Liu Association Section 2 Ⅱ
Lowell
4 - 8 | ||
5 - 9 | On Hit Inflict 2 Burn | |
4 - 9 | On Hit Inflict 1 Burn | |
3 - 7 |
4 - 8 | ||
5 - 9 | On Hit Inflict 2 Burn | |
4 - 9 | On Hit Inflict 1 Burn | |
3 - 7 |
On Use Remove all dice from this page. Add a Mass Attack page to hand that can only be used next Scene.
8 - 20 | On Hit Inflict 3 Burn |
4 - 8 | On Hit Inflict 2 Burn | |
3 - 8 | On Hit Inflict 1 Burn |
4 - 8 | On Hit Inflict 2 Burn | |
3 - 8 | On Hit Inflict 1 Burn |
2 - 7 | ||
1 - 2 |
2 - 7 | ||
1 - 2 |
4 - 9 | ||
4 - 8 |
4 - 9 | ||
4 - 8 |
Unit has combat dialogue. [View]
Liu S. Section 2 Fixer
4 - 8 | ||
5 - 9 | On Hit Inflict 2 Burn | |
4 - 9 | On Hit Inflict 1 Burn | |
3 - 7 |
4 - 9 | ||
6 - 10 |
4 - 8 | On Hit Inflict 2 Burn | |
3 - 8 | On Hit Inflict 1 Burn |
3 - 10 | ||
8 - 17 | On Clash Win Draw 1 page | |
3 - 6 | On Hit Inflict 2 Burn |
2 - 6 | ||
4 - 8 | On Hit Gain 1 Haste next Scene | |
3 - 8 | On Hit Gain 1 Haste next Scene |
3 - 7 | Reduce Power of target's current Defensive die by 2 | |
3 - 7 | On Hit Inflict 1 Burn |
2 - 7 | ||
1 - 2 |
2 - 7 | ||
1 - 2 |
Unit has combat dialogue. [View]
Cecil
4 - 8 | ||
5 - 9 | On Hit Inflict 2 Burn | |
4 - 9 | On Hit Inflict 1 Burn | |
3 - 7 |
5 - 6 | ||
8 - 21 | On Hit Inflict 1 + (Personal Emotion Level) amount of Burn | |
3 - 7 |
4 - 9 | ||
6 - 10 |
2 - 7 | ||
1 - 2 |
2 - 7 | ||
1 - 2 |
7 - 13 | On Hit Draw 1 page | |
2 - 6 |
7 - 13 | On Hit Draw 1 page | |
2 - 6 |
5 - 8 | ||
4 - 8 | ||
2 - 6 |
4 - 9 | ||
4 - 8 |
4 - 9 | ||
4 - 8 |
Unit has combat dialogue. [View]
Mei
4 - 8 | ||
5 - 9 | On Hit Inflict 2 Burn | |
4 - 9 | On Hit Inflict 1 Burn | |
3 - 7 |
5 - 6 | ||
8 - 21 | On Hit Inflict 1 + (Personal Emotion Level) amount of Burn | |
3 - 7 |
4 - 9 | ||
6 - 10 |
2 - 7 | ||
1 - 2 |
2 - 7 | ||
1 - 2 |
5 - 10 | On Hit Draw 1 page |
5 - 10 | On Hit Draw 1 page |
4 - 9 | ||
4 - 8 |
4 - 9 | ||
4 - 8 |
Unit has combat dialogue. [View]
Basic Information
- Can use 1 floor
- Can deploy 5 units per floor
- Opening Story Episode: 6_2_3
- Ending Story Episode: 6_2_4
- Act Ⅰ uses Formation 21
- Act Ⅱ uses Formation 21