Stage: R Corp. Ⅱ

50011
Icon Name R Corp. Ⅱ Chapter Star of the City

Basic Information

Invitation Recipe

250023 Book of the Rabbit Team
250024 Book of the Rhino Team
250025 Book of the Reindeer Team

Special Combat Dialogue [Expand All]

      • There was no reason I couldn’t win again. …Let’s head back.
      • We’ve done this once. We can do it twice.
      • Don’t panic. This isn’t over yet.
      • You don’t want their sacrifice to be in vain, yeah?
      • There’s no reason we can’t win. Stay calm, all.
      • Dammit… …But I’ll have to accept it.
      • …Where do you think you’re going?
      • …What do you expect me to say. Nice to meet you again?
      • …Let’s just head back.
      • We’ve done this once. We can do it twice.
      • Don’t panic. This isn’t over yet.
      • You don’t want their sacrifice to be in vain, yeah?
      • There’s no reason we can’t win. Stay calm, all.
      • Dammit… …But I’ll have to accept it.
      • …This is going to be the last time.
      • You could fight all at once, but it won’t change a thing.
      • Haha! Maybe we were even stronger than I’d imagined?
      • Thanks for staying with me till the end.
      • They’re just as tricky as the first time.
      • Damn! That one got trampled real bad.
      • To taste defeat again…
      • Techniques don’t mean shit against overwhelming power!
      • Charge ahead, and the path will open up!
      • Go alone like the rhino’s horn!
      • It’s an honor to face the Red Mist in battle!
      • Right. The past is in the past.
      • Cock up your ears once more, Rabbits.
      • …We’ll do this as usual.
      • Another Rabbit returned to the grasslands.
      • You’re still working for THE Red Mist… You should be stronger than that.
      • I haven’t been idling around all these years.
      • I’ll show you how vicious a Rabbit’s revenge can be.
      • Hello again. How does it feel to see me once more?
      • Both of us gave it our best shot.
      • …We’ll do this as usual.
      • It’s a bitter farewell.
      • I won’t stand back…
      • …To die at the hands of a hero.
      • You’re still working for THE Red Mist… You should be stronger than that.
      • I haven’t been idling around all these years.
      • I’ll show you how vicious a Rabbit’s revenge can be.
      • …Thank you.
      • This is our last battle, so I’ll do my best.
      • Pathetic. You weren’t prepared at all.
      • Understand that we cannot afford to be distracted.
      • …Stay sharp.
      • The preparation is nearly complete… Hang in there.
      • Stay on guard!
      • It’s time someone put an end to this…
      • Amateurs. Thought you could use the same trick twice?
      • We will attack with full force!
      • Press on!
      • I can clearly see you panicking.
      • …This is our last chance. Focus.
      • Can’t afford to lose twice.
      • Be serious if you don’t want to stay dead.
      • …Let us head back.
      • Myo. Don’t let this affect your morale.
      • …She was once known as the Red Mist, you say. I didn’t notice that before.
      • Understand that we cannot afford to be distracted.
      • …Stay sharp.
      • The preparation is nearly complete… Hang in there.
      • Stay on guard!
      • It’s time someone put an end to this…
      • Amateurs. Did you expect us to fall for the same trick twice?
      • We will attack with full force!
      • Press on!
      • I can clearly see you panicking.
      • Myo. Don’t let this affect your morale.
      • Firepower is what wins battles!
      • Haha! The Rabbits had the last laugh!
      • What, we’re already outta grazzy grass to chew on?
      • Time to go back, Rabbits!
      • How unlucky you must be.
      • This place is nuts!
      • We aren’t gonna get crushed twice, are we?
      • Things are starting to seem unsafe, huh.
      • Ahaha… We’re truly gonna die…
      • You think the Rabbits could handle this alone?
      • We’re all gonna die…
      • This mission was doomed to fail…
      • That’s one less blade of grass left to graze.
      • This is what happens when we get serious!
      • I can go for more! Shall we speed it up?
      • Captain! We’re almost there, it seems.
      • Gotta gnaw on ‘em until there’s no leftovers!
      • The Rabbits have come to graze the grass again.
      • Ready to enjoy a tasty meal?
      • Things will be different this time! The Rabbits are starving.
      • Could’ve gone bad if it went on for a minute longer.
      • We aren’t going to get destroyed, right…?
      • Dunno. The higher ups will handle it.
      • Shall we head back now, Rudolph, sir?
      • Got to hold out… We’ve got to endure this.
      • This feels eerily similar to the last time…
      • I know I shouldn’t get nervous…
      • How did… they wield such power…?
      • I thought I could win this time…
      • I hope the others will… take care of this…
      • Is this really the last…?
      • …There was no way we could defeat those monsters…
      • A good weapon is useless in the wrong hands.
      • I have no problems yet, so I’ll keep going for now.
      • …It’s getting harder to endure. Must end it fast…
      • Looks like the others are starting to get tired again.
      • Sigh… Yet another operation.
      • Hopefully we’ll dominate them this time…
      • There’s no point in getting anxious. We have no choice.
      • Well, we’ve got to try our best to survive.
      • Let’s end this quickly.
      • We’ve won!
      • Thought you could win a second time? Too bad!
      • That should spare us from the destruction for a while.
      • What fun fellas they were!
      • That could’ve knocked me out if it hit me.
      • I’m used to seeing it!
      • I just hope it doesn’t lead to the extinction of our Pack!
      • I won’t mind it! I’ve got work to do!
      • This won’t be enough to best us…!
      • …Guh… Must stand…!
      • I won’t go down like this again…!
      • Shoot… Nothing’s changed…
      • That’s a frail body you’ve got!
      • Your attacks are useless!
      • I’m not done with you yet!
      • You got in my way… How foolish! Haha!
      • Be bold and brash! Be brave!
      • Whoever the foe might be, they’ll be crushed under the Rhinos’ feet!
      • Who wants to get pinned now?!
      • Nothing can stand in the way of a rhinoceros!
      • Cap’n. Do we start right away?
      • Didn’t expect to meet a Color in such a place…
      • I can’t let them corner us again…
      • I’m close to hitting my limit… Gotta finish this in a hurry…
      • It’s all a matter of mental prowess…
      • …This is the end for me.
      • I suppose you were careless, thinking this would be the same as the last time.
      • We’re getting there.
      • Hurry it up! We’ll be at a disadvantage if this goes on for too long.
      • Yeah. Even if she’s an acquaintance of yours, you shouldn’t falter because of that.

