4 The Black Silence Draw 2 additional pages at the start of the Act. All dice on every third Combat Page used gain +2 Power.
6 Gebura’s Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
3 Singular Strike When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash.
4 High-level Acrobatics When using a page whose original Cost is 3 or higher, all dice on that page gain +1 Power
5 Myo’s Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
4 얀샋ㄷ요무 If the character has more (Red) Breakdown Abnormality pages than (Blue) Awakening pages, all dice gain +1 Power. If Breakdown pages outnumber Awakening pages by 2 or more, increase the damage and Stagger damage of Offensive dice by +1 in addition.
4 Threefold Tenacity Every third Offensive die gains +1 Power. Starting with the fourth Scene, all Offensive dice gain +1 Power instead.
4 Locked Potential After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1.
4 Resonance When using a Melee Combat Page, if the difference between this character's Speed and the target's Vibration is 1 or less, all dice on the page gain +2 Power. At the start of the Act, draw 2 pages.
4 Masterful Smoker When using a Combat Page with an effect involving 'Smoke', all dice on the page gain +1 Power.
5 Prep Up the Main Dish When using a Melee Combat Page, if target has Bleed, Offensive dice on the page gain +1~2 Power.
4 Splendid Performance When using a Combat Page with 3 or more different types of non-Counter dice, all dice on the page gain +1 Power and deal +1 damage.