Stage: Puppets

40002
Icon Name Puppets Chapter Urban Nightmare

Basic Information

Invitation Recipe

230013 Book of Tomerry

Puppet

61 27 2–5 Normal Normal Normal Weak Normal Normal
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6

Drops:

240005 Book of a Puppet

Unit has combat dialogue. [View]

Nimble Puppet

74 29 2–6 Normal Endured Normal Weak Normal Normal
3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8
3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8
2 Manikin Puppet2 Guard Evade Blunt
Guard 4 - 8
Evade 3 - 9
Blunt 4 - 8 On Hit Inflict 1 Disarm next Scene
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6

Drops:

240005 Book of a Puppet

Unit has combat dialogue. [View]

Weighty Puppet

90 42 3–5 Normal Normal Normal Normal Normal Endured
3 Repressed Flesh Puppet3 Guard Blunt Blunt Blunt Counter On Use Draw 1 page
Guard 4 - 7
Blunt 4 - 9 Reduce Power of target's current Defensive die by 3
Blunt 4 - 9 On Hit Deal 3 Stagger damage to target
Blunt Counter 3 - 7
3 Forceful Gesture Puppet4 Guard Blunt On Use Draw 1 page
Guard 4 - 8
Blunt 5 - 16 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene

Drops:

240006 Book of a Weighty Puppet

Unit has combat dialogue. [View]

Puppet

63 23 2–5 Normal Normal Normal Weak Normal Normal
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6

Drops:

240005 Book of a Puppet

Unit has combat dialogue. [View]

Id40002
Name (EN)Puppets
Name (KR)인형
Name (JP)人形
LOR: /StageInfo.xml, lines 586 ~ 626:

...
<Stage id="40002">
<Name>인형</Name>
<Wave>
<Formation>14</Formation>
<AvailableUnit>4</AvailableUnit>
<Unit>40007</Unit>
<Unit>40006</Unit>
<Unit>40006</Unit>
<Unit>40007</Unit>
<Unit>40006</Unit>
</Wave>
<Wave>
<Formation>14</Formation>
<AvailableUnit>4</AvailableUnit>
<Unit>40004</Unit>
<Unit>40004</Unit>
<Unit>40006</Unit>
<Unit>40007</Unit>
<Unit>40006</Unit>
</Wave>
<Wave>
<Formation>14</Formation>
<AvailableUnit>4</AvailableUnit>
<Unit>40005</Unit>
<Unit>40004</Unit>
<Unit>40004</Unit>
<Unit>40004</Unit>
<Unit>40004</Unit>
</Wave>
<FloorNum>3</FloorNum>
<Invitation Combine="BookRecipe">
<Book>230013</Book>
</Invitation>
<Chapter>5</Chapter>
<Condition>
<Stage>30005</Stage>
</Condition>
<StoryType>Puppeteer</StoryType>
<Story Condition="Start">5_3_1</Story>
<Story Condition="End">5_3_2</Story>
</Stage>
...
LOR: /EnemyUnitInfo_ch5.xml, lines 93 ~ 109:

...
<Enemy ID="40004">
<!-- 빠른 인형 -->
<NameID>92</NameID>
<MinHeight>190</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>140004</BookId>
<Emotion>1</Emotion>
<Emotion>4</Emotion>
<DropTable Level="0">
<DropItem Prob="2">240005</DropItem>
</DropTable>
<Exp>80</Exp>
</Enemy>
...

LOR: /card/Deck_enemy_ch5.xml, lines 47 ~ 57:

...
<Deck ID="140004">
<Card>502001</Card>
<Card>502001</Card>
<Card>502002</Card>
<Card>502005</Card>
<Card>502005</Card>
<Card>502006</Card>
<Card>502006</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch5.xml, lines 111 ~ 127:

...
<Enemy ID="40005">
<!-- 무거운 인형 -->
<NameID>93</NameID>
<MinHeight>220</MinHeight>
<MaxHeight>220</MaxHeight>
<BookId>140005</BookId>
<Emotion>1</Emotion>
<Emotion>4</Emotion>
<DropTable Level="0">
<DropItem Prob="2">240006</DropItem>
</DropTable>
<Exp>100</Exp>
</Enemy>
...

LOR: /card/Deck_enemy_ch5.xml, lines 60 ~ 68:

...
<Deck ID="140005">
<Card>502003</Card>
<Card>502004</Card>
<Card>502007</Card>
<Card>502007</Card>
<Card>502007</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch5.xml, lines 129 ~ 145:

...
<Enemy ID="40006">
<!-- 기본 인형 1 -->
<NameID>94</NameID>
<MinHeight>180</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>140006</BookId>
<DropTable Level="0">
<DropItem Prob="1">240005</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="1.2">240005</DropItem>
</DropTable>
<Exp>35</Exp>
</Enemy>
...

LOR: /card/Deck_enemy_ch5.xml, lines 71 ~ 80:

...
<Deck ID="140006">
<Card>502005</Card>
<Card>502005</Card>
<Card>502005</Card>
<Card>502005</Card>
<Card>502006</Card>
<Card>502006</Card>
<Card>502006</Card>
<Card>502006</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch5.xml, lines 146 ~ 163:

...
<Enemy ID="40007">
<!-- 기본 인형 2 -->
<NameID>94</NameID>
<MinHeight>180</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>140007</BookId>
<DropTable Level="0">
<DropItem Prob="1">240005</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="1.2">240005</DropItem>
</DropTable>
<Exp>35</Exp>
</Enemy>
...

LOR: /card/Deck_enemy_ch5.xml, lines 83 ~ 92:

...
<Deck ID="140007">
<Card>502005</Card>
<Card>502005</Card>
<Card>502005</Card>
<Card>502005</Card>
<Card>502006</Card>
<Card>502006</Card>
<Card>502006</Card>
<Card>502006</Card>
</Deck>
...