Myo

186 92 2–7 Normal Normal Endured Normal Normal Endured
2 Concentrated Fire Rcorp7 Pierce Pierce Guard Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
Pierce 6 - 8
Pierce 5 - 7
Guard 3 - 7
2 Concentrated Fire Rcorp7 Pierce Pierce Guard Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
Pierce 6 - 8
Pierce 5 - 7
Guard 3 - 7
3 Pinpoint Shot Rcorp8 Blunt Single-use
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
Blunt 8 - 21 On Hit Inflict 2 Bleed next Scene
3 Pinpoint Shot Rcorp8 Blunt Single-use
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
Blunt 8 - 21 On Hit Inflict 2 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene

Unit has combat dialogue. [View]

Rudolph

182 95 2–7 Normal Endured Normal Normal Endured Normal
6 Mind Crush Rcorp2 Pierce Blunt Blunt Mass-Individual
Only usable at 20+ Charge.
Pierce 4 - 8 On Hit Deal 6 Stagger damage
Blunt 4 - 8 On Hit Deal 6 Stagger damage
Blunt 5 - 10 On Hit Deal 6 Stagger damage
3 Mind Whip Rcorp5 Blunt On Use Deal 4 Stagger damage to self
Blunt 9 - 23 On Hit Spend 3 Charge to deal 8 Stagger damage
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage

Drops:

250033 Complete Book of Rudolph
250025 Book of the Reindeer Team

Unit has combat dialogue. [View]

Myo

186 92 2–7 Endured Normal Normal Endured Normal Normal
6 Feral Knives Rcorp1 Pierce Slash Slash Mass-Individual
Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene
Pierce 4 - 9
Slash 4 - 9
Slash 6 - 10 On Hit Deal 15 bonus damage against the manually selected target
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene

