Liu Association Section 2 Ⅱ
Liu S. Section 2 Fixer






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4 - 8 | |
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5 - 9 | On Hit Inflict 2 Burn |
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4 - 9 | On Hit Inflict 1 Burn |
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3 - 7 |



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4 - 9 | |
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6 - 10 |



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4 - 8 | On Hit Inflict 2 Burn |
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3 - 8 | On Hit Inflict 1 Burn |




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3 - 10 | |
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8 - 17 | On Clash Win Draw 1 page |
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3 - 6 | On Hit Inflict 2 Burn |




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2 - 6 | |
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4 - 8 | On Hit Gain 1 Haste next Scene |
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3 - 8 | On Hit Gain 1 Haste next Scene |



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3 - 7 | Reduce Power of target's current Defensive die by 2 |
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3 - 7 | On Hit Inflict 1 Burn |



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2 - 7 | |
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1 - 2 |



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2 - 7 | |
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1 - 2 |
Unit has combat dialogue. [View]
Lowell






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4 - 8 | |
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5 - 9 | On Hit Inflict 2 Burn |
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4 - 9 | On Hit Inflict 1 Burn |
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3 - 7 |





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4 - 8 | |
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5 - 9 | On Hit Inflict 2 Burn |
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4 - 9 | On Hit Inflict 1 Burn |
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3 - 7 |


On Use Remove all dice from this page. Add a Mass Attack page to hand that can only be used next Scene.
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8 - 20 | On Hit Inflict 3 Burn |



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4 - 8 | On Hit Inflict 2 Burn |
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3 - 8 | On Hit Inflict 1 Burn |



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4 - 8 | On Hit Inflict 2 Burn |
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3 - 8 | On Hit Inflict 1 Burn |



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2 - 7 | |
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1 - 2 |



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2 - 7 | |
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1 - 2 |



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4 - 9 | |
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4 - 8 |



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4 - 9 | |
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4 - 8 |
Unit has combat dialogue. [View]
Cecil






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4 - 8 | |
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5 - 9 | On Hit Inflict 2 Burn |
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4 - 9 | On Hit Inflict 1 Burn |
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3 - 7 |




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5 - 6 | |
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8 - 21 | On Hit Inflict 1 + (Personal Emotion Level) amount of Burn |
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3 - 7 |



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4 - 9 | |
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6 - 10 |



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2 - 7 | |
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1 - 2 |



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2 - 7 | |
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1 - 2 |



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7 - 13 | On Hit Draw 1 page |
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2 - 6 |



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7 - 13 | On Hit Draw 1 page |
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2 - 6 |




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5 - 8 | |
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4 - 8 | |
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2 - 6 |



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4 - 9 | |
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4 - 8 |



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4 - 9 | |
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4 - 8 |
Unit has combat dialogue. [View]
Mei






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4 - 8 | |
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5 - 9 | On Hit Inflict 2 Burn |
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4 - 9 | On Hit Inflict 1 Burn |
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3 - 7 |




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5 - 6 | |
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8 - 21 | On Hit Inflict 1 + (Personal Emotion Level) amount of Burn |
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3 - 7 |



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4 - 9 | |
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6 - 10 |



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2 - 7 | |
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1 - 2 |



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2 - 7 | |
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1 - 2 |


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5 - 10 | On Hit Draw 1 page |


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5 - 10 | On Hit Draw 1 page |



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4 - 9 | |
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4 - 8 |



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4 - 9 | |
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4 - 8 |
Unit has combat dialogue. [View]
Basic Information
- Can use 1 floor
- Can deploy 5 units per floor
- Opening Story Episode: 6_2_3
- Ending Story Episode: 6_2_4
- Act Ⅰ uses Formation 21
- Act Ⅱ uses Formation 21