Stage: The Reverb Ensemble Distorted

60004
Icon Name The Reverb Ensemble Distorted Chapter Impurity

Basic Information

Special Combat Dialogue [Expand All]

        • Indeed. …It would seem that we are fully prepared.
        • I advise you to reflect on yourself before you gaze into the worlds of others.
        • Such intrigue is why one cannot stop thinking.
      • We should believe in that we can, at least.
      • I guess it’s because their definition of freedom is not the same as ours?
      • It’s not like I can’t see where they’re coming from… This feels weird.
      • One or many… We’ll be able to manage.
      • I gotta say, I don’t get the point of their way for bringing freedom.
      • After all, fear is a natural response to something that’s not oneself.
      • Seriously. Now they’ve ganged up…
      • Maybe? I guess it counts in a broad sense.
      • Understanding difference is the hard part.
      • Just one of them was irksome enough…
      • Can their goal truly be called freedom?
      • They lived a life under repression, I heard…
        • I guess this is as far as I can go…
        • I think it might be a good idea to handle what’s in front of us first~
        • Maybe there’s no need to try and force yourself to understand it?
        • Mmhmm~ No problems so far. Well then, shall we… begin the reception~?
      • Well… That’s not our biggest concern right now.
      • It might be confusing… I can’t say for sure yet.
      • Are you alright, Chesed, sir?
      • Not everyone can accept a single idea.
      • We wish for strings of some kind to lead us, consciously or not.
      • …The atmosphere is way too intimidating.
      • It can’t be helped, can it? Their ideals only scare me.
      • …Well, doesn’t sound like it’ll feel all that good.
      • This is the final stretch… We just need to stay focused a bit longer.
      • I don’t think I can vibe with the kind of freedom they want…
      • Cutting off the strings… How would that feel?
      • …I think we can make it.
        • Damn it, I wasn’t hoping to retire this way…
        • There may be similarities between our aim and theirs, but the destination is ultimately different.
        • Alright… Ready yourselves. It’s about to begin.
        • Let’s tie up all these loose ends.
      • That might not be “freedom” as we know it.
      • …Miss Gebura. Shall we get started?
      • Of course. It’s time to finish this…
      • What are they trying to gain by changing like that… Freedom?
      • We’ve got to tense up and prepare for fierce resistance.
      • …You all up for this?
      • They certainly don’t seem human…
      • Both sides are fighting to achieve their own goals.
      • Seems so. It’s almost over… Just a bit more, and we’re there…
      • They’re huge, and somewhat… gross, maybe?
      • I don’t think we can dispose of them easily…
      • Could they be… the last?
        • …I was, nothing but trouble until the end.
        • …Yeah. We should deal with the Ensemble first.
        • Don’t be too nervous. We need to believe in ourselves.
        • I wonder about that as well… But we have our Light to protect right now.
      • Well… There are pressing matters to handle first, so let’s keep our focus on them.
      • They are not the ones that we received, either…
      • I’ve got no clue. I can’t even imagine what they’ll end up becoming after this.
      • This feels strange. What’ll happen to Lady Angela…?
      • If only we could find a good way to deal with them.
      • If they take the Library’s Light in their hands… Could they become even stronger?
      • Yeah, but then this stuff happened before I could think about that…
      • It’s concerning for sure… It might be inadvisable to just charge in.
      • I can barely recognize their original forms anymore.
      • The Light has been shot up again, hasn’t it…?
      • They look stronger than before… Can we beat them this time?
      • …Is that the Blue Reverberation?
        • Moreover, it is up to the individual whether they sympathize or not.
        • I am of the thought that no methodology can be wholeheartedly affirmed. Even ours would have oppositions…
        • …Well then, ready yourselves.
      • I suppose it’s not easy to sympathize with someone else’s opinions…
      • All the more reason for us to stop them.
      • I’d hate to repeat it another time…
      • There wouldn’t be any joy to be found in a monotonous stream, though.
      • I’m somewhat curious… Not that I want to see it for myself.
      • That appears to be the case. We should give this a proper ending.
      • Will people really be happy if they simply follow the flow without resistance?
      • The things that felt unjust would be justified…
      • Yeah… This is truly it, huh.
      • A life of floating down wherever the current takes you…
      • If the world changed as they want… It would be nothing short of a disaster.
      • Hokma, sir. It looks like the closure is nigh.
        • …I talked big and failed to live up to it, again.
        • Then there’s only one way to do this! Let’s get ready, everyone!
        • That’s right! It’s too early to think that we’ll lose the battle.
        • It’s good to see that you guys aren’t demotivated. Okay, then… Time to do this.
      • They probably are. Some things about them might have changed a lot, too.
      • We’ve managed to come this far, so what’s a little more challenge?
      • Miss Malkuth! I think we’re ready.
      • I wonder if they’re… stronger than the last time.
      • We stopped them once, and we sure can do it again.
      • You can stand back for a moment if you’re not feeling well.
      • Are those their distorted forms… That’s kinda bizarre…
      • Come on, keep your chin up.
      • I think I’m okay…
      • What the… What is up with those monstrosities?
      • I can’t help but get tense in this situation…
      • That’s a spooky sight to behold… Is everyone good?
        • …Sorry I couldn’t help much.
        • You never know how it’ll turn out before you try…
        • If you’re ready… we’ll get started.
        • Each person has different pursuits and methods, after all…
      • I guess starting with the one we know first is a good way to go about it, yeah?
      • …Alright then, Netzach. Should we get to it right away?
      • I think there are better ways to make that come true, though.
      • There’s more of them, too…
      • It’ll be fine as long as we stay calm…
      • A life where I can be myself… I… am sorta curious to see that.
      • We should keep an eye out… and respond to their moves appropriately.
      • Facing unknown threats is always an unsettling experience…
      • I dunno. And I… don’t wanna think about it, really.
      • Netzach. This might be different from the last time…
      • That clown is extremely lively, and… noisy.