Drops:

250030 Complete Book of Myo
250023 Book of the Rabbit Team

Unit has combat dialogue. [View]

Rudolph

182 95 2–7 Normal Endured Normal Normal Endured Normal
3 Mind Whip Rcorp5 Blunt On Use Deal 4 Stagger damage to self
Blunt 9 - 23 On Hit Spend 3 Charge to deal 8 Stagger damage
3 Mind Whip Rcorp5 Blunt On Use Deal 4 Stagger damage to self
Blunt 9 - 23 On Hit Spend 3 Charge to deal 8 Stagger damage
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage

Unit has combat dialogue. [View]

Maxim

192 92 2–7 Normal Normal Endured Normal Normal Endured
6 Ground Crash Rcorp3 Blunt Mass-Summation
Only usable at 20+ Charge.
On Use Spend 20 Charge to boost Power of all dice on this page by +10
Blunt 13 - 22
4 Rhino Ram Rcorp6 Blunt Guard Combat Start Gain 2 Protection this Scene
Blunt 12 - 25 On Hit Gain 8 Charge
Guard 4 - 8
4 Rhino Ram Rcorp6 Blunt Guard Combat Start Gain 2 Protection this Scene
Blunt 12 - 25 On Hit Gain 8 Charge
Guard 4 - 8

Drops:

250032 Complete Book of Maxim
250024 Book of the Rhino Team

Unit has combat dialogue. [View]

Maxim

192 92 2–7 Normal Normal Endured Normal Normal Endured
4 Rhino Ram Rcorp6 Blunt Guard Combat Start Gain 2 Protection this Scene
Blunt 12 - 25 On Hit Gain 8 Charge
Guard 4 - 8

Unit has combat dialogue. [View]

Rhino

102 45 2–6 Normal Normal Endured Normal Normal Normal
4 Rhino Ram Rcorp6 Blunt Guard Combat Start Gain 2 Protection this Scene
Blunt 12 - 25 On Hit Gain 8 Charge
Guard 4 - 8

Drops:

250024 Book of the Rhino Team

Unit has combat dialogue. [View]

Reindeer

98 50 2–6 Normal Normal Normal Normal Endured Normal
3 Mind Whip Rcorp5 Blunt On Use Deal 4 Stagger damage to self
Blunt 9 - 23 On Hit Spend 3 Charge to deal 8 Stagger damage
3 Mind Whip Rcorp5 Blunt On Use Deal 4 Stagger damage to self
Blunt 9 - 23 On Hit Spend 3 Charge to deal 8 Stagger damage
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage

Drops:

250025 Book of the Reindeer Team

Unit has combat dialogue. [View]

Rabbit

99 49 2–6 Endured Normal Normal Normal Normal Normal
2 Concentrated Fire Rcorp7 Pierce Pierce Guard Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
Pierce 6 - 8
Pierce 5 - 7
Guard 3 - 7
2 Concentrated Fire Rcorp7 Pierce Pierce Guard Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
Pierce 6 - 8
Pierce 5 - 7
Guard 3 - 7
2 Concentrated Fire Rcorp7 Pierce Pierce Guard Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
Pierce 6 - 8
Pierce 5 - 7
Guard 3 - 7
3 Pinpoint Shot Rcorp8 Blunt Single-use
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
Blunt 8 - 21 On Hit Inflict 2 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene

Drops:

250023 Book of the Rabbit Team

Unit has combat dialogue. [View]

