Stage: Yun’s Office

5
Icon Name Yun’s Office Chapter Canard

Basic Information

Invitation Recipe

200004 Book of Finn

Eri

22 8 1–3 Normal Weak Fatal Normal Weak Fatal
(No passive abilities)

Drops:

200006 Book of Eri
200005 Book of Yun’s Office

Unit has combat dialogue. [View]

Yun’s Fixer

17 8 1–3 Normal Weak Fatal Normal Weak Fatal
(No passive abilities)

Drops:

200002 Book of a Grade 9 Fixer

Unit has combat dialogue. [View]

Yun’s Fixer

17 8 1–3 Fatal Normal Weak Fatal Normal Weak
(No passive abilities)

Drops:

200002 Book of a Grade 9 Fixer

Unit has combat dialogue. [View]

Yun

22 10 2–3 Fatal Normal Normal Fatal Normal Normal
(No passive abilities)
3 Commandeering Yun2 Blunt Guard Pierce On Use Give 1 Protection to all allies next Scene
Blunt 4 - 8
Guard 3 - 4
Pierce 3 - 4
3 Commandeering Yun2 Blunt Guard Pierce On Use Give 1 Protection to all allies next Scene
Blunt 4 - 8
Guard 3 - 4
Pierce 3 - 4
2 You’re Too Slow Yun5 Evade Slash
Evade 1 - 9 On Clash Win Add +2 Power to next die
Slash 2 - 4 On Hit Inflict 2 Fragile next Scene
2 You’re Too Slow Yun5 Evade Slash
Evade 1 - 9 On Clash Win Add +2 Power to next die
Slash 2 - 4 On Hit Inflict 2 Fragile next Scene

Drops:

200007 Book of Yun
200005 Book of Yun’s Office

Unit has combat dialogue. [View]

Id5
Name (EN)Yun’s Office
Name (KR)윤 사무소
Name (JP)ユン事務所
LOR: /StageInfo.xml, lines 72 ~ 96:

...
<Stage id="5">
<Name>윤 사무소-윤</Name>
<Wave>
<Formation>5</Formation>
<Unit>1001</Unit>
<Unit>1002</Unit>
</Wave>
<Wave>
<Formation>5</Formation>
<Unit>6</Unit> <!-- 윤 -->
<Unit>5</Unit>
</Wave>
<FloorNum>3</FloorNum>
<Invitation Combine="BookRecipe">
<Book>200004</Book><!-- 핀 -->
</Invitation>
<Chapter>1</Chapter>
<Condition>
<Stage>4</Stage>
</Condition>
<StoryType>YunsOffice</StoryType>
<Story Condition="Start">1_4_4</Story>
<Story Condition="End">1_4_5</Story>
</Stage>
...
LOR: /EnemyUnitInfo.xml, lines 73 ~ 92:

...
<Enemy ID="5">
<!--에리-->
<NameID>19</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>150</MaxHeight>
<BookId>100005</BookId>
<DeckId>100005</DeckId>
<Exp>6</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">200005</DropItem>
<DropItem Prob="1.5">200006</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">200005</DropItem>
<DropItem Prob="2">200006</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch1.xml, lines 87 ~ 96:

...
<Deck ID="100005">
<Card>102004</Card>
<Card>102004</Card>
<Card>102005</Card>
<Card>102005</Card>
<Card>102006</Card>
<Card>102006</Card>
<Card>100002</Card>
<Card>100003</Card>
</Deck>
...
LOR: /EnemyUnitInfo.xml, lines 94 ~ 113:

...
<Enemy ID="6">
<!--윤-->
<NameID>17</NameID>
<MinHeight>180</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>100006</BookId>
<DeckId>100006</DeckId>
<Exp>8</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">200005</DropItem>
<DropItem Prob="1.5">200007</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">200005</DropItem>
<DropItem Prob="2">200007</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch1.xml, lines 99 ~ 108:

...
<Deck ID="100006">
<Card>102001</Card>
<Card>102001</Card>
<Card>102002</Card>
<Card>102002</Card>
<Card>100001</Card>
<Card>100001</Card>
<Card>102006</Card>
<Card>102006</Card>
</Deck>
...
LOR: /EnemyUnitInfo.xml, lines 241 ~ 258:

...
<Enemy ID="1001">
<!--윤 해결사1-->
<NameID>51</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>101001</BookId>
<DeckId>101001</DeckId>
<Exp>4</Exp>
<DropTable Level="0">
<DropItem Prob="2">200002</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">200002</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch1.xml, lines 4 ~ 13:

...
<Deck ID="101001">
<Card>102006</Card>
<Card>102006</Card>
<Card>100001</Card>
<Card>100001</Card>
<Card>100002</Card>
<Card>100003</Card>
<Card>100003</Card>
<Card>100004</Card>
</Deck>
...
LOR: /EnemyUnitInfo.xml, lines 260 ~ 277:

...
<Enemy ID="1002">
<!--윤 해결사2-->
<NameID>51</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>101002</BookId>
<DeckId>101002</DeckId>
<Exp>4</Exp>
<DropTable Level="0">
<DropItem Prob="2">200002</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">200002</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch1.xml, lines 16 ~ 25:

...
<Deck ID="101002">
<Card>102006</Card>
<Card>102006</Card>
<Card>100001</Card>
<Card>100001</Card>
<Card>100002</Card>
<Card>100003</Card>
<Card>100003</Card>
<Card>100004</Card>
</Deck>
...