      • What kind of ideal world is this ensemble trying to reach…?
        • …Sorry. I wasn’t much help.
        • Focus! Let’s ease up a little and get going.
        • Are you worrying about me? Take care of yourselves first!
        • Anyway… I hope you all can stay strong until it’s over.
      • That’s enough complaints. We have a job to do.
      • You ready, Miss Tiphereth?
      • If we agreed with them, fights like this wouldn’t have happened…
      • I hope this is actually the last battle against them…
      • We shouldn’t be too hasty, or we might mess it up.
      • That’s what we’re trying to stop here.
      • Duly noted… Our own carelessness should be the last thing to get us.
      • There’s a familiar face…
      • It’s gonna be a mess out there. The whole place might be razed to the ground.
      • Please be careful, everyone.
      • …They look grotesque indeed.
      • If they were to snatch the Light…
        • …I urge you not to panic and concentrate on the task at hand.
        • A solution will most likely exist, even if it is not within our sight at the moment.
        • And I presume those two are of the same nature.
        • …That is true. The inner conflict would make this task all the more difficult to execute.
      • We have to acquire information through trial and error, just like the old days.
      • There really is a fine line between this, and that power.
      • I don’t agree with their goal, but I can’t fully refute its validity either, ironically.
      • They’re still an enigma…
      • They can wield the power of the Distortion like that…
      • How are they going to give this “freedom”, exactly…?
      • And I thought I’d seen enough Distortions…
      • But they don’t really seem to have lost control, either.
      • We oughta watch out. If we get careless for just a second…
      • Huh, they turned into complete freaks, ey…?
      • They all have a few screws loose…
      • …Something about this atmosphere doesn’t sit right.
      • Once we reach the end of this… We could all become happier.
      • Humans cannot find redemption on their own, after all.
      • I wanna get out into the world full of diverse ingredients, toot sweet!!!
      • Arf, arf! Neiiigh!!
      • I only hope that no one will have to suffer as I did.
      • The ideals and enlightenments of individuals are obsolete.
      • I’m starving!!! Yeah! Can I have a taste of you all first?
      • Cluck cluck!!! Ruff!!! Neigh, bawk bawk bawk!!!
      • A place where no possessive desires or the grief of loss exist…
      • Follow this flow which will guide us to bliss…
      • It must be one full of clean and pure stuff… all top-shelf ingredients!
      • Bawkbawwk!!! Woof!! Arf, rarf rarf!!!!!!!
      • Indeed. We are mere components, content to exist…
      • Please, believe us. Only faith can lead you to salvation.
      • I can already smell something fishy… I’m loving it!
      • Neeeiiigh!!! Neigh!!! Arf!!! Bawk.
      • To become prosperous beings that own nothing yet have everything.
      • We will wash off the rust of worldly filth, and rotate together as brand new gearwheels.
      • Gee… The wait is so long, my mouth is gonna run dry!
      • Bwakbawk. Bawk. NEIIIIGH!!!
      • We will shape that world together. Please consider the positives.
      • Accept this boon. The harder you try to break free from the current, the closer you’ll get to misfortune…
      • Cuisine unlike anything you’ve ever had… Don’t you want to try it? Doesn’t the thought make you salivate? Hawhawhaw!
      • NEEEIIIGH!!!!! RUFF!!!!! NEIGH!!!
      • Ohohoh! Let’s host an even more dreadful performance!
      • Brutal and hideous… We all have that nature deep down.
      • This is such an invigorating sensation… I don’t feel stifled… It’s refreshing, rather.
      • A round of applause for the crew that will illuminate the stage~!
      • So why’re you ashamed to show ‘em?
      • When this performance is over, the strings that have bound mankind will be untied…
      • Now, now! There’s no time to waste! The flower doesn’t wait for the rain, you know?
      • You masqueraded yourselves to look nice on the outside. You’re no different from us on the inside!
      • Then, everyone can revel in true freedom!
      • Now each of us is giving off a… sour smell~ Good, good! The stench smarts my nose!
      • Yes. You’re merely being tugged along, your worth weighed on a scale. Don’t you find that much creepier and apprehensive?
      • Don’t you wish to cut down the strings tugging at you against your will?
      • Please don’t let the curtains be pulled down so carelessly, this stinky performance has to go on!!!
      • A shoddy facade is gonna ruin the moods of both parties, so instead of that…
      • It’s not too late. Perhaps you ought to change your mind.
      • A world filled with smiling spider buddies! I’ve been waiting for this day with a snapped neck~!
      • Better to be shameless about it. Be honest with yourselves.
      • I, and the Ensemble, can help you.
      • I know you hate complicating your thoughts. Get simple!
      • How pitiful… You fight for the rules that have confined you. Just look at yourselves!
      • Had you thought the same thing as us… We may have had been able to collaborate.
      • Can’t you feel this tremor…? Could there be an overture with a rhythm more beautiful than this?
      • The time when we can be our true selves…
      • Tis a shame. Alas, we do not intend to persuade you, so please understand.
      • We’ll complete our own score… One that can be played indefinitely, even if there seems to be an end!
      • Can you not understand? The joy of basking in this unbound freedom is palpable.
      • Purely out of our own delusion, we invited sins, and were punished with the concept of death…
      • So you will take the honor of remembering the first note of this everlasting performance…
      • Ah… Yes. This is what I’ve truly wished for…
      • Still we are trapped inside a frame, crushed under the fetters of our sins.
      • We will continue our venture, playing variations as we seek new things.
      • The freedom I’ve seen and heard were all temptations trying to lure me into tighter shackles!
      • Thus, there exists a limitation, an end in the form of death…
      • …Now, it’s time to mark your end and our beginning.
      • …Well, I should be thanking you really. And… sorry, I guess? Sorry that we’re moving ahead while leaving you behind.
      • I urge you to join us and escape the decadence of flesh. Find your true selves!
      • Your performance may be reaching an end, but I do hope you’ll shine gorgeously in your own right.
      • …We’re about to part now, Angelica. Sorry for what’s happened.
      • I hope you can stay with me until the end of the performance, at least.

