Stage: The 8 o’Clock Circus

70005
Icon Name The 8 o’Clock Circus Chapter Impurity

Basic Information

  • Can use 1 floor
  • Can deploy 5 units per floor
  • Restricted to: Tiphereth
  • Opening Story Episode: 7_4_6

  • Act uses Formation 35, AscOrder

Special Combat Dialogue [Expand All]

      • Hmm… I suppose the others are pulling their own weight, yeah?
      • You can leave the rest to me.
      • That’s not going to break me.
      • …Guess I should buckle down!
      • Sorry… I’m at my limit…
      • Got done on this end~
      • They are tricky… but interesting.
      • Is everyone doing okay?
      • You aren’t terrified already, are you?
      • Thank goodness we got this done. Right?
      • At times like this… I’ve got to stay coolheaded.
      • Their behavior is just as gross as their looks…
      • How are the others? Can you all hold out for long?
      • I thought I could do more…
      • I feel like a clown, too. Maybe even the entire circus.
      • I’m doing my part.
      • That singing voice is still ringing in my head…
      • We have to do this… I suppose.
      • A performance that gives laughter, huh…
      • There has to be a better way…
      • I’m a little nervous… but I’ll fight in your stead.
      • I guess we shouldn’t take them for easy targets.
      • It’s like… I was played by those clowns…
      • That’s one down. Let’s keep going!
      • It’s like… they’re doing a performance of some sort.
      • They look creepy, sort of…
      • It feels as if we’re in a circus…
      • Ms. Tiphereth. Shall we head back?
      • Let’s not get reckless and make things worse.
      • …We can still do it.
      • It’s going to be over soon… Hang in there.
      • I’m not a fan of shows that are too loud.
      • That clown sure likes to run his mouth…
      • I’m not playing along with your silly act.
      • They look similar to the two and those animals we received some time ago.
      • …Good work, everybody. Let’s clean up and wait for the others.
      • It’s too soon to give up!
      • If we trust in each other and proceed, there will surely be a breakthrough…
      • I won’t let you have it your way anymore…
      • We’ve got to keep it together. There’s still hope!
      • …No. I’m sure we’ll make it through.
      • I know this is a tough one, but let’s try and push on a little bit harder!
      • I’m doing fine on my end… Keep your concerns for yourselves!
      • Not bad. Are you all exhausted yet?
      • It’s okay. Just do what we’ve been doing. You know what to do, right?

Mr. Knife

180 85 3–5 Endured Normal Normal Endured Weak Normal
0 Cross Cut Oswald_Show Pierce Pierce Guard Guard Counter
Pierce 5 - 8 On Hit Inflict 2 Bleed next Scene
Pierce 5 - 8 On Hit Inflict 2 Bleed next Scene
Guard 4 - 8
Guard Counter 4 - 8
0 Guillotine Oswald_Show Slash Slash Counter
Slash 8 - 12 On Hit Destroy target's next die
Slash Counter 5 - 8 On Hit Inflict 1 Bleed next Scene
0 Knife Barrage Oswald_Show Pierce Pierce Pierce Pierce If the last die fails to deal damage, inflict self with 2 Feeble next Scene
Pierce 5 - 8 On Clash Win Next die gains +1 Power; inflict 1 Bleed next Scene
Pierce 4 - 8 On Clash Win Next die gains +1 Power; inflict 1 Bleed next Scene
Pierce 4 - 8 On Clash Win Next die gains +1 Power; inflict 1 Bleed next Scene
Pierce 3 - 7 On Hit Gain 1 Haste and Strength next Scene

