R Corp. Ⅱ
Reindeer
9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |
9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |
4 - 7 | ||
4 - 8 | ||
4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |
4 - 7 | ||
4 - 8 | ||
4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |
4 - 7 | ||
4 - 8 | ||
4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
Unit has combat dialogue. [View]
Maxim
12 - 25 | On Hit Gain 8 Charge | |
4 - 8 |
4 - 7 | ||
6 - 12 |
4 - 7 | ||
6 - 12 |
4 - 7 | ||
6 - 12 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
Unit has combat dialogue. [View]
Rabbit
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
6 - 8 | ||
5 - 7 | ||
3 - 7 |
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
6 - 8 | ||
5 - 7 | ||
3 - 7 |
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
6 - 8 | ||
5 - 7 | ||
3 - 7 |
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
8 - 21 | On Hit Inflict 2 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
Unit has combat dialogue. [View]
Myo
Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene
4 - 9 | ||
4 - 9 | ||
6 - 10 | On Hit Deal 15 bonus damage against the manually selected target |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
Unit has combat dialogue. [View]
Myo
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
6 - 8 | ||
5 - 7 | ||
3 - 7 |
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
6 - 8 | ||
5 - 7 | ||
3 - 7 |
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
8 - 21 | On Hit Inflict 2 Bleed next Scene |
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
8 - 21 | On Hit Inflict 2 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
Unit has combat dialogue. [View]
Rudolph
9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |
9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |
4 - 7 | ||
4 - 8 | ||
4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |
4 - 7 | ||
4 - 8 | ||
4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |
4 - 7 | ||
4 - 8 | ||
4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
Unit has combat dialogue. [View]
Rhino
12 - 25 | On Hit Gain 8 Charge | |
4 - 8 |
4 - 7 | ||
6 - 12 |
4 - 7 | ||
6 - 12 |
4 - 7 | ||
6 - 12 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
Unit has combat dialogue. [View]
Nikolai
Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of 'Disposal' to hand and lower its Cost by 1.
If target's HP is at 50% or lower, deal twice as much damage.
15 - 30 | On Clash Win Destroy all of opponent's dice On Clash Lose Destroy the next die on this page |
|
10 - 20 | If target has 'Mark', increase damage and Stagger damage by the natural roll |
5 - 10 | ||
5 - 9 | ||
5 - 8 |
5 - 10 | ||
5 - 9 | ||
5 - 8 |
5 - 10 | ||
5 - 9 | ||
5 - 8 |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 8 | ||
4 - 8 | On Hit Inflict 2 Bleed next Scene | |
3 - 8 | On Hit Inflict 1 Bleed next Scene |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
Unit has combat dialogue. [View]
Maxim
Only usable at 20+ Charge.
On Use Spend 20 Charge to boost Power of all dice on this page by +10
13 - 22 |
12 - 25 | On Hit Gain 8 Charge | |
4 - 8 |
12 - 25 | On Hit Gain 8 Charge | |
4 - 8 |
4 - 7 | ||
6 - 12 |
4 - 7 | ||
6 - 12 |
4 - 7 | ||
6 - 12 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
Unit has combat dialogue. [View]
Rudolph
Only usable at 20+ Charge.
4 - 8 | On Hit Deal 6 Stagger damage | |
4 - 8 | On Hit Deal 6 Stagger damage | |
5 - 10 | On Hit Deal 6 Stagger damage |
9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |
4 - 7 | ||
4 - 8 | ||
4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
3 - 7 | ||
3 - 4 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
7 - 10 | ||
4 - 8 | ||
4 - 6 |
Unit has combat dialogue. [View]
Special Combat Dialogue [Expand All]
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- There was no reason I couldn’t win again. …Let’s head back.
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- We’ve done this once. We can do it twice.
- Don’t panic. This isn’t over yet.
- You don’t want their sacrifice to be in vain, yeah?
- There’s no reason we can’t win. Stay calm, all.
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- Dammit… …But I’ll have to accept it.
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- …Where do you think you’re going?
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- …What do you expect me to say. Nice to meet you again?
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- …Let’s just head back.
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- We’ve done this once. We can do it twice.
- Don’t panic. This isn’t over yet.
- You don’t want their sacrifice to be in vain, yeah?
- There’s no reason we can’t win. Stay calm, all.
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- Dammit… …But I’ll have to accept it.
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- …This is going to be the last time.
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- You could fight all at once, but it won’t change a thing.
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- Haha! Maybe we were even stronger than I’d imagined?
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- Thanks for staying with me till the end.
- They’re just as tricky as the first time.
- Damn! That one got trampled real bad.
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- To taste defeat again…
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- Techniques don’t mean shit against overwhelming power!
- Charge ahead, and the path will open up!
- Go alone like the rhino’s horn!
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- It’s an honor to face the Red Mist in battle!
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- Right. The past is in the past.
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- Cock up your ears once more, Rabbits.
- …We’ll do this as usual.
- Another Rabbit returned to the grasslands.
