WARP Cleanup Crew


Lesti

97 59 2–6 Normal Normal Normal Endured Normal Normal
2 Rip Space Warp1 Pierce Slash Exclusive Page, On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed.
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
Pierce 2 - 4 On Clash Win Draw 2 pages
Slash 3 - 6 If 10 Charge was spent at once, add +2 Power
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
1 Rewind Warp5 Evade Guard Pierce On Use Gain 4 Charge
Evade 2 - 9
Guard 2 - 5
Pierce 2 - 6 On Hit Recover 3 HP
1 Rewind Warp5 Evade Guard Pierce On Use Gain 4 Charge
Evade 2 - 9
Guard 2 - 5
Pierce 2 - 6 On Hit Recover 3 HP
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4

Drops:

240018 Book of WARP Cleanup Crew
240017 Book of Lesti

Unit has combat dialogue. [View]

Sen

99 59 3–5 Endured Normal Normal Normal Normal Normal
2 Rip Space Warp1 Pierce Slash Exclusive Page, On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed.
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
Pierce 2 - 4 On Clash Win Draw 2 pages
Slash 3 - 6 If 10 Charge was spent at once, add +2 Power
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
1 Leap Warp6 Slash Blunt On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages
Slash 3 - 7
Blunt 3 - 5
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4

Drops:

240018 Book of WARP Cleanup Crew
240016 Book of Sen

Unit has combat dialogue. [View]

Rose

102 61 2–6 Normal Normal Endured Endured Normal Normal
2 Rip Space Warp1 Pierce Slash Exclusive Page, On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed.
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
Pierce 2 - 4 On Clash Win Draw 2 pages
Slash 3 - 6 If 10 Charge was spent at once, add +2 Power
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
1 Rewind Warp5 Evade Guard Pierce On Use Gain 4 Charge
Evade 2 - 9
Guard 2 - 5
Pierce 2 - 6 On Hit Recover 3 HP
1 Leap Warp6 Slash Blunt On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages
Slash 3 - 7
Blunt 3 - 5
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4

Drops:

240018 Book of WARP Cleanup Crew
240015 Book of Rose

Unit has combat dialogue. [View]

WARP Cleanup Agent

94 52 2–6 Normal Weak Normal Endured Normal Normal
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
1 Rewind Warp5 Evade Guard Pierce On Use Gain 4 Charge
Evade 2 - 9
Guard 2 - 5
Pierce 2 - 6 On Hit Recover 3 HP
1 Rewind Warp5 Evade Guard Pierce On Use Gain 4 Charge
Evade 2 - 9
Guard 2 - 5
Pierce 2 - 6 On Hit Recover 3 HP
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4

Drops:

240018 Book of WARP Cleanup Crew

Unit has combat dialogue. [View]

Basic Information

Invitation Recipe

240005 Book of a Puppet

[Additional Data]