Oswald

300 200 2–4 Endured Endured Endured Ineffective Ineffective Ineffective
0 Ready for a Surprise?! Oswald_Atk Guard Guard Blunt Counter
Guard 4 - 8 On Clash Win Recover 5 HP
Guard 4 - 8 On Clash Win Recover 5 HP
Blunt Counter 5 - 9 On Hit Inflict 1 Paralysis next Scene
0 Pow~! Kablammo!!♣ Oswald_Atk Evade Evade Blunt Good Job~ If the last die on this page loses in a clash, the opponent gains 1 Haste and Endurance next Scene
Evade 3 - 10 On Clash Win Last die gains +1 Power
Evade 3 - 8 On Clash Win Last die gains +1 Power
Blunt 3 - 5 On Hit Seal a Speed die of target next Scene
0 Here, Catch~!♣ Oswald_Atk Blunt Guard Well Done~ If the first die on this page loses in a clash, the opponent gains 1 Strength next Scene
Blunt 9 - 12 On Clash Win Destroy all dice on target's page
Guard 6 - 8
0 Shall We Somersault These?◆ Oswald_Atk Blunt Blunt Blunt Nice Work~ If all dice on this page lose in a clash, the opponent restores 2 Light
Blunt 5 - 8 On Hit Inflict 1 Burn
Blunt 4 - 8 On Hit Inflict 1 Burn
Blunt 4 - 8 On Hit Inflict 1 Burn
0 CLIMAX!!! Oswald_Strong Blunt Mass-Summation
ALL OF YOU, ONCE I BEGIN Inflict one of the following statuses to targets at random: 2 Fragile, 2 Disarm, 2 Feeble, 2 Protection, 2 Strength, 2 Endurance
Blunt 20 - 20 On Hit Deal 8 Stagger damage

Unit has combat dialogue. [View]

Ms. Mermaid

240 100 1–4 Normal Normal Endured Normal Weak Endured
0 Aria of Auspice Oswald_Show Pierce Pierce Pierce Blunt Counter On Use Give 2 Protection to the ally with the lowest current HP
Pierce 3 - 7
Pierce 3 - 7
Pierce 3 - 6
Blunt Counter 3 - 7
0 Aria of Courage Oswald_Show Pierce Pierce Blunt Counter On Use Give 1 Strength to the ally with the lowest current HP
Pierce 4 - 8
Pierce 3 - 8
Blunt Counter 4 - 8
0 Resonating Terror Oswald_Show Blunt Blunt Mass-Individual
Blunt 6 - 10 On Hit Deal 4 Stagger damage
Blunt 6 - 9 On Hit Deal 4 Stagger damage
Id70005
Name (EN)The 8 o’Clock Circus
Name (KR)8시의 서커스
Name (JP)8時のサーカス
LOR: /StageInfo.xml, lines 1444 ~ 1465:

...
<Stage id="70005">
<Name>Tiphereth</Name>
<Wave>
<Formation>35</Formation>
<FormationType>AscendingOrder</FormationType>
<AvailableUnit>5</AvailableUnit>
<Unit>1305011</Unit>
<Unit>1305021</Unit>
<Unit>1305031</Unit>
</Wave>
<FloorNum>1</FloorNum>
<Chapter>7</Chapter>
<Condition>
<Stage>60002</Stage>
</Condition>
<FloorOnly>Tiphereth</FloorOnly>
<StoryType>TheBlueReverberationPrimarySep</StoryType>
<RewardItems Type="Equip">260010</RewardItems>
<RewardItems Type="Card">704005</RewardItems>
</Stage>
...
LOR: /EnemyUnitInfo_ch7_Oswald.xml, lines 7 ~ 12:

...
<Enemy ID="1305011">
<NameID>251</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>170</MaxHeight>
<BookId>1305011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Oswald.xml, lines 5 ~ 13:

...
<Deck ID="1305011">
<Card>703501</Card>
<Card>703502</Card>
<Card>703503</Card>
<Card>703504</Card>
<Card>703505</Card>
<Card>703506</Card>
<Card>703507</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Oswald.xml, lines 14 ~ 19:

...
<Enemy ID="1305021">
<NameID>252</NameID>
<MinHeight>200</MinHeight>
<MaxHeight>200</MaxHeight>
<BookId>1305021</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Oswald.xml, lines 14 ~ 19:

...
<Deck ID="1305021">
<Card>703511</Card>
<Card>703512</Card>
<Card>703513</Card>
<Card>703514</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Oswald.xml, lines 21 ~ 26:

...
<Enemy ID="1305031">
<NameID>253</NameID>
<MinHeight>330</MinHeight>
<MaxHeight>330</MaxHeight>
<BookId>1305031</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Oswald.xml, lines 20 ~ 26:

...
<Deck ID="1305031">
<Card>703521</Card>
<Card>703522</Card>
<Card>703523</Card>
<Card>703524</Card>
<Card>703525</Card>
</Deck>
...