DescriptionAt the start of the Act, add a special Combat Page that can give 'Puppeteer’s Strings' to another ally to hand.
The character with 'Puppeteer’s Strings' gains 1 Strength or Endurance at the start of each Scene, and their HP won't go below 1.
If the HP of the character with 'Puppeteer’s Strings' reaches 1 or if the character with this passive ability is no longer present, 'Puppeteer’s Strings' is lost at the end of the Scene.