Tanya

340 300 1–8 Normal Normal Endured Normal Normal Endured
0 Fisticuffs Tanya6 Pierce Pierce Pierce Guard Counter
Pierce 4 - 7
Pierce 4 - 7 Target's current die cannot be recycled
Pierce 4 - 7 On Hit Deal 3 damage to target
Guard Counter 5 - 7
0 Kicks and Stomps Tanya3 Slash Blunt Guard Guard Counter
Slash 6 - 10 On Hit Deal 3 damage to target
Blunt 6 - 10 On Hit Inflict 1 Paralysis next Scene
Guard 6 - 9
Guard Counter 5 - 7
0 Overspeed Tanya1 Guard Blunt Blunt On Use If Speed is higher than the target's, all dice on this page gain +6 Power
Guard 3 - 7
Blunt 3 - 6
Blunt 3 - 6
0 Intimidate Tanya_Fury Blunt Blunt Guard Counter On Use Gain 1 Strength next Scene
Blunt 5 - 7 On Hit Gain 1 Strength next Scene
Blunt 5 - 7 On Hit Gain 1 Strength next Scene
Guard Counter 5 - 8
0 Lupine Onslaught Tanya2 Slash Guard Blunt Dice on this page and the page clashing with it are unaffected by Power gain or loss
Slash 5 - 9
Guard 6 - 10
Blunt 4 - 8
0 Beatdown Tanya4 Blunt Guard Counter Guard Counter Guard Counter
Blunt 29 - 35 On Hit Deal 5 damage to target
Guard Counter 5 - 8
Guard Counter 5 - 8
Guard Counter 5 - 8
0 Pitch Black Pulverizer Tanya_Punch Blunt Blunt Guard
Blunt 13 - 13 On Hit Deal 5 Stagger damage to target
Blunt 13 - 16 On Hit Deal 5 damage to target
Guard 5 - 8

