Stage: Urban Myth-class Syndicate

100003
Icon Name Urban Myth-class Syndicate Chapter Urban Myth

Basic Information

  • Can use 2 floors
  • Can deploy 3 units per floor

  • Act uses Formation 3

Invitation Recipe

Any 3 dropbooks with total value of at least 4.5 but less than 7.5

Backstreets Butcher

27 13 1–4 Normal Fatal Weak Normal Fatal Weak
1 Cruelty Pierr3 Blunt Guard
Blunt 2 - 6 On Hit Recover HP equal to stacks of Bleed on target
Guard 2 - 3
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene

Drops:

210006 Dark Alleys of the Backstreets, Vol. Ⅰ
210005 A Guide to District 23

Unit has combat dialogue. [View]

Backstreets Butcher

27 13 1–4 Normal Weak Fatal Normal Weak Fatal
1 Cruelty Pierr3 Blunt Guard
Blunt 2 - 6 On Hit Recover HP equal to stacks of Bleed on target
Guard 2 - 3
1 Cruelty Pierr3 Blunt Guard
Blunt 2 - 6 On Hit Recover HP equal to stacks of Bleed on target
Guard 2 - 3
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene

Drops:

210006 Dark Alleys of the Backstreets, Vol. Ⅰ
210005 A Guide to District 23

Unit has combat dialogue. [View]

Hook Fixer

27 15 1–4 Fatal Weak Normal Fatal Weak Normal
3 Rampage Hook5 Blunt Pierce Slash
Blunt 2 - 4 On Hit Inflict 1 Bleed next Scene
Pierce 3 - 5 On Hit Inflict 1 Bleed next Scene
Slash 3 - 5
3 Rampage Hook5 Blunt Pierce Slash
Blunt 2 - 4 On Hit Inflict 1 Bleed next Scene
Pierce 3 - 5 On Hit Inflict 1 Bleed next Scene
Slash 3 - 5
0 Track Hook3 Slash On Use Recover 1 HP
Slash 1 - 4
0 Track Hook3 Slash On Use Recover 1 HP
Slash 1 - 4
2 Mutilate Hook4 Slash Slash
Slash 1 - 6 On Hit Recover 1 HP
Slash 2 - 6 On Hit Recover 1 HP
2 Mutilate Hook4 Slash Slash
Slash 1 - 6 On Hit Recover 1 HP
Slash 2 - 6 On Hit Recover 1 HP
2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2

Drops:

210006 Dark Alleys of the Backstreets, Vol. Ⅰ
200016 Hook Office, Vol. Ⅱ

Unit has combat dialogue. [View]

Id100003
Name (EN)Urban Myth-class Syndicate
Name (KR)도시 괴담급 조직
Name (JP)都市怪談級の組織
LOR: /StageInfo_normal.xml, lines 34 ~ 47:

...
<Stage id="100003">
<Wave>
<Formation>3</Formation>
<Unit>11002</Unit>
<Unit>11003</Unit>
<Unit>11004</Unit>
</Wave>
<FloorNum>2</FloorNum>
<Invitation Combine="BookValue">
<Value>1.5</Value>
<Num>3</Num>
</Invitation>
<Chapter>2</Chapter>
</Stage>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 138 ~ 153:

...
<Enemy ID="11002">
<!--갈고리 사무소2 챕터2-->
<NameID>53</NameID>
<MinHeight>150</MinHeight>
<MaxHeight>200</MaxHeight>
<BookId>111002</BookId>
<DeckId>111002</DeckId>
<Exp>9</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">200016</DropItem>
<DropItem Prob="1.5">210006</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 88 ~ 97:

...
<Deck ID="111002">
<Card>104004</Card>
<Card>104004</Card>
<Card>104005</Card>
<Card>104005</Card>
<Card>104006</Card>
<Card>104006</Card>
<Card>200003</Card>
<Card>200004</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 155 ~ 174:

...
<Enemy ID="11003">
<!--뒷골목 도축업자1-->
<NameID>52</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>200</MaxHeight>
<BookId>111003</BookId>
<DeckId>111003</DeckId>
<Exp>9</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">210006</DropItem>
<DropItem Prob="1.5">210005</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">210006</DropItem>
<DropItem Prob="2">210005</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 100 ~ 109:

...
<Deck ID="111003">
<Card>201005</Card>
<Card>201005</Card>
<Card>201006</Card>
<Card>201006</Card>
<Card>201007</Card>
<Card>201007</Card>
<Card>200001</Card>
<Card>200002</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 176 ~ 195:

...
<Enemy ID="11004">
<!--뒷골목 도축업자2-->
<NameID>52</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>200</MaxHeight>
<BookId>111004</BookId>
<DeckId>111004</DeckId>
<Exp>9</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">210006</DropItem>
<DropItem Prob="1.5">210005</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">210006</DropItem>
<DropItem Prob="2">210005</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 112 ~ 121:

...
<Deck ID="111004">
<Card>201005</Card>
<Card>201005</Card>
<Card>201006</Card>
<Card>201007</Card>
<Card>201007</Card>
<Card>200004</Card>
<Card>200005</Card>
<Card>200002</Card>
</Deck>
...