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- …
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- You’re still working for THE Red Mist… You should be stronger than that.
- I haven’t been idling around all these years.
- I’ll show you how vicious a Rabbit’s revenge can be.
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- …
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- Hello again. How does it feel to see me once more?
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- Both of us gave it our best shot.
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- …We’ll do this as usual.
- It’s a bitter farewell.
- I won’t stand back…
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- …To die at the hands of a hero.
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- You’re still working for THE Red Mist… You should be stronger than that.
- I haven’t been idling around all these years.
- I’ll show you how vicious a Rabbit’s revenge can be.
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- …Thank you.
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- This is our last battle, so I’ll do my best.
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- Pathetic. You weren’t prepared at all.
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- Understand that we cannot afford to be distracted.
- …Stay sharp.
- The preparation is nearly complete… Hang in there.
- Stay on guard!
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- It’s time someone put an end to this…
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- Amateurs. Thought you could use the same trick twice?
- We will attack with full force!
- Press on!
- I can clearly see you panicking.
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- …This is our last chance. Focus.
- Can’t afford to lose twice.
- Be serious if you don’t want to stay dead.
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- …Let us head back.
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- Myo. Don’t let this affect your morale.
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- …She was once known as the Red Mist, you say. I didn’t notice that before.
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- Understand that we cannot afford to be distracted.
- …Stay sharp.
- The preparation is nearly complete… Hang in there.
- Stay on guard!
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- It’s time someone put an end to this…
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- Amateurs. Did you expect us to fall for the same trick twice?
- We will attack with full force!
- Press on!
- I can clearly see you panicking.
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- Myo. Don’t let this affect your morale.
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- Firepower is what wins battles!
- Haha! The Rabbits had the last laugh!
- What, we’re already outta grazzy grass to chew on?
- Time to go back, Rabbits!
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- How unlucky you must be.
- This place is nuts!
- We aren’t gonna get crushed twice, are we?
- Things are starting to seem unsafe, huh.
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- Ahaha… We’re truly gonna die…
- You think the Rabbits could handle this alone?
- We’re all gonna die…
- This mission was doomed to fail…
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- That’s one less blade of grass left to graze.
- This is what happens when we get serious!
- I can go for more! Shall we speed it up?
- Captain! We’re almost there, it seems.
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- Gotta gnaw on ‘em until there’s no leftovers!
- The Rabbits have come to graze the grass again.
- Ready to enjoy a tasty meal?
- Things will be different this time! The Rabbits are starving.
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- Could’ve gone bad if it went on for a minute longer.
- We aren’t going to get destroyed, right…?
- Dunno. The higher ups will handle it.
- Shall we head back now, Rudolph, sir?
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- Got to hold out… We’ve got to endure this.
- This feels eerily similar to the last time…
- I know I shouldn’t get nervous…
- How did… they wield such power…?
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- I thought I could win this time…
- I hope the others will… take care of this…
- Is this really the last…?
- …There was no way we could defeat those monsters…
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- A good weapon is useless in the wrong hands.
- I have no problems yet, so I’ll keep going for now.
- …It’s getting harder to endure. Must end it fast…
- Looks like the others are starting to get tired again.
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- Sigh… Yet another operation.
- Hopefully we’ll dominate them this time…
- There’s no point in getting anxious. We have no choice.
- Well, we’ve got to try our best to survive.
- Let’s end this quickly.
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- We’ve won!
- Thought you could win a second time? Too bad!
- That should spare us from the destruction for a while.
- What fun fellas they were!
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- That could’ve knocked me out if it hit me.
- I’m used to seeing it!
- I just hope it doesn’t lead to the extinction of our Pack!
- I won’t mind it! I’ve got work to do!
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- This won’t be enough to best us…!
- …Guh… Must stand…!
- I won’t go down like this again…!
- Shoot… Nothing’s changed…
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- That’s a frail body you’ve got!
- Your attacks are useless!
- I’m not done with you yet!
- You got in my way… How foolish! Haha!
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- Be bold and brash! Be brave!
- Whoever the foe might be, they’ll be crushed under the Rhinos’ feet!
- Who wants to get pinned now?!
- Nothing can stand in the way of a rhinoceros!
- Cap’n. Do we start right away?
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- Didn’t expect to meet a Color in such a place…
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- I can’t let them corner us again…
- I’m close to hitting my limit… Gotta finish this in a hurry…
- It’s all a matter of mental prowess…
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- …This is the end for me.
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- I suppose you were careless, thinking this would be the same as the last time.
- We’re getting there.
- Hurry it up! We’ll be at a disadvantage if this goes on for too long.
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- Yeah. Even if she’s an acquaintance of yours, you shouldn’t falter because of that.
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Basic Information
- Can use 2 floors
- Can deploy 5 units per floor
- Opening Story Episode: 6_10_1
- Ending Story Episode: 6_10_2
- Act Ⅰ uses Formation 21
- Act Ⅱ uses Formation 21
- Act Ⅲ uses Formation 21
- Act Ⅳ uses Formation 1, AscOrder