The 8 o’Clock Circus
Oswald





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4 - 8 | |
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3 - 7 | |
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3 - 7 |




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4 - 8 | On Clash Win Recover 5 HP |
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4 - 8 | On Clash Win Recover 5 HP |
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5 - 9 | On Hit Inflict 1 Paralysis next Scene |




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3 - 10 | On Clash Win Last die gains +1 Power |
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3 - 8 | On Clash Win Last die gains +1 Power |
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3 - 5 | On Hit Seal a Speed die of target next Scene |



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9 - 12 | On Clash Win Destroy all dice on target's page |
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6 - 8 |




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5 - 8 | On Hit Inflict 1 Burn |
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4 - 8 | On Hit Inflict 1 Burn |
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4 - 8 | On Hit Inflict 1 Burn |


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1 - 1 |


ALL OF YOU, ONCE I BEGIN Inflict one of the following statuses to targets at random: 2 Fragile, 2 Disarm, 2 Feeble, 2 Protection, 2 Strength, 2 Endurance
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20 - 20 | On Hit Deal 8 Stagger damage |
Unit has combat dialogue. [View]
Ms. Mermaid





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6 - 10 | |
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5 - 10 | |
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5 - 9 |





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3 - 7 | |
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3 - 7 | |
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3 - 6 | |
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3 - 7 |




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4 - 8 | |
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3 - 8 | |
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4 - 8 |



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5 - 9 | On Hit Deal 8 Stagger damage |
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4 - 8 |



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6 - 10 | On Hit Deal 4 Stagger damage |
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6 - 9 | On Hit Deal 4 Stagger damage |
Mr. Knife




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3 - 8 | |
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3 - 7 |





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5 - 8 | On Hit Inflict 2 Bleed next Scene |
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5 - 8 | On Hit Inflict 2 Bleed next Scene |
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4 - 8 | |
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4 - 8 |



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8 - 12 | On Hit Destroy target's next die |
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5 - 8 | On Hit Inflict 1 Bleed next Scene |





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5 - 8 | On Clash Win Next die gains +1 Power; inflict 1 Bleed next Scene |
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4 - 8 | On Clash Win Next die gains +1 Power; inflict 1 Bleed next Scene |
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4 - 8 | On Clash Win Next die gains +1 Power; inflict 1 Bleed next Scene |
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3 - 7 | On Hit Gain 1 Haste and Strength next Scene |
Special Combat Dialogue [Expand All]
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- Hmm… I suppose the others are pulling their own weight, yeah?
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- You can leave the rest to me.
- That’s not going to break me.
- …Guess I should buckle down!
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- Sorry… I’m at my limit…
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- Got done on this end~
- They are tricky… but interesting.
- Is everyone doing okay?
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- You aren’t terrified already, are you?
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- Thank goodness we got this done. Right?
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- At times like this… I’ve got to stay coolheaded.
- Their behavior is just as gross as their looks…
- How are the others? Can you all hold out for long?
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- I thought I could do more…
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- I feel like a clown, too. Maybe even the entire circus.
- I’m doing my part.
- That singing voice is still ringing in my head…
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- We have to do this… I suppose.
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- A performance that gives laughter, huh…
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- There has to be a better way…
- I’m a little nervous… but I’ll fight in your stead.
- I guess we shouldn’t take them for easy targets.
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- It’s like… I was played by those clowns…
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- That’s one down. Let’s keep going!
- It’s like… they’re doing a performance of some sort.
- They look creepy, sort of…
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- It feels as if we’re in a circus…
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- Ms. Tiphereth. Shall we head back?
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- Let’s not get reckless and make things worse.
- …We can still do it.
- It’s going to be over soon… Hang in there.
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- …
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- I’m not a fan of shows that are too loud.
- That clown sure likes to run his mouth…
- I’m not playing along with your silly act.
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- They look similar to the two and those animals we received some time ago.
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- …Good work, everybody. Let’s clean up and wait for the others.
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- It’s too soon to give up!
- If we trust in each other and proceed, there will surely be a breakthrough…
- I won’t let you have it your way anymore…
- We’ve got to keep it together. There’s still hope!
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- …No. I’m sure we’ll make it through.
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- I know this is a tough one, but let’s try and push on a little bit harder!
- I’m doing fine on my end… Keep your concerns for yourselves!
- Not bad. Are you all exhausted yet?
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- It’s okay. Just do what we’ve been doing. You know what to do, right?
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Basic Information
- Can use 1 floor
- Can deploy 5 units per floor
- Restricted to: Tiphereth
- Opening Story Episode: 7_4_6
- Act Ⅰ uses Formation 35, AscOrder