2 Reaction Force If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene
1 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 75% less HP
3 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP
7 The Commander If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies.
4 Survivor Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
3 Charged Shield At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene.
4 Rhino Procedure For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
2 Madness At the start of the Scene, gain one of the following effects: - 2 Strength - 2 Haste - 2 Endurance - 5 Fragile
7 Hana for All When gaining Strength, Endurance, Protection, or Stagger Protection through Combat Pages: give the same status effect to a random other ally as well.
4 Puppet Strings At the start of the Act, add a special Combat Page that can give 'Puppeteer’s Strings' to another ally to hand. The character with 'Puppeteer’s Strings' gains 1 Strength or Endurance at the start of each Scene, and their HP won't go below 1. If the HP of the character with 'Puppeteer’s Strings' reaches 1 or if the character with this passive ability is no longer present, 'Puppeteer’s Strings' is lost at the end of the Scene.