Pluto

380 275 2–7 Normal Normal Endured Normal Endured Normal
0 Unjust Contract: Defense PlutoAdder Slash Slash On hit Add 'Unjust Counterpart: Defense' to target's hand next Scene.
Only one copy of 'Unjust Counterpart: Defense' can be had at a time.
Slash 6 - 10
Slash 5 - 9
0 Unjust Contract: Offense PlutoAdder Pierce Slash On hit Add 'Unjust Counterpart: Offense' to target's hand next Scene.
Only one copy of 'Unjust Counterpart: Offense' can be had at a time.
Pierce 4 - 9
Slash 7 - 10
0 Unjust Contract: Light PlutoAdder Blunt Blunt On hit Add 'Unjust Counterpart: Light' to target's hand next Scene.
Only one copy of 'Unjust Counterpart: Light' can be had at a time.
Blunt 8 - 11
Blunt 6 - 7

Eileen

180 85 1–7 Endured Endured Normal Normal Endured Endured
0 Thought Gear: Combust Eileen1 Slash Blunt Guard On Use Gain 1 Smoke
Slash 4 - 8 On Hit Inflict 1 Smoke
Blunt 6 - 11 On Hit If target has Burn, inflict Smoke equal to the amount of Smoke on target
Guard 4 - 8
0 Thought Gear: Combust Eileen1 Slash Blunt Guard On Use Gain 1 Smoke
Slash 4 - 8 On Hit Inflict 1 Smoke
Blunt 6 - 11 On Hit If target has Burn, inflict Smoke equal to the amount of Smoke on target
Guard 4 - 8
0 Thought Gear: Oxide Overflow TwistEileen1 Blunt Blunt On Use If target has 5+ Smoke, Offensive dice on this page gain 'On Hit Inflict 2 Smoke'
Blunt 4 - 8 On Hit Inflict 2 Smoke
Blunt 4 - 8 On Hit Inflict 2 Smoke
0 Thought Gear: Oxide Overflow TwistEileen1 Blunt Blunt On Use If target has 5+ Smoke, Offensive dice on this page gain 'On Hit Inflict 2 Smoke'
Blunt 4 - 8 On Hit Inflict 2 Smoke
Blunt 4 - 8 On Hit Inflict 2 Smoke
0 Meat Gear: Smoke Cycle Eileen6 Pierce Pierce On Use Gain 2 Smoke
Pierce 5 - 8 On Hit Damage increases by 0.5 per stack of Smoke on target
Pierce 4 - 8 On Hit Damage increases by 0.5 per stack of Smoke on target
0 Meat Gear: Imbue Eileen3 Evade Evade On Use If target has 5+ Smoke, give 2 Haste and Strength to a random ally next Scene
Evade 3 - 9
Evade 5 - 10

Jae-heon

300 300 2–4 Normal Endured Normal Normal Endured Normal
0 Straining Strings Jaeheon_Fararea Pierce Pierce Mass-Individual
Pierce 5 - 9 On Hit Give 1 Puppet String next Scene
Pierce 5 - 8 On Hit Give 1 Puppet String next Scene
0 Controlling Strings Jaeheon_Strong Pierce Pierce Guard Guard Counter Combat Start Give 1 Puppet String next Scene
Pierce 5 - 8
Pierce 4 - 7
Guard 4 - 6
Guard Counter 4 - 6 On Clash Win Inflict 1 Feeble next Scene
0 Conjoining Strings Jaeheon_Fusion Pierce Pierce Guard Guard Counter Cannot be redirected. Combat Start Add 'Red Strings' pages to the hands of target and circus-related enemies
Pierce 5 - 8
Pierce 4 - 7
Guard 4 - 6
Guard Counter 4 - 6 On Clash Win Inflict 1 Feeble next Scene
0 Not a Chance Jaeheon_Atk Guard Guard Guard
Guard 3 - 8 On Clash Win Inflict 1 Feeble next Scene
Guard 3 - 8 On Clash Win Inflict 1 Disarm next Scene
Guard 3 - 8 On Clash Win Inflict 1 Feeble next Scene
0 Backstitch Jaeheon_Dollstring Slash Guard
Slash 29 - 29
Guard 4 - 8 On Clash Win Inflict 1 Feeble next Scene
0 Cripple Jaeheon_Atk Guard Pierce Pierce
Guard 5 - 7
Pierce 4 - 6 On Hit Inflict 1 Bind next Scene
Pierce 4 - 6 On Hit Inflict 1 Bind next Scene
0 Puppetry Puppet2 Pierce Guard Guard Counter
Pierce 4 - 7 On Clash Lose Deal 20 Stagger damage to self; All librarians lose 1 stack of Puppet Strings next Scene
Guard 3 - 8
Guard Counter 3 - 7
0 Puppetry Puppet2 Guard Blunt Guard Counter
Guard 3 - 8
Blunt 4 - 7 On Clash Lose Deal 20 Stagger damage to self; All librarians lose 1 stack of Puppet Strings next Scene
Guard Counter 3 - 7

