Seven Association
Seven Association Fixer



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1 - 8 |


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1 - 8 |


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1 - 8 |



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3 - 7 | On Clash Win Add +1 Power to next die |
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4 - 8 |



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3 - 7 | On Clash Win Add +1 Power to next die |
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4 - 8 |



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3 - 7 | On Clash Win Add +1 Power to next die |
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4 - 8 |


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5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |


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5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |


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5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |
Unit has combat dialogue. [View]
Dante



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1 - 8 |


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1 - 8 |


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1 - 8 |



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3 - 7 | On Clash Win Add +1 Power to next die |
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4 - 8 |



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3 - 7 | On Clash Win Add +1 Power to next die |
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4 - 8 |


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5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |


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5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |




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5 - 9 | On Clash Win Boost max roll value of last die by +2 |
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5 - 9 | On Clash Win Boost max roll value of last die by +2 |
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3 - 8 | On Clash Win Inflict 2 Fragile next Scene |




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5 - 9 | On Clash Win Boost max roll value of last die by +2 |
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5 - 9 | On Clash Win Boost max roll value of last die by +2 |
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3 - 8 | On Clash Win Inflict 2 Fragile next Scene |
Unit has combat dialogue. [View]
Basic Information
- Can use 2 floors
- Can deploy 4 units per floor
- Act Ⅰ uses Formation 9
- Act Ⅱ uses Formation 9
Invitation Recipe
Any 1 dropbook with value of at least 5.0 but less than 6.0