy 5 units per floor
- Restricted to: Chesed
- Opening Story Episode: 7_4_8
- Act Ⅰ uses Formation 34, AscOrder