Elena

400 310 2–7 Endured Normal Normal Endured Normal Normal
3 Regurgitation Elena1 Slash Guard Counter Dice on this page and the page clashing with it are unaffected by Power gain or loss
Slash 6 - 9 On Hit Inflict 2 Antirecovery next Scene
Guard Counter 5 - 8
0 Sanguine Nails Elena2 Blunt Slash Slash
Blunt 4 - 7 On Hit Recover 2 HP
Slash 3 - 8 On Hit Recover 2 HP
Slash 3 - 7 On Hit Recover 2 HP
0 Absorb Elena1 Slash Pierce Guard Counter Combat Start Halve the amount of status ailments on self (Rounded up)
Slash 5 - 8 On Hit Recover 4 HP
Pierce 5 - 8 On Hit Recover 4 HP
Guard Counter 5 - 8
6 Bloodspreading Elena3 Slash Mass-Summation
Slash 17 - 25 On Hit Recover HP equal to the amount of damage dealt

Oswald

250 250 2–4 Endured Normal Endured Endured Normal Endured
0 Shall We Start the Show~? Oswald_Party Blunt Mass-Individual
Spawn Ms. Mermaid and Mr. Knife next Scene. Leaves combat for the next 2 Scenes
Blunt 6 - 10
0 Pow~! Kablammo!! Oswald_Atk Evade Blunt Blunt
Evade 3 - 10
Blunt 5 - 7 On Hit Deal 4 Stagger damage
Blunt 4 - 6 On Hit Deal 4 Stagger damage
0 We Need You, You Know~?! Oswald_Attract Blunt Blunt Evade Combat Start If target is Staggered at the end of the Scene, turn them into an ally
Blunt 5 - 7 On Hit Deal 6 Stagger damage
Blunt 4 - 6 On Hit Deal 6 Stagger damage
Evade 3 - 10
0 Don’t Resist~! Oswald_Attract Blunt Slash Counter Slash Counter Combat Start Target's resistances change to "Fatal" for this Scene
Blunt 5 - 7
Slash Counter 4 - 8 On Hit Inflict 1 Bleed next Scene
Slash Counter 4 - 8 On Hit Inflict 1 Bleed next Scene
0 CLIMAX!!! Oswald_Strong Blunt Mass-Summation
On Use Inflict one of the following statuses to targets at random: 2 Fragile, 2 Disarm, 2 Feeble, 2 Protection, 2 Strength, 2 Endurance
Blunt 18 - 20 On Hit Deal 8 Stagger damage

Philip

190 110 2–7 Endured Endured Normal Endured Normal Endured
0 Distorted Courage Crying3 Pierce Blunt Pierce On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
Pierce 4 - 8 On Hit Inflict 2 Burn to each other
Blunt 5 - 8 On Hit Inflict 2 Burn to each other
Pierce 4 - 7 On Hit Inflict 2 Burn to each other
0 Distorted Courage Crying3 Pierce Blunt Pierce On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
Pierce 4 - 8 On Hit Inflict 2 Burn to each other
Blunt 5 - 8 On Hit Inflict 2 Burn to each other
Pierce 4 - 7 On Hit Inflict 2 Burn to each other
0 Blazing Strike CryPhilip_Strong Evade Pierce Guard On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
Evade 4 - 8
Pierce 9 - 14 On Hit Inflict 6 Burn
Guard 4 - 8
0 Blazing Strike CryPhilip_Strong Evade Pierce Guard On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
Evade 4 - 8
Pierce 9 - 14 On Hit Inflict 6 Burn
Guard 4 - 8
0 Restrain Crying5 Pierce Pierce On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
Pierce 6 - 10 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
Pierce 6 - 10 On Hit Inflict 1 Restraint
0 Restrain Crying5 Pierce Pierce On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
Pierce 6 - 10 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
Pierce 6 - 10 On Hit Inflict 1 Restraint
0 Restrain Crying5 Pierce Pierce On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
Pierce 6 - 10 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
Pierce 6 - 10 On Hit Inflict 1 Restraint
0 Wound of Sorrow Crying2 Pierce Pierce Pierce On Use If target has 8 or more Burn, gain +2 Power
Pierce 4 - 9 On Hit Inflict 2 Burn to each other
Pierce 5 - 9 On Hit Inflict 2 Burn to each other
Pierce 8 - 10 On Hit Inflict 2 Burn to each other
0 Wound of Sorrow Crying2 Pierce Pierce Pierce On Use If target has 8 or more Burn, gain +2 Power
Pierce 4 - 9 On Hit Inflict 2 Burn to each other
Pierce 5 - 9 On Hit Inflict 2 Burn to each other
Pierce 8 - 10 On Hit Inflict 2 Burn to each other

