Stage: Bayard

100019
Icon Name Bayard Chapter Star of the City

Basic Information

  • Can use 1 floor
  • Can deploy 5 units per floor

  • Act uses Formation 41

Invitation Recipe

Any 3 dropbooks with total value of at least 21.0

Bayard’s Office Fixer

99 49 2–6 Normal Normal Endured Normal Normal Normal
0 Wedging Thorn bayyard1 Pierce Pierce On Use Restore 1 Light
Pierce 3 - 6
Pierce 1 - 3 On Hit Inflict 1 Fragile next Scene
0 Wedging Thorn bayyard1 Pierce Pierce On Use Restore 1 Light
Pierce 3 - 6
Pierce 1 - 3 On Hit Inflict 1 Fragile next Scene
0 Wedging Thorn bayyard1 Pierce Pierce On Use Restore 1 Light
Pierce 3 - 6
Pierce 1 - 3 On Hit Inflict 1 Fragile next Scene
2 Knock Back bayyard3 Blunt Guard Pierce
Blunt 4 - 7
Guard 4 - 8
Pierce 4 - 8 On Hit Inflict 2 Fragile next Scene
2 Knock Back bayyard3 Blunt Guard Pierce
Blunt 4 - 7
Guard 4 - 8
Pierce 4 - 8 On Hit Inflict 2 Fragile next Scene

Drops:

256002 Book of a Bayard’s Office Fixer

Unit has combat dialogue. [View]

Bayard

126 63 2–6 Endured Normal Endured Normal Normal Normal
0 Wedging Thorn bayyard1 Pierce Pierce On Use Restore 1 Light
Pierce 3 - 6
Pierce 1 - 3 On Hit Inflict 1 Fragile next Scene
0 Wedging Thorn bayyard1 Pierce Pierce On Use Restore 1 Light
Pierce 3 - 6
Pierce 1 - 3 On Hit Inflict 1 Fragile next Scene
2 Knock Back bayyard3 Blunt Guard Pierce
Blunt 4 - 7
Guard 4 - 8
Pierce 4 - 8 On Hit Inflict 2 Fragile next Scene
2 Great Swing bayyard2 Slash Blunt Evade
Slash 3 - 8
Blunt 4 - 8 On Hit Inflict 1 Paralysis next Scene
Evade 4 - 8

Drops:

256001 Book of Bayard

Unit has combat dialogue. [View]

Id100019
Name (EN)Bayard
Name (KR)베이야드
Name (JP)ベイヤード
LOR: /StageInfo_normal.xml, lines 361 ~ 380:

...
<Stage id="100019">
<Wave>
<Formation>41</Formation>
<AvailableUnit>5</AvailableUnit>
<Unit>56001</Unit>
<Unit>56002</Unit>
<Unit>56002</Unit>
<Unit>56002</Unit>
<Unit>56002</Unit>
</Wave>
<FloorNum>1</FloorNum>
<Invitation Combine="BookValue">
<Value>7</Value>
<Num>3</Num>
</Invitation>
<Chapter>6</Chapter>
<invitationtype>true</invitationtype>
</Stage>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 997 ~ 1007:

...
<Enemy ID="56001">
<NameID>1018</NameID>
<MinHeight>163</MinHeight>
<MaxHeight>163</MaxHeight>
<BookId>156001</BookId>
<DropTable Level="0">
<DropItem Prob="2">256001</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 691 ~ 701:

...
<Deck ID="156001">
<Card>616001</Card>
<Card>616001</Card>
<Card>616002</Card>
<Card>616002</Card>
<Card>616003</Card>
<Card>616004</Card>
<Card>616005</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch6.xml, lines 1010 ~ 1020:

...
<Enemy ID="56002">
<NameID>1019</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>180</MaxHeight>
<BookId>156002</BookId>
<DropTable Level="0">
<DropItem Prob="2">256002</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch6.xml, lines 705 ~ 717:

...
<Deck ID="156002">
<Card>616001</Card>
<Card>616001</Card>
<Card>616001</Card>
<Card>616002</Card>
<Card>616002</Card>
<Card>616003</Card>
<Card>616003</Card>
<Card>616004</Card>
<Card>616004</Card>
</Deck>
...