The Musicians of Bremen
The Musicians of Bremen
4 - 8 | ||
7 - 10 | ||
4 - 9 | On Clash Win Inflict 1 Feeble to a random enemy next Scene |
5 - 9 | On Hit Inflict 2 Bind and Disarm next Scene | |
5 - 9 | On Hit Inflict 2 Bind and Disarm next Scene |
6 - 10 | On Clash Win Give 1 Strength to a random ally next Scene | |
6 - 10 |
7 - 10 | ||
4 - 8 | ||
4 - 7 |
12 - 12 | On Hit Give 'Tagged' next Scene | |
4 - 7 | ||
4 - 7 |
6 - 9 | On Hit Inflict 1 Paralysis next Scene | |
6 - 9 | On Hit Inflict 1 Paralysis next Scene | |
6 - 9 |
Unit has combat dialogue. [View]
Ms. Mermaid
6 - 10 | ||
5 - 10 | ||
5 - 9 |
6 - 10 | ||
5 - 10 | ||
5 - 9 |
4 - 8 | On Hit Deal 8 Stagger damage | |
4 - 8 |
4 - 8 | On Hit Deal 8 Stagger damage | |
4 - 8 |
3 - 7 | ||
3 - 7 | ||
3 - 6 | ||
3 - 7 |
4 - 8 | ||
3 - 8 | ||
4 - 8 |
6 - 10 | On Hit Deal 4 Stagger damage | |
6 - 9 | On Hit Deal 4 Stagger damage |
Church of Gears Worshipper
9 - 19 | On Hit Inflict 3 Smoke |
9 - 19 | On Hit Inflict 3 Smoke |
7 - 10 | ||
4 - 8 |
5 - 9 | On Hit Inflict 2 Smoke | |
3 - 7 |
5 - 9 | On Hit Inflict 2 Smoke | |
3 - 7 |
2 - 6 | ||
4 - 8 | ||
3 - 8 |
2 - 6 | ||
4 - 8 | ||
3 - 8 |
3 - 7 | ||
4 - 6 |
3 - 7 | ||
4 - 6 |
Unit has combat dialogue. [View]
Puppet
3 - 6 | ||
3 - 6 |
3 - 6 | ||
3 - 6 |
3 - 6 | ||
3 - 6 |
5 - 8 | ||
3 - 7 | ||
4 - 6 |
5 - 8 | ||
3 - 7 | ||
4 - 6 |
5 - 8 | ||
3 - 7 | ||
4 - 6 |
4 - 8 | ||
3 - 9 | ||
4 - 8 | On Hit Inflict 1 Disarm next Scene |
4 - 8 | ||
3 - 9 | ||
4 - 8 | On Hit Inflict 1 Disarm next Scene |
Special Combat Dialogue [Expand All]
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- Netzach… Are the other floors doing good?
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- Are we gonna be alright…?
- Still have a fair chance to come out on top.
- …They’re putting us on the defensive.
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- Not good. If this keeps up…
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- Gotta take care of the rest.
- If we keep on this flow… it won’t be impossible.
- I think I’m starting to get an idea of what to do.
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- Well, nothing says we can’t handle ‘em.
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- I’m glad we could take care of this.
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- This doesn’t look good…
- I guess… retreat isn’t an option.
- Everyone… seems so tired.
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- Will it be alright… without me…
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- Nice… Hit ‘em in the sweet spot.
- The ones on the side don’t look normal, either…
- Anyone would want to end this as quickly as possible…
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- Hey, my man Netzach. Think we’ll be alright?
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- It was quite tricky… Their power is nothing to thumb your nose at.
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- What’s up with that… How do they wield that kind of power?
- What a headache… I can’t see a solution.
- There’s… got to be a way.
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- For real, they’re monsters…
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- That was close.
- Let’s hang in there.
- Good. We’re starting to see a way out, it seems?
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- Huh, they’ve got three heads…
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- Dragging on would’ve made things a lot less safe…
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- The rest of us gotta watch out.
- Dammit… They aren’t easy foes at all.
- What can we do to take away its powers…
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- Sorry… I can’t do this anymore…
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- What a bother… How many are there still?
- Can we defeat them all…?
- Maybe there really is a chance for us to win…
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- A Distortion… I’m getting bad vibes.
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- This… I’m not the biggest fan of it.
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- Looks like things are heading to the risky side… We gotta tense up a bit, guys.
- People fight passionately ‘cuz they wanna live…
- I won’t run away anymore…
- The outlook… doesn’t seem all that good.
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- …I couldn’t help much again.
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- I’m growing used to this kinda stuff now…
- Sigh… They’re not in the right mind at all.
- Seems the noise is starting to die down…
- Let’s keep our chins up for a bit more…
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- Yeah… We don’t know till we try.
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Basic Information
- Can use 1 floor
- Can deploy 5 units per floor
- Restricted to: Netzach
- Opening Story Episode: 7_4_5
- Act Ⅰ uses Formation 24, AscOrder