The Musicians of Bremen

200 60 1–5 Normal Endured Endured Normal Endured Endured
0 Menacing Noise Bremen_Strong Blunt Blunt
Blunt 4 - 8 On Hit Inflict 2 Bind and 1 Feeble
Blunt 4 - 8 On Hit Inflict 2 Bind and 1 Feeble
0 Menacing Noise Bremen_Strong Blunt Blunt
Blunt 4 - 8 On Hit Inflict 2 Bind and 1 Feeble
Blunt 4 - 8 On Hit Inflict 2 Bind and 1 Feeble
0 Concerto Bremen_Sing Blunt Counter Blunt Counter Combat Start, Target Ally If target is an ally, give 2 Haste this Scene
Blunt Counter 4 - 10 On Clash Win Give 1 Strength to 2 random allies next Scene
Blunt Counter 4 - 10
0 Concerto Bremen_Sing Blunt Counter Blunt Counter Combat Start, Target Ally If target is an ally, give 2 Haste this Scene
Blunt Counter 4 - 10 On Clash Win Give 1 Strength to 2 random allies next Scene
Blunt Counter 4 - 10
0 Fanciful Tune Bremen_Sing Pierce Pierce Pierce
Pierce 5 - 9 On Hit Inflict 1 Feeble next Scene
Pierce 4 - 10 On Hit Inflict 1 Feeble next Scene
Pierce 5 - 12 On Hit Recover 5 HP for two random allies
0 Fanciful Tune Bremen_Sing Pierce Pierce Pierce
Pierce 5 - 9 On Hit Inflict 1 Feeble next Scene
Pierce 4 - 10 On Hit Inflict 1 Feeble next Scene
Pierce 5 - 12 On Hit Recover 5 HP for two random allies
0 Music Therapy Bremen_Strong Blunt Counter Combat Start, Target Ally If target is an ally, they recover 20 HP
Blunt Counter 5 - 11 On Clash Win Give 2 Protection to the ally with the lowest HP next Scene
0 Music Therapy Bremen_Strong Blunt Counter Combat Start, Target Ally If target is an ally, they recover 20 HP
Blunt Counter 5 - 11 On Clash Win Give 2 Protection to the ally with the lowest HP next Scene
0 Wohlklang TwistBremen1 Blunt Counter Blunt Counter Combat Start, Target Ally If target is an ally, all allies gain 1 Strength and recover 20 HP
Blunt Counter 4 - 8
Blunt Counter 4 - 8

Argalia

575 410 4–6 Normal Normal Endured Endured Normal Normal
2 Allegro Argalia2_1 Slash Blunt Guard If this page activates Resonance, draw 2 pages
Slash 5 - 9 On Hit Target gains 2 Vibration
Blunt 5 - 9 On Hit Target gains 2 Vibration
Guard 4 - 7
3 Trails of Blue Argalia1 Slash Guard Dice on this page and the page clashing with it are unaffected by Power gain or loss
Slash 8 - 17
Guard 5 - 9
0 Largo Argalia2 Guard Slash If this page activates Resonance, draw 1 page
On Use Restore 1 Light
Guard 4 - 8
Slash 5 - 9 On Hit If target has 6 or more Vibration, reduce it by 1
1 Controlled Resonance ArgaliaNew Slash Blunt Combat Start For this Scene, the passive ability 'Resonance' activates if target has 4+ Vibration
Slash 3 - 8
Blunt 3 - 8
0 Oscillating Sickle Argalia2_1 Slash Slash
Slash 5 - 9 On Hit Deal bonus damage equal to target's Vibration
Slash 5 - 9 On Hit Deal bonus damage equal to target's Vibration
0 Cleave Argalia2_1 Slash Guard Combat Start Halve the amount of status ailments on self (Rounded up)
Slash 7 - 12 On Hit Target's dice Power cannot be influenced by any effects next Scene
Guard 6 - 8
6 Crescendo ArgaliaArea Pierce Slash Mass-Individual
Pierce 6 - 10
Slash 9 - 22 If the last die hit, this deals 50% more damage

