Stage: The Puppeteer

70007
Icon Name The Puppeteer Chapter Impurity

Basic Information

Special Combat Dialogue [Expand All]

      • A free world where all the strings are loose, is it…
      • Let’s not be impatient. I think we can still make it.
      • I’m sure it wasn’t a pointless sacrifice.
      • …If not for us, no one will keep them at bay.
      • Stand back for a bit if you’re exhausted.
      • I guess I wasn’t good enough to stop them…
      • Things are going smooth, it seems~
      • I guess there’s no time to slow down…
      • Everyone. Let’s take it up a notch~
      • It looks like we can wrap this up soon enough~
      • Don’t sweat it~ I think it’s best not to get too nervous.
      • It seems we’ve done it somehow… Yeah?
      • When are we gonna be done with this kind of pain?
      • A moment of silence.
      • I’m… It’s gonna be alright. We can make them stop for sure.
      • I’m sure the others… can… deal with…
      • That took some effort, but…
      • Let’s deal with them in haste.
      • I’ve taken care of this one, let me lend a hand with the others.
      • Can we… really make it? I’m kind of anxious.
      • I—Is it actually over?
      • We need some room to breathe.
      • One of us has gotta stay sharp.
      • I think we should keep our focus on the fight for now.
      • At least I didn’t… get in my allies’ way.
      • …Nailed it!
      • It completely broke…
      • I’m not letting a puppet on dinky strings get me…
      • We’re supposed to defeat them, right?
      • I wonder if killing the Puppeteer actually frees the puppets?
      • How did this… happen?
      • Mister Chesed… What should we do now…?
      • Maybe this was a bad idea…
      • Dammit… I can’t move anymore…
      • This isn’t all that rough, is it?
      • They can’t move once the strings are cut.
      • Can’t let the same thing happen to me…
      • The sound alone creeps me out now.
      • Whew… The master of the puppets wasn’t even that strong.
      • …We should fight back before they hit us even harder.
      • You faced up to your responsibility. That’s all that needs to be said.
      • I’ll have to take heart for them…
      • Hopefully… this will be taken care of…
      • Are we… cutting off their strings?
      • Those puppets are pretty unfortunate when you think about it.
      • …Got it! We’re making good progress.
      • …Those horrid puppets are back.

Puppet

70 50 2–4 Normal Normal Normal Normal Normal Normal
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6

Unit has combat dialogue. [View]

Puppet Angelica

120 80 2–6 Endured Endured Endured Endured Endured Endured
0 Grgh.. Jaeheon_Angelica Guard Blunt On Use Restore 3 Light; draw 1 page
Guard 5 - 9
Blunt 4 - 7
0 Grgh.. Jaeheon_Angelica Guard Blunt On Use Restore 3 Light; draw 1 page
Guard 5 - 9
Blunt 4 - 7
1 Gh..Gigi..Gig Jaeheon_Angelica Blunt Blunt Blunt Counter On Use Restore 1 Light; draw 1 page
Blunt 4 - 8
Blunt 4 - 8
Blunt Counter 4 - 8
1 Gh..Gigi..Gig Jaeheon_Angelica Blunt Blunt Blunt Counter On Use Restore 1 Light; draw 1 page
Blunt 4 - 8
Blunt 4 - 8
Blunt Counter 4 - 8
3 Repressed Flesh Puppet3 Guard Blunt Blunt Blunt Counter On Use Draw 1 page
Guard 4 - 7
Blunt 4 - 9 Reduce Power of target's current Defensive die by 3
Blunt 4 - 9 On Hit Deal 3 Stagger damage to target
Blunt Counter 3 - 7

Unit has combat dialogue. [View]

Nimble Puppet

80 70 2–7 Normal Normal Normal Normal Normal Normal
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
2 Manikin Puppet2 Guard Evade Blunt
Guard 4 - 8
Evade 3 - 9
Blunt 4 - 8 On Hit Inflict 1 Disarm next Scene
3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8
3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8

Unit has combat dialogue. [View]

Weighty Puppet

100 90 2–3 Normal Normal Normal Normal Normal Normal
3 Repressed Flesh Puppet3 Guard Blunt Blunt Blunt Counter On Use Draw 1 page
Guard 4 - 7
Blunt 4 - 9 Reduce Power of target's current Defensive die by 3
Blunt 4 - 9 On Hit Deal 3 Stagger damage to target
Blunt Counter 3 - 7
3 Forceful Gesture Puppet4 Guard Blunt On Use Draw 1 page
Guard 4 - 8
Blunt 5 - 16 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene

Unit has combat dialogue. [View]

