Seven Association
Dante
1 - 8 |
1 - 8 |
1 - 8 |
3 - 7 | On Clash Win Add +1 Power to next die | |
4 - 8 |
3 - 7 | On Clash Win Add +1 Power to next die | |
4 - 8 |
5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |
5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |
5 - 9 | On Clash Win Boost max roll value of last die by +2 | |
5 - 9 | On Clash Win Boost max roll value of last die by +2 | |
3 - 8 | On Clash Win Inflict 2 Fragile next Scene |
5 - 9 | On Clash Win Boost max roll value of last die by +2 | |
5 - 9 | On Clash Win Boost max roll value of last die by +2 | |
3 - 8 | On Clash Win Inflict 2 Fragile next Scene |
Unit has combat dialogue. [View]
Seven Association Fixer
1 - 8 |
1 - 8 |
1 - 8 |
3 - 7 | On Clash Win Add +1 Power to next die | |
4 - 8 |
3 - 7 | On Clash Win Add +1 Power to next die | |
4 - 8 |
3 - 7 | On Clash Win Add +1 Power to next die | |
4 - 8 |
5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |
5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |
5 - 13 | On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene |
Unit has combat dialogue. [View]
Basic Information
- Can use 2 floors
- Can deploy 4 units per floor
- Act Ⅰ uses Formation 9
- Act Ⅱ uses Formation 9
Invitation Recipe
Any 1 dropbook with value of at least 5.0 but less than 6.0