Greta

250 110 3–6 Endured Normal Endured Endured Normal Endured
0 Powsowdie Slam TwistGreta1 Blunt Guard On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 4 - 9 On Clash Win Inflict 2 Bleed next Scene
Guard 5 - 9
0 Powsowdie Slam TwistGreta1 Blunt Guard On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 4 - 9 On Clash Win Inflict 2 Bleed next Scene
Guard 5 - 9
0 Powsowdie Slam TwistGreta1 Blunt Guard On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 4 - 9 On Clash Win Inflict 2 Bleed next Scene
Guard 5 - 9
0 Tail Whisk TwistGreta2 Slash Evade On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Slash 4 - 8 On Clash Win Inflict 2 Bleed next Scene
Evade 5 - 9
0 Tail Whisk TwistGreta2 Slash Evade On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Slash 4 - 8 On Clash Win Inflict 2 Bleed next Scene
Evade 5 - 9
0 Hunting Hour Greta_Eat Blunt Blunt Guard On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 4 - 8 On Clash Win Inflict 1 Paralysis next Scene
Blunt 7 - 10 On Clash Win Inflict 3 Bleed next Scene
Guard 4 - 9
0 Hunting Hour Greta_Eat Blunt Blunt Guard On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 4 - 8 On Clash Win Inflict 1 Paralysis next Scene
Blunt 7 - 10 On Clash Win Inflict 3 Bleed next Scene
Guard 4 - 9
0 Roundhouse Tail TwistGreta2 Blunt Slash On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 2 - 8 On Clash Win Inflict 2 Bleed next Scene
Slash 5 - 10 On Clash Win Inflict 2 Paralysis next Scene
0 Tackle Mount TwistGreta3 Blunt Slash Blunt Blunt On Use All Offensive dice on this page gain 'On Hit Recover 3 HP'
Blunt 11 - 15 On Clash Win Destroy all dice the opponent has
On Clash Lose Destroy all dice on this page
Slash 3 - 5 On Hit Damage increases by the amount of Bleed on target
Blunt 3 - 5 On Hit Damage increases by the amount of Bleed on target
Blunt 3 - 5 On Hit Damage increases by the amount of Bleed on target
Id60004
Name (EN)The Reverb Ensemble Distorted
Name (KR)잔향악단
Name (JP)残響楽団
LOR: /StageInfo.xml, lines 1624 ~ 1671:

...
<Stage id="60004">
<Name>잔향악단 뒤틀림 전투</Name>
<Wave>
<Formation>37</Formation>
<AvailableUnit>5</AvailableUnit>
<ManagerScript>TwistedReverberationBand</ManagerScript>
<Unit>1401011</Unit>
<Unit>1402011</Unit>
<Unit>1403011</Unit>
<Unit>1404011</Unit>
</Wave>
<Wave>
<Formation>38</Formation>
<AvailableUnit>5</AvailableUnit>
<ManagerScript>TwistedReverberationBand_Middle</ManagerScript>
<FormationType>AscendingOrder</FormationType>
<Unit>1405011</Unit>
<Unit>1406011</Unit>
<Unit>1407011</Unit>
</Wave>
<Wave>
<Formation>39</Formation>
<AvailableUnit>5</AvailableUnit>
<ManagerScript>TwistedReverberationBand</ManagerScript>
<FormationType>AscendingOrder</FormationType>
<Unit>1410011</Unit>
<Unit>1409011</Unit>
<Unit>1408011</Unit>
</Wave>
<ExceptFloor>Keter</ExceptFloor>
<FloorNum>5</FloorNum>
<Invitation Combine="BookRecipe">
</Invitation>
<Chapter>7</Chapter>
<Condition>
<Stage>60007</Stage>
</Condition>
<MapInfo>ReverberationBand1</MapInfo>
<MapInfo>ReverberationBand2</MapInfo>
<MapInfo>ReverberationBand3</MapInfo>
<MapInfo>ReverberationBand4</MapInfo>
<StoryType>TwistedBlue</StoryType>
<!-- 7 6 1 ui에서 따로처리// 초대장,서고에서 보기위함으로 다시넣음-->
<Story Condition="Start">7_6_1</Story>
<Story Condition="End">7_6_2</Story>
</Stage>
...
LOR: /EnemyUnitInfo_ch7_Philip.xml, lines 22 ~ 27:

...
<Enemy ID="1401011">
<NameID>211</NameID>
<MinHeight>236</MinHeight>
<MaxHeight>236</MaxHeight>
<BookId>1401011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Philip.xml, lines 25 ~ 37:

...
<Deck ID="1401011">
<Card>707101</Card>
<Card>707101</Card>
<Card>707102</Card>
<Card>707102</Card>
<Card>707103</Card>
<Card>707103</Card>
<Card>707103</Card>
<Card>707104</Card>
<Card>707104</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Eileen.xml, lines 21 ~ 27:

