R Corp.
Nikolai





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4 - 8 | On Hit Inflict 2 Bleed next Scene |
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3 - 8 | On Hit Inflict 1 Bleed next Scene |




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4 - 8 | On Hit Inflict 2 Bleed next Scene |
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3 - 8 | On Hit Inflict 1 Bleed next Scene |




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4 - 8 | On Hit Inflict 2 Bleed next Scene |
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3 - 8 | On Hit Inflict 1 Bleed next Scene |



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Unit has combat dialogue. [View]
Myo





On Use If Speed is 6 or higher, all dice on this page gain +1 Power
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On Use If Speed is 6 or higher, all dice on this page gain +1 Power
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On Use If Speed is 6 or higher, all dice on this page gain +2 Power
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8 - 21 | On Hit Inflict 2 Bleed next Scene |


On Use If Speed is 6 or higher, all dice on this page gain +2 Power
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8 - 21 | On Hit Inflict 2 Bleed next Scene |




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4 - 8 | On Hit Inflict 2 Bleed next Scene |
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3 - 8 | On Hit Inflict 1 Bleed next Scene |




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4 - 8 | On Hit Inflict 2 Bleed next Scene |
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3 - 8 | On Hit Inflict 1 Bleed next Scene |



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Unit has combat dialogue. [View]
Rhino




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12 - 25 | On Hit Gain 8 Charge |
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Unit has combat dialogue. [View]
Reindeer



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9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |


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9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |




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4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |




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4 - 8 | |
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4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |




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4 - 8 | |
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4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |



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Unit has combat dialogue. [View]
Maxim




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12 - 25 | On Hit Gain 8 Charge |
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Unit has combat dialogue. [View]
Rudolph



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9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |


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9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |


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9 - 23 | On Hit Spend 3 Charge to deal 8 Stagger damage |




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4 - 8 | |
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4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |




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4 - 7 | |
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4 - 8 | |
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4 - 8 | On Hit Spend 3 Charge to deal 8 Stagger damage |



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Unit has combat dialogue. [View]
Rabbit





On Use If Speed is 6 or higher, all dice on this page gain +1 Power
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On Use If Speed is 6 or higher, all dice on this page gain +1 Power
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6 - 8 | |
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5 - 7 | |
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3 - 7 |




On Use If Speed is 6 or higher, all dice on this page gain +1 Power
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6 - 8 | |
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5 - 7 | |
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3 - 7 |


On Use If Speed is 6 or higher, all dice on this page gain +2 Power
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8 - 21 | On Hit Inflict 2 Bleed next Scene |




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4 - 8 | On Hit Inflict 2 Bleed next Scene |
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3 - 8 | On Hit Inflict 1 Bleed next Scene |




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4 - 8 | On Hit Inflict 2 Bleed next Scene |
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3 - 8 | On Hit Inflict 1 Bleed next Scene |



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Unit has combat dialogue. [View]
Special Combat Dialogue [Expand All]
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- …I hope I won’t see you again.
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- Trust in yourselves. We can take down those Rabbits.
- Don’t panic. This isn’t over yet.
- You don’t want their sacrifice to be in vain, yeah?
- There’s no reason we can’t win. Stay calm, all.
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- Dammit… …But I’ll have to accept it.
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- Many things have changed, but the spirit has only grown stronger.
- You’re still as sloppy as I remember.
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- You’re still as talkative as ever. Are you done speaking?
- How you think of me is none of my business.
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- Yeah. The past is in the past.
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- Cock up your ears, Rabbits.
- …We’ll do this as usual.
- Another Rabbit returned to the grasslands.
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- …You aren’t half bad.
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- You’re working for THE Red Mist… You should be stronger than that.
- I haven’t been idling around all these years.
- Let’s show ‘em how strong the Rabbits are.
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- Remember what you said? It’s the survivors who are strong.
- Shoulda realized that the situation is different now.
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- Still being a puppet for that machine lady?
- My younger self wouldn’t have guessed this is what’s become of my hero.
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- …Myo, is that someone you know?
Basic Information
- Can use 2 floors
- Can deploy 5 units per floor
- Opening Story Episode: 6_9_1
- Ending Story Episode: 6_9_2
- Act Ⅰ uses Formation 21
- Act Ⅱ uses Formation 21
- Act Ⅲ uses Formation 21