Stray Dogs
Gyeong-mi





![]() |
5 - 10 | |
![]() |
5 - 10 | |
![]() |
5 - 10 |




![]() |
5 - 10 | |
![]() |
5 - 10 | |
![]() |
5 - 10 |




![]() |
5 - 10 | |
![]() |
5 - 10 | |
![]() |
5 - 10 |




![]() |
5 - 10 | |
![]() |
5 - 10 | |
![]() |
5 - 10 |





![]() |
3 - 6 | On Hit Restore 1 Light |
![]() |
2 - 8 | |
![]() |
3 - 5 | |
![]() |
3 - 6 |





![]() |
3 - 6 | On Hit Restore 1 Light |
![]() |
2 - 8 | |
![]() |
3 - 5 | |
![]() |
3 - 6 |





![]() |
3 - 6 | On Hit Restore 1 Light |
![]() |
2 - 8 | |
![]() |
3 - 5 | |
![]() |
3 - 6 |





![]() |
3 - 6 | On Hit Restore 1 Light |
![]() |
2 - 8 | |
![]() |
3 - 5 | |
![]() |
3 - 6 |
Unit has combat dialogue. [View]
Stray Dog



![]() |
2 - 6 | On Hit Restore 1 Light |


![]() |
2 - 6 | On Hit Restore 1 Light |




![]() |
3 - 6 | |
![]() |
1 - 6 | |
![]() |
3 - 4 |




![]() |
3 - 6 | |
![]() |
1 - 6 | |
![]() |
3 - 4 |




![]() |
1 - 8 | |
![]() |
2 - 3 | |
![]() |
1 - 4 |



![]() |
1 - 6 | On Hit Recover 2 HP |
![]() |
2 - 3 |



![]() |
3 - 6 | On Hit Inflict 2 Bleed next Scene |
![]() |
3 - 5 |



![]() |
3 - 6 | On Hit Inflict 2 Bleed next Scene |
![]() |
3 - 5 |
Unit has combat dialogue. [View]
Dino




![]() |
4 - 6 | On Hit Inflict 1 Paralysis next Scene |
![]() |
3 - 5 | On Hit Inflict 1 Paralysis next Scene |



![]() |
4 - 6 | On Hit Inflict 1 Paralysis next Scene |
![]() |
3 - 5 | On Hit Inflict 1 Paralysis next Scene |



![]() |
2 - 4 | |
![]() |
2 - 6 |




![]() |
3 - 6 | |
![]() |
1 - 6 | |
![]() |
3 - 4 |



![]() |
3 - 6 | On Hit Inflict 2 Bleed next Scene |
![]() |
3 - 5 |



![]() |
3 - 6 | On Hit Inflict 2 Bleed next Scene |
![]() |
3 - 5 |


![]() |
2 - 6 | On Hit Restore 1 Light |


![]() |
2 - 6 | On Hit Restore 1 Light |
Unit has combat dialogue. [View]
Zulu



![]() |
4 - 12 |


![]() |
4 - 12 |


![]() |
1 - 15 |


![]() |
1 - 15 |




![]() |
3 - 6 | |
![]() |
1 - 6 | |
![]() |
3 - 4 |



![]() |
3 - 6 | On Hit Inflict 2 Bleed next Scene |
![]() |
3 - 5 |


![]() |
2 - 6 | On Hit Restore 1 Light |


![]() |
2 - 6 | On Hit Restore 1 Light |
Unit has combat dialogue. [View]
Basic Information
- Can use 2 floors
- Can deploy 3 units per floor
- Opening Story Episode: 3_3_1
- Ending Story Episode: 3_3_2
- Act Ⅰ uses Formation 4
- Act Ⅱ uses Formation 3