...
<Enemy ID="1402011">
<NameID>221</NameID>
<MinHeight>185</MinHeight>
<MaxHeight>185</MaxHeight>
<BookId>1402011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Eileen.xml, lines 34 ~ 46:

...
<Deck ID="1402011">
<Card>707201</Card>
<Card>707201</Card>
<Card>707201</Card>
<Card>707202</Card>
<Card>707202</Card>
<Card>707203</Card>
<Card>707203</Card>
<Card>707204</Card>
<Card>707205</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Greta.xml, lines 22 ~ 27:

...
<Enemy ID="1403011">
<NameID>231</NameID>
<MinHeight>210</MinHeight>
<MaxHeight>210</MaxHeight>
<BookId>1403011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Greta.xml, lines 21 ~ 36:

...
<Deck ID="1403011">
<Card>707301</Card>
<Card>707301</Card>
<Card>707301</Card>
<Card>707302</Card>
<Card>707302</Card>
<Card>707303</Card>
<Card>707303</Card>
<Card>707304</Card>
<Card>707305</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_Bremen.xml, lines 29 ~ 34:

...
<Enemy ID="1404011">
<NameID>241</NameID>
<MinHeight>236</MinHeight>
<MaxHeight>236</MaxHeight>
<BookId>1404011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Bremen.xml, lines 38 ~ 50:

...
<Deck ID="1404011">
<Card>707401</Card>
<Card>707401</Card>
<Card>707402</Card>
<Card>707402</Card>
<Card>707403</Card>
<Card>707403</Card>
<Card>707404</Card>
<Card>707404</Card>
<Card>707405</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_BandFinal.xml, lines 48 ~ 53:

...
<Enemy ID="1405011">
<NameID>351</NameID>
<MinHeight>220</MinHeight>
<MaxHeight>220</MaxHeight>
<BookId>1405011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Oswald.xml, lines 29 ~ 39:

...
<Deck ID="1405011">
<Card>707501</Card>
<Card>707502</Card>
<Card>707503</Card>
<Card>707504</Card>
<Card>707505</Card>
<Card>707506</Card>
<Card>707507</Card>
<Card>707508</Card>
<Card>707509</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_BandFinal.xml, lines 85 ~ 90:

...
<Enemy ID="1406011">
<NameID>361</NameID>
<MinHeight>232</MinHeight>
<MaxHeight>232</MaxHeight>
<BookId>1406011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Elena.xml, lines 70 ~ 79:

...
<Deck ID="1406011">
<Card>707601</Card>
<Card>707602</Card>
<Card>707603</Card>
<Card>707604</Card>
<Card>707611</Card>
<Card>707612</Card>
<Card>707613</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_BandFinal.xml, lines 77 ~ 82:

...
<Enemy ID="1407011">
<NameID>371</NameID>
<MinHeight>220</MinHeight>
<MaxHeight>220</MaxHeight>
<BookId>1407011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Jaeheon.xml, lines 52 ~ 62:

...
<Deck ID="1407011">
<Card>707701</Card>
<Card>707702</Card>
<Card>707703</Card>
<Card>707704</Card>
<Card>707705</Card>
<Card>707706</Card>
<Card>707707</Card>
<Card>707708</Card>
<Card>707709</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_BandFinal.xml, lines 5 ~ 12:

...
<Enemy ID="1408011">
<NameID>381</NameID>
<MinHeight>220</MinHeight>
<MaxHeight>220</MaxHeight>
<BookId>1408011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Elena.xml, lines 47 ~ 53:

...
<Deck ID="1408011">
<Card>707801</Card>
<Card>707802</Card>
<Card>707803</Card>
<Card>707804</Card>
<Card>707805</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_BandFinal.xml, lines 33 ~ 38:

...
<Enemy ID="1409011">
<NameID>391</NameID>
<MinHeight>250</MinHeight>
<MaxHeight>250</MaxHeight>
<BookId>1409011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Pluto.xml, lines 14 ~ 21:

...
<Deck ID="1409011">
<Card>707901</Card>
<Card>707902</Card>
<Card>707903</Card>
<Card>707904</Card>
<Card>707905</Card>
<Card>707906</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch7_BandFinal.xml, lines 15 ~ 21:

...
<Enemy ID="1410011">
<NameID>301</NameID>
<MinHeight>190</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>1410011</BookId>
</Enemy>
...

LOR: /card/Deck_enemy_ch7_Elena.xml, lines 56 ~ 67:

...
<Deck ID="1410011">
<Card>704011</Card>
<Card>704014</Card>
<Card>704001</Card>
<Card>704012</Card>
<Card>707001</Card>
<Card>707002</Card>
<Card>707003</Card>
<Card>707011</Card>
<Card>707012</Card>
</Deck>
...