Silent Girl


Remorse

400 400 2–5 Normal Normal Normal Ineffective Ineffective Ineffective
0 Leer of Anxiety QuietKid_Guilty Pierce Pierce Pierce Counter Evade Counter On Use Inflict 'Nullify Power' and 'Anxiety' next Scene
Pierce 6 - 8 On Hit Inflict 1 Paralysis next Scene
Pierce 6 - 8 On Hit Inflict 1 Paralysis next Scene
Pierce Counter 4 - 8 On Hit Deal 3 Stagger damage
Evade Counter 3 - 8 On Clash Win Inflict 1 Fragile to a random enemy next Scene
0 Leer of Fright QuietKid_Guilty Pierce Pierce Pierce Evade Counter On Use Inflict 'Nullify Power' and 'Fright' next Scene
Pierce 5 - 10 On Clash Win Lower opponent's next die's max value by 2
Pierce 3 - 8 On Hit Inflict 1 Bind next Scene
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
Evade Counter 3 - 8 On Clash Win Give 1 Protection to a random ally next Scene
0 Leer of Reproach QuietKid_Guilty Pierce Evade Pierce Evade Counter On Use Inflict 'Nullify Power' and 'Self-reproach' next scene
Pierce 5 - 9 On Hit Inflict 1 Fragile next Scene
Evade 3 - 8 On Clash Win Recover 3 Stagger Resist of a random ally
Pierce 4 - 8 On Hit Inflict 1 Fragile next Scene
Evade Counter 3 - 7 On Clash Win Recover 3 Stagger Resist of a random ally
0 Broken to Pieces QuietKid_Hammer Pierce Blunt Blunt Blunt Blunt Cannot be redirected. On Use If target has 'Guilt', kill them instantly
Pierce 6 - 6
Blunt 6 - 6
Blunt 6 - 6
Blunt 6 - 6
Blunt 6 - 6
9 Guilt QuietKid_Eyeshine Evade Exhausts on use. Cost is reduced by 1 whenever an enemy is defeated. If this page is still in hand or deck after 9 Scenes, the character dies.
Evade 1 - 1

Nail

150 120 2–4 Normal Ineffective Endured Endured Ineffective Endured
3 Stout Spike QuietKid_Volt Evade Pierce Pierce Counter Cost is lowered by 1 after losing a clash against a page with a higher Cost (Once per page)
Evade 5 - 8
Pierce 6 - 10 On Hit Inflict 2 Nails next Scene; Cost of a random page in user's hand goes up by 1
Pierce Counter 2 - 5 On Hit Inflict 1 Nail next Scene
3 A Cracked Heart QuietKid_Volt Evade Pierce Pierce Cost is lowered by 1 after losing a clash against a page with a higher Cost (Once per page)
Evade 6 - 8 On Clash Win Boost next die's max value by +2
Pierce 4 - 7 On Clash Win Boost next die's max value by +2
Pierce 4 - 7 On Hit Cost of a page in user's hand whose Cost is 2 or less goes up by 1
3 Nails In QuietKid_Volt Pierce Pierce Cost is lowered by 1 after losing a clash against a page with a higher Cost (Once per page)
Pierce 5 - 9 On Hit Inflict 2 Nails next Scene
Pierce 4 - 8 On Hit Inflict 2 Nails next Scene
3 Digging Nail QuietKid_Volt Pierce Pierce Pierce Cost is lowered by 1 after losing a clash against a page with a higher Cost (Once per page)
Pierce 4 - 8 On Hit Inflict 1 Nail next Scene
Pierce 3 - 7 On Hit Inflict 1 Nail next Scene
Pierce 3 - 6 On Hit Inflict 1 Nail next Scene

Hammer

150 100 2–4 Normal Endured Ineffective Endured Endured Ineffective
1 Slam QuietKid_HammerAtk Guard Blunt Guard Counter Cost is raised by 1 after losing a clash against a page with a lower Cost
Guard 6 - 8 On Clash Win Lower max value of opponent's next die by 3
Blunt 6 - 8 On Hit Lower Cost of a page in user's hand whose Cost is 3 or higher by 1
Guard Counter 4 - 8
1 Slam QuietKid_HammerAtk Guard Blunt Guard Counter Cost is raised by 1 after losing a clash against a page with a lower Cost
Guard 6 - 8 On Clash Win Lower max value of opponent's next die by 3
Blunt 6 - 8 On Hit Lower Cost of a page in user's hand whose Cost is 3 or higher by 1
Guard Counter 4 - 8
2 Break QuietKid_HammerAtk Blunt Guard Cost is raised by 1 after losing a clash against a page with a lower Cost
Blunt 8 - 15 On Clash Win Destroy target's next die
Guard 4 - 8
2 Break QuietKid_HammerAtk Blunt Guard Cost is raised by 1 after losing a clash against a page with a lower Cost
Blunt 8 - 15 On Clash Win Destroy target's next die
Guard 4 - 8
2 Rend QuietKid_HammerAtk Blunt Blunt Blunt Cost is raised by 1 after losing a clash against a page with a lower Cost
Blunt 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 4 - 7 On Clash Win Destroy opponent's next die
Blunt 3 - 8 On Hit Deal 3 Stagger damage
2 Rend QuietKid_HammerAtk Blunt Blunt Blunt Cost is raised by 1 after losing a clash against a page with a lower Cost
Blunt 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 4 - 7 On Clash Win Destroy opponent's next die
Blunt 3 - 8 On Hit Deal 3 Stagger damage

Special Combat Dialogue [Expand All]

Basic Information

[Additional Data]