Jae-heon

300 200 2–4 Endured Endured Endured Endured Endured Endured
0 Assailing Pulls Jaeheon_Dollstring Slash Slash Combat Start Gives 'Red Mark' to the librarian with the lowest HP next Scene
Slash 4 - 6
Slash 3 - 6
0 Not a Chance Jaeheon_Atk Guard Counter Guard Counter
Guard Counter 3 - 8 On Clash Win Inflict 1 Feeble this Scene
Guard Counter 3 - 8 On Clash Win Inflict 1 Disarm this Scene
0 Shove Jaeheon_Atk Pierce Pierce Blunt Blunt Counter
Pierce 4 - 10
Pierce 4 - 10
Blunt 3 - 9
Blunt Counter 3 - 7
0 Cripple Jaeheon_Atk Blunt Guard
Blunt 7 - 10 On Hit Deal 5 Stagger damage to target
Guard 4 - 8 On Clash Win Inflict 1 Feeble next Scene
0 Drawing the Strings Taut Jaeheon_Strong Pierce Pierce Mass-Individual
On Use Give 1 Puppet String to all Puppets next Scene
Pierce 5 - 10 On Hit Inflict 1 Bind next Scene
Pierce 5 - 9 On Hit Inflict 1 Bind next Scene

Unit has combat dialogue. [View]

Id70007
Name (EN)The Puppeteer
Name (KR)인형사
Name (JP)人形師
LOR: /StageInfo.xml, lines 1491 ~ 1516:

...
<Stage id="70007">
<Name>Chesed</Name>
<Wave>
<Formation>34</Formation>
<FormationType>AscendingOrder</FormationType>
<AvailableUnit>5</AvailableUnit>
<Unit>1307011</Unit>
<Unit>1307041</Unit>
<Unit>1307051</Unit>
<Unit>1307021</Unit>
<Unit>1307031</Unit>
</Wave>
<FloorNum>1</FloorNum>
<Chapter>7</Chapter>
<Condition>
<Stage>60002</Stage>
</Condition>
<FloorOnly>Chesed</FloorOnly>
<StoryType>TheBlueReverberationPrimarySep</StoryType>
<RewardItems Type="Equip">260012</RewardItems>
<RewardItems Type="Card">704006</RewardItems>
<RewardItems Type="Card">704006</RewardItems>
<RewardItems Type="Card">704006</RewardItems>
</Stage>
...
LOR: /EnemyUnitInfo_ch7_Jaeheon.xml, lines 7 ~ 31:

...
<Enemy ID="1307011">
<NameID>271</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>170</MaxHeight>
<BookId>1307011</BookId>
<!--
<DropTable Level="0">
<DropItem Prob="0.7">260001</DropItem>
<DropItem Prob="0.3">260004</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="0.5">260001</DropItem>
<DropItem Prob="0.5">260004</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="1">260004</DropItem>
</DropTable>
<DropTable Level="3">
<DropItem Prob="1.2">260004</DropItem>
</DropTable>
-->
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Jaeheon.xml, lines 5 ~ 11:

...
<Deck ID="1307011">
<Card>703701</Card>
<Card>703702</Card>
<Card>703703</Card>
<Card>703704</Card>
<Card>703709</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Jaeheon.xml, lines 33 ~ 38:

...
<Enemy ID="1307021">
<NameID>94</NameID>
<MinHeight>200</MinHeight>
<MaxHeight>200</MaxHeight>
<BookId>1307021</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Jaeheon.xml, lines 13 ~ 22:

...
<Deck ID="1307021">
<Card>703710</Card>
<Card>703710</Card>
<Card>703710</Card>
<Card>703710</Card>
<Card>703711</Card>
<Card>703711</Card>
<Card>703711</Card>
<Card>703711</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Jaeheon.xml, lines 39 ~ 44:

...
<Enemy ID="1307031">
<NameID>92</NameID>
<MinHeight>210</MinHeight>
<MaxHeight>210</MaxHeight>
<BookId>1307031</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Jaeheon.xml, lines 24 ~ 32:

...
<Deck ID="1307031">
<Card>703710</Card>
<Card>703710</Card>
<Card>703711</Card>
<Card>703711</Card>
<Card>703712</Card>
<Card>703713</Card>
<Card>703713</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Jaeheon.xml, lines 45 ~ 50:

...
<Enemy ID="1307041">
<NameID>93</NameID>
<MinHeight>250</MinHeight>
<MaxHeight>250</MaxHeight>
<BookId>1307041</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Jaeheon.xml, lines 34 ~ 40:

...
<Deck ID="1307041">
<Card>703714</Card>
<Card>703714</Card>
<Card>703714</Card>
<Card>703715</Card>
<Card>703716</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Jaeheon.xml, lines 51 ~ 56:

...
<Enemy ID="1307051">
<NameID>272</NameID>
<MinHeight>210</MinHeight>
<MaxHeight>210</MaxHeight>
<BookId>1307051</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Jaeheon.xml, lines 42 ~ 49:

...
<Deck ID="1307051">
<Card>703717</Card>
<Card>703717</Card>
<Card>703718</Card>
<Card>703718</Card>
<Card>703715</Card>
<Card>703719</Card>
</Deck>
...