Nikolai

200 120 2–7 Normal Endured Normal Normal Endured Normal
5 Disposal Rcorp4 Slash Slash Single-use
Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of 'Disposal' to hand and lower its Cost by 1.
If target's HP is at 50% or lower, deal twice as much damage.
Slash 15 - 30 On Clash Win Destroy all of opponent's dice
On Clash Lose Destroy the next die on this page
Slash 10 - 20 If target has 'Mark', increase damage and Stagger damage by the natural roll
3 Battle Command Rcorp9 Guard Slash Blunt Combat Start Give 1 Strength to 2 other allies
Guard 5 - 10
Slash 5 - 9
Blunt 5 - 8
3 Battle Command Rcorp9 Guard Slash Blunt Combat Start Give 1 Strength to 2 other allies
Guard 5 - 10
Slash 5 - 9
Blunt 5 - 8
3 Battle Command Rcorp9 Guard Slash Blunt Combat Start Give 1 Strength to 2 other allies
Guard 5 - 10
Slash 5 - 9
Blunt 5 - 8
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene
2 Quick Suppression Rcorp13 Evade Blunt Slash On Use Gain 5 Charge
Evade 3 - 8
Blunt 4 - 8 On Hit Inflict 2 Bleed next Scene
Slash 3 - 8 On Hit Inflict 1 Bleed next Scene

Drops:

250031 Complete Book of Nikolai
250024 Book of the Rhino Team
250023 Book of the Rabbit Team

Unit has combat dialogue. [View]

Id50011
Name (EN)R Corp. Ⅱ
Name (KR)R사
Name (JP)R社
LOR: /StageInfo.xml, lines 1147 ~ 1198:

...
<Stage id="50011">
<Name>R사 2차</Name>
<Wave>
<Formation>21</Formation>
<AvailableUnit>5</AvailableUnit>
<Unit>50030</Unit>
<Unit>50103</Unit>
<Unit>50103</Unit>
<Unit>50103</Unit>
<Unit>50103</Unit>
</Wave>
<Wave>
<Formation>21</Formation>
<AvailableUnit>5</AvailableUnit>
<Unit>50029</Unit>
<Unit>50102</Unit>
<Unit>50102</Unit>
<Unit>50102</Unit>
<Unit>50102</Unit>
</Wave>
<Wave>
<Formation>21</Formation>
<AvailableUnit>5</AvailableUnit>
<Unit>50028</Unit>
<Unit>50101</Unit>
<Unit>50101</Unit>
<Unit>50101</Unit>
<Unit>50101</Unit>
</Wave>
<Wave>
<Formation>1</Formation>
<AvailableUnit>5</AvailableUnit>
<FormationType>AscendingOrder</FormationType>
<Unit>50031</Unit>
<Unit>50032</Unit>
<Unit>50033</Unit>
<Unit>50034</Unit>
</Wave>
<FloorNum>2</FloorNum>
<Invitation Combine="BookRecipe">
<Book>250023</Book>
<Book>250024</Book>
<Book>250025</Book>
</Invitation>
<Chapter>6</Chapter>
<Condition>
<Stage>50010</Stage>
</Condition>
<StoryType>RCorp2</StoryType>
<Story Condition="Start">6_10_1</Story>
<Story Condition="End">6_10_2</Story>
</Stage>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 630 ~ 638:

...
<Enemy ID="50028">
<!-- 묘 -->
<NameID>141</NameID>
<MinHeight>165</MinHeight>
<MaxHeight>165</MaxHeight>
<BookId>150028</BookId>
<Retreat>true</Retreat>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 376 ~ 387:

...
<Deck ID="150028">
<Card>608007</Card>
<Card>608007</Card>
<Card>608008</Card>
<Card>608008</Card>
<Card>608013</Card>
<Card>608013</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 639 ~ 648:

...
<Enemy ID="50029">
<!-- 막심 -->
<NameID>142</NameID>
<MinHeight>190</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>150029</BookId>
<Retreat>true</Retreat>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 389 ~ 402:

...
<Deck ID="150029">
<Card>608006</Card>
<Card>608011</Card>
<Card>608011</Card>
<Card>608011</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608015</Card>
<Card>608015</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 649 ~ 658:

...
<Enemy ID="50030">
<!-- 루돌프 -->
<NameID>143</NameID>
<MinHeight>178</MinHeight>
<MaxHeight>178</MaxHeight>
<BookId>150030</BookId>
<Retreat>true</Retreat>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 404 ~ 417:

...
<Deck ID="150030">
<Card>608005</Card>
<Card>608005</Card>
<Card>608010</Card>
<Card>608010</Card>
<Card>608010</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608015</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 660 ~ 681:

