WARP Cleanup Crew
Lesti
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
2 - 4 | On Clash Win Draw 2 pages | |
3 - 6 | If 10 Charge was spent at once, add +2 Power |
4 - 8 | ||
3 - 8 |
4 - 8 | ||
3 - 8 |
2 - 5 | On Clash Lose Add +2 Power to next die | |
5 - 17 | On Hit Inflict 2 Bind next Scene |
2 - 5 | On Clash Lose Add +2 Power to next die | |
5 - 17 | On Hit Inflict 2 Bind next Scene |
5 - 13 | ||
4 - 12 | ||
5 - 11 | ||
2 - 6 |
2 - 9 | ||
2 - 5 | ||
2 - 6 | On Hit Recover 3 HP |
2 - 9 | ||
2 - 5 | ||
2 - 6 | On Hit Recover 3 HP |
2 - 7 | On Hit Restore 1 Light | |
2 - 4 |
Unit has combat dialogue. [View]
Sen
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
2 - 4 | On Clash Win Draw 2 pages | |
3 - 6 | If 10 Charge was spent at once, add +2 Power |
4 - 8 | ||
3 - 8 |
4 - 8 | ||
3 - 8 |
2 - 5 | On Clash Lose Add +2 Power to next die | |
5 - 17 | On Hit Inflict 2 Bind next Scene |
5 - 13 | ||
4 - 12 | ||
5 - 11 | ||
2 - 6 |
5 - 13 | ||
4 - 12 | ||
5 - 11 | ||
2 - 6 |
3 - 7 | ||
3 - 5 |
2 - 7 | On Hit Restore 1 Light | |
2 - 4 |
Unit has combat dialogue. [View]
Rose
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
2 - 4 | On Clash Win Draw 2 pages | |
3 - 6 | If 10 Charge was spent at once, add +2 Power |
4 - 8 | ||
3 - 8 |
2 - 5 | On Clash Lose Add +2 Power to next die | |
5 - 17 | On Hit Inflict 2 Bind next Scene |
2 - 5 | On Clash Lose Add +2 Power to next die | |
5 - 17 | On Hit Inflict 2 Bind next Scene |
5 - 13 | ||
4 - 12 | ||
5 - 11 | ||
2 - 6 |
2 - 9 | ||
2 - 5 | ||
2 - 6 | On Hit Recover 3 HP |
3 - 7 | ||
3 - 5 |
2 - 7 | On Hit Restore 1 Light | |
2 - 4 |
2 - 7 | On Hit Restore 1 Light | |
2 - 4 |
Unit has combat dialogue. [View]
WARP Cleanup Agent
4 - 8 | ||
3 - 8 |
2 - 5 | On Clash Lose Add +2 Power to next die | |
5 - 17 | On Hit Inflict 2 Bind next Scene |
2 - 5 | On Clash Lose Add +2 Power to next die | |
5 - 17 | On Hit Inflict 2 Bind next Scene |
5 - 13 | ||
4 - 12 | ||
5 - 11 | ||
2 - 6 |
5 - 13 | ||
4 - 12 | ||
5 - 11 | ||
2 - 6 |
2 - 9 | ||
2 - 5 | ||
2 - 6 | On Hit Recover 3 HP |
2 - 9 | ||
2 - 5 | ||
2 - 6 | On Hit Recover 3 HP |
2 - 7 | On Hit Restore 1 Light | |
2 - 4 |
2 - 7 | On Hit Restore 1 Light | |
2 - 4 |
Unit has combat dialogue. [View]
Basic Information
- Can use 2 floors
- Can deploy 4 units per floor
- Opening Story Episode: 5_7_1
- Ending Story Episode: 5_7_2
- Act Ⅰ uses Formation 9
- Act Ⅱ uses Formation 9