Stage: Lulu of Streetlight

10003
Icon Name Lulu of Streetlight Chapter Urban Myth

Basic Information

Invitation Recipe

210003 Book of Mars

Lulu

30 12 2–5 Weak Normal Endured Weak Normal Endured
2 Set Ablaze Street9 Blunt Blunt Guard
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Guard 4 - 4
2 Set Ablaze Street9 Blunt Blunt Guard
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Guard 4 - 4
1 Eat My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 5
Evade 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 4 On Hit Inflict 2 Burn
1 Eat My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 5
Evade 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 4 On Hit Inflict 2 Burn
1 Eat My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 5
Evade 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 4 On Hit Inflict 2 Burn
1 Prepared Mind Street10 Guard Blunt
Guard 1 - 6 On Clash Win Gain 1 Endurance next Scene
Blunt 4 - 5

Drops:

210009 Streetlight Office
210004 Book of Lulu

Unit has combat dialogue. [View]

Lulu’s Friend

27 11 1–4 Normal Fatal Normal Normal Fatal Weak
2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2

Drops:

210008 A Backstreets Fixer, Vol. Ⅰ

Unit has combat dialogue. [View]

Lulu’s Friend

27 11 1–4 Normal Fatal Weak Normal Fatal Weak
2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2

Drops:

210008 A Backstreets Fixer, Vol. Ⅰ

Unit has combat dialogue. [View]

Id10003
Name (EN)Lulu of Streetlight
Name (KR)가로등 사무소
Name (JP)街灯事務所
LOR: /StageInfo.xml, lines 188 ~ 213:

...
<Stage id="10003">
<Name>가로등 사무소</Name> <!--2차전 -->
<Wave>
<Formation>5</Formation>
<Unit>11005</Unit>
<Unit>11006</Unit>
</Wave>
<Wave>
<Formation>2</Formation>
<Unit>10006</Unit>
<Unit>11005</Unit>
<Unit>11006</Unit>
</Wave>
<FloorNum>3</FloorNum>
<Invitation Combine="BookRecipe">
<Book>210003</Book> <!--마스 -->
</Invitation>
<Chapter>2</Chapter>
<Condition>
<Stage>10002</Stage>
</Condition>
<IsChapterLast>true</IsChapterLast>
<StoryType>StreetlightOffice</StoryType>
<Story Condition="Start">2_3_3</Story>
<Story Condition="End">2_3_4</Story>
</Stage>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 95 ~ 117:

...
<Enemy ID="10006">
<!--루루lv2-->
<NameID>26</NameID>
<MinHeight>153</MinHeight>
<MaxHeight>153</MaxHeight>
<BookId>110006</BookId>
<DeckId>110004</DeckId>
<Exp>18</Exp>
<DropTable Level="0">
<DropItem Prob="1">210009</DropItem>
<DropItem Prob="1">210004</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">210009</DropItem>
<DropItem Prob="2">210004</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="3">210004</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 64 ~ 73:

...
<Deck ID="110006">
<Card>202009</Card>
<Card>202009</Card>
<Card>202010</Card>
<Card>202010</Card>
<Card>202011</Card>
<Card>202011</Card>
<Card>202011</Card>
<Card>202012</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 197 ~ 216:

...
<Enemy ID="11005">
<!--루루친구1 (2명 중 랜덤)-->
<NameID>49</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>111005</BookId>
<BookId>111006</BookId>
<DeckId>111005</DeckId>
<Exp>8</Exp>
<DropTable Level="0">
<DropItem Prob="2">210008</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">210008</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 124 ~ 133:

...
<Deck ID="111005">
<Card>200001</Card>
<Card>200001</Card>
<Card>200002</Card>
<Card>200003</Card>
<Card>200004</Card>
<Card>200004</Card>
<Card>200005</Card>
<Card>200005</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 218 ~ 240:

...
<Enemy ID="11006">
<!--루루친구 V2 (2명 중 랜덤)-->
<NameID>49</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>111007</BookId>
<BookId>111008</BookId>
<DeckId>111006</DeckId>
<Exp>10</Exp>
<DropTable Level="0">
<DropItem Prob="2">210008</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">210008</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="4">210008</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 148 ~ 157:

...
<Deck ID="111007">
<Card>200001</Card>
<Card>200001</Card>
<Card>200002</Card>
<Card>200003</Card>
<Card>200004</Card>
<Card>200004</Card>
<Card>200005</Card>
<Card>200005</Card>
</Deck>
...