...
<Enemy ID="50031">
<!-- 니콜라이 파이널 -->
<NameID>140</NameID>
<MinHeight>183</MinHeight>
<MaxHeight>183</MaxHeight>
<BookId>150031</BookId>
<DropTable Level="0">
<DropItem Prob="0.7">250023</DropItem>
<DropItem Prob="0.7">250024</DropItem>
<DropItem Prob="0.4">250031</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="0.5">250023</DropItem>
<DropItem Prob="0.5">250024</DropItem>
<DropItem Prob="1">250031</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="2">250031</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 420 ~ 433:

...
<Deck ID="150031">
<Card>608004</Card>
<Card>608009</Card>
<Card>608009</Card>
<Card>608009</Card>
<Card>608013</Card>
<Card>608013</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 682 ~ 701:

...
<Enemy ID="50032">
<!-- 묘 파이널 -->
<NameID>141</NameID>
<MinHeight>165</MinHeight>
<MaxHeight>165</MaxHeight>
<BookId>150032</BookId>
<DropTable Level="0">
<DropItem Prob="1.4">250023</DropItem>
<DropItem Prob="0.6">250030</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">250023</DropItem>
<DropItem Prob="1">250030</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="2">250030</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 435 ~ 448:

...
<Deck ID="150032">
<Card>608001</Card>
<Card>608013</Card>
<Card>608013</Card>
<Card>608013</Card>
<Card>608013</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608015</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 702 ~ 721:

...
<Enemy ID="50033">
<!-- 막심 파이널 -->
<NameID>142</NameID>
<MinHeight>190</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>150033</BookId>
<DropTable Level="0">
<DropItem Prob="1.4">250024</DropItem>
<DropItem Prob="0.6">250032</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">250024</DropItem>
<DropItem Prob="1">250032</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="2">250032</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 450 ~ 464:

...
<Deck ID="150033">
<Card>608003</Card>
<Card>608006</Card>
<Card>608006</Card>
<Card>608011</Card>
<Card>608011</Card>
<Card>608011</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608015</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 722 ~ 741:

...
<Enemy ID="50034">
<!-- 루돌프 파이널 -->
<NameID>143</NameID>
<MinHeight>178</MinHeight>
<MaxHeight>178</MaxHeight>
<BookId>150034</BookId>
<DropTable Level="0">
<DropItem Prob="1.4">250025</DropItem>
<DropItem Prob="0.6">250033</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">250025</DropItem>
<DropItem Prob="1">250033</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="2">250033</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 466 ~ 479:

...
<Deck ID="150034">
<Card>608002</Card>
<Card>608005</Card>
<Card>608010</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608015</Card>
<Card>608015</Card>
<Card>608015</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 864 ~ 875:

...
<Enemy ID="50101">
<!-- 토끼팀 -->
<NameID>144</NameID>
<MinHeight>160</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>150101</BookId>
<DropTable Level="0">
<DropItem Prob="1">250023</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 541 ~ 552:

...
<Deck ID="150101">
<Card>608007</Card>
<Card>608007</Card>
<Card>608007</Card>
<Card>608008</Card>
<Card>608013</Card>
<Card>608013</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 876 ~ 887:

...
<Enemy ID="50102">
<!-- 코뿔소팀 -->
<NameID>145</NameID>
<MinHeight>180</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>150102</BookId>
<DropTable Level="0">
<DropItem Prob="2">250024</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 554 ~ 566:

...
<Deck ID="150102">
<Card>608006</Card>
<Card>608011</Card>
<Card>608011</Card>
<Card>608011</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608015</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 888 ~ 899:

...
<Enemy ID="50103">
<!-- 순록팀 -->
<NameID>146</NameID>
<MinHeight>160</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>150103</BookId>
<DropTable Level="0">
<DropItem Prob="2">250025</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 568 ~ 581:

...
<Deck ID="150103">
<Card>608005</Card>
<Card>608005</Card>
<Card>608010</Card>
<Card>608010</Card>
<Card>608010</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608014</Card>
<Card>608015</Card>
</Deck>
...