Stage: Lulu of Streetlight

10003
Icon Name Lulu of Streetlight Chapter Urban Myth

Basic Information

Invitation Recipe

210003 Book of Mars

Lulu’s Friend

27 11 1–4 Normal Fatal Weak Normal Fatal Weak
2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2

Drops:

210008 A Backstreets Fixer, Vol. Ⅰ

Unit has combat dialogue. [View]

Lulu’s Friend

27 11 1–4 Normal Fatal Normal Normal Fatal Weak
2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2

Drops:

210008 A Backstreets Fixer, Vol. Ⅰ

Unit has combat dialogue. [View]

Lulu

30 12 2–5 Weak Normal Endured Weak Normal Endured
2 Set Ablaze Street9 Blunt Blunt Guard
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Guard 4 - 4
2 Set Ablaze Street9 Blunt Blunt Guard
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Guard 4 - 4
1 Eat My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 5
Evade 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 4 On Hit Inflict 2 Burn
1 Eat My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 5
Evade 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 4 On Hit Inflict 2 Burn
1 Eat My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 5
Evade 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 4 On Hit Inflict 2 Burn
1 Prepared Mind Street10 Guard Blunt
Guard 1 - 6 On Clash Win Gain 1 Endurance next Scene
Blunt 4 - 5

Drops:

210009 Streetlight Office
210004 Book of Lulu

Unit has combat dialogue. [View]

Id10003
Name (EN)Lulu of Streetlight
Name (KR)가로등 사무소
Name (JP)街灯事務所
LOR: /StageInfo.xml, lines 188 ~ 213:

...
<Stage id="10003">
<Name>가로등 사무소</Name> <!--2차전 -->
<Wave>
<Formation>5</Formation>
<Unit>11005</Unit>
<Unit>11006</Unit>
</Wave>
<Wave>
<Formation>2</Formation>
<Unit>10006</Unit>
<Unit>11005</Unit>
<Unit>11006</Unit>
</Wave>
<FloorNum>3</FloorNum>
<Invitation Combine="BookRecipe">
<Book>210003</Book> <!--마스 -->
</Invitation>
<Chapter>2</Chapter>
<Condition>
<Stage>10002</Stage>
</Condition>
<IsChapterLast>true</IsChapterLast>
<StoryType>StreetlightOffice</StoryType>
<Story Condition="Start">2_3_3</Story>
<Story Condition="End">2_3_4</Story>
</Stage>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 95 ~ 117:

...
<Enemy ID="10006">
<!--루루lv2-->
<NameID>26</NameID>
<MinHeight>153</MinHeight>
<MaxHeight>153</MaxHeight>
<BookId>110006</BookId>
<DeckId>110004</DeckId>
<Exp>18</Exp>
<DropTable Level="0">
<DropItem Prob="1">210009</DropItem>
<DropItem Prob="1">210004</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">210009</DropItem>
<DropItem Prob="2">210004</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="3">210004</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 64 ~ 73:

...
<Deck ID="110006">
<Card>202009</Card>
<Card>202009</Card>
<Card>202010</Card>
<Card>202010</Card>
<Card>202011</Card>
<Card>202011</Card>
<Card>202011</Card>
<Card>202012</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 197 ~ 216:

...
<Enemy ID="11005">
<!--루루친구1 (2명 중 랜덤)-->
<NameID>49</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>111005</BookId>
<BookId>111006</BookId>
<DeckId>111005</DeckId>
<Exp>8</Exp>
<DropTable Level="0">
<DropItem Prob="2">210008</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">210008</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 124 ~ 133:

...
<Deck ID="111005">
<Card>200001</Card>
<Card>200001</Card>
<Card>200002</Card>
<Card>200003</Card>
<Card>200004</Card>
<Card>200004</Card>
<Card>200005</Card>
<Card>200005</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 218 ~ 240:

...
<Enemy ID="11006">
<!--루루친구 V2 (2명 중 랜덤)-->
<NameID>49</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>111007</BookId>
<BookId>111008</BookId>
<DeckId>111006</DeckId>
<Exp>10</Exp>
<DropTable Level="0">
<DropItem Prob="2">210008</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">210008</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="4">210008</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 148 ~ 157:

...
<Deck ID="111007">
<Card>200001</Card>
<Card>200001</Card>
<Card>200002</Card>
<Card>200003</Card>
<Card>200004</Card>
<Card>200004</Card>
<Card>200005</Card>
<Card>200005</Card>
</Deck>
...