Kurokumo Clan
Gin





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2 - 7 | On Hit Inflict 1 Bleed next Scene |
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2 - 7 | On Hit Inflict 1 Bleed next Scene |
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2 - 7 | On Hit Inflict 1 Bleed next Scene |
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2 - 7 | On Hit Inflict 1 Bleed next Scene |
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2 - 7 | On Hit Inflict 1 Bleed next Scene |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |
Unit has combat dialogue. [View]
Kurokumo Henchman



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2 - 8 | On Hit Draw 1 page |


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2 - 8 | On Hit Draw 1 page |


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2 - 8 | On Hit Draw 1 page |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |



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Unit has combat dialogue. [View]
Sayo





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1 - 6 | Gain +1 Power for each page in hand |
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3 - 10 | On Hit Inflict 3 Bleed next Scene |




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1 - 3 | On Hit Inflict 2 Bleed next Scene |
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1 - 3 | On Hit Inflict 2 Bleed next Scene |
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1 - 3 | On Hit Inflict 2 Bleed next Scene |
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2 - 8 | On Hit Draw 1 page |


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2 - 8 | On Hit Draw 1 page |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |
Unit has combat dialogue. [View]
Yang





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2 - 5 | On Hit Inflict 1 Bleed next Scene |




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2 - 5 | On Hit Inflict 1 Bleed next Scene |



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1 - 5 | On Clash Lose Add +2 Power to next die |
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3 - 9 | On Hit Inflict 2 Bleed next Scene |



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1 - 5 | On Clash Lose Add +2 Power to next die |
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3 - 9 | On Hit Inflict 2 Bleed next Scene |



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1 - 5 | On Clash Lose Add +2 Power to next die |
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3 - 9 | On Hit Inflict 2 Bleed next Scene |



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1 - 5 | On Clash Lose Add +2 Power to next die |
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3 - 9 | On Hit Inflict 2 Bleed next Scene |



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1 - 5 | On Clash Lose Add +2 Power to next die |
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3 - 9 | On Hit Inflict 2 Bleed next Scene |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |


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2 - 7 | On Hit Inflict 1 Bleed next Scene |
Unit has combat dialogue. [View]
Basic Information
- Can use 2 floors
- Can deploy 3 units per floor
- Opening Story Episode: 4_7_1
- Ending Story Episode: 4_7_2
- Act Ⅰ uses Formation 4
- Act Ⅱ uses Formation 3