Stage: Warm-hearted Woodsman

207002
Icon Name Warm-hearted Woodsman Chapter None

Basic Information

Special Combat Dialogue [Expand All]

      • This is… how it feels to have a thumping heart…
      • The louder the heart echoes… the faster I move…
      • The kinder the owner of the heart was… the warmer my insides become…
      • The heart is a peculiar thing… I can laugh now…
      • I cut more and more trees… But this forest… is still dense…
      • I crammed all I could find into this canister… yet it is… still cold…
      • I want to be warm… I need something stronger…
      • My chest will not stop pounding… This is the heart I wanted.
      • The heart made of lead… was stiff and cold.
      • I do not want to feel this empty and lonely feeling anymore…
      • I clutched my empty chest and grieved…
      • That woman… said machines are built to serve humans… so a heart is not needed…
      • I require an object… to fill this empty void…
      • I guess this is as far as I can go…
      • Really makes you wonder what brought this hunk of steel to life.
      • The fellow’s chest is still hollow, I see~
      • Like with most Abnormalities… the last moment is always a sad sight.
      • …Yeah. I guess it still craves a warm heart to fill that void, right?
      • Gotta say, it doesn’t feel all that good to take away its… precious thing.
      • Hey, by the way… I remember you being a pretty warm-hearted person.
      • I dunno about you guys, but I don’t really feel sympathy for that thing…
      • Seonbae… Don’t make grim jokes like that and just focus on the fight, please…

Tree

50 40 1–6 Normal Normal Normal Normal Normal Normal
Id207002
Name (EN)Warm-hearted Woodsman
Name (KR)따뜻한 마음의 나무꾼
Name (JP)暖かい心の木こり
LOR: /StageInfo_creature.xml, lines 583 ~ 596:

...
<Stage id="207002">
<Name>나무꾼</Name>
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<FormationType>AscendingOrder</FormationType>
<Unit>9070201</Unit>
<Unit>9070202</Unit>
<Unit>9070202</Unit>
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</Wave>
<MapInfo>Lumberjack</MapInfo>
<StageType>Creature</StageType>
</Stage>
...
LOR: /EnemyUnitInfo_creature.xml, lines 595 ~ 602:

...
<Enemy ID="9070201">
<NameID>9070201</NameID>
<MinHeight>300</MinHeight>
<MaxHeight>300</MaxHeight>
<Gender>Creature</Gender>
<BookId>9070201</BookId>
<DeckId>9070201</DeckId>
</Enemy>
...

LOR: /card/Deck_creature.xml, lines 323 ~ 333:

...
<Deck ID="9070201">
<Card>902102</Card>
<Card>902102</Card>
<Card>902102</Card>
<Card>902103</Card>
<Card>902103</Card>
<Card>902104</Card>
<Card>902104</Card>
<Card>902105</Card>
<Card>902105</Card>
</Deck>
...
LOR: /EnemyUnitInfo_creature.xml, lines 605 ~ 612:

...
<Enemy ID="9070202">
<NameID>9070202</NameID>
<MinHeight>240</MinHeight>
<MaxHeight>240</MaxHeight>
<Gender>Creature</Gender>
<BookId>9070202</BookId>
<DeckId>9070202</DeckId>
</Enemy>
...

LOR: /card/Deck_creature.xml, lines 335 ~ 341:

...
<Deck ID="9070202">
<Card>902107</Card>
<Card>902107</Card>
<Card>902107</Card>
<Card>902107</Card>
<Card>902107</Card>
</Deck>
...