Weapon: Sound of a Star

200058
Equipment Type
Weapon
Name
Sound of a Star
Grade
ALEPH
Preview
weapon/BlueStar
Abnormality
ALEPH · Blue Star
Damage sets:
White: 8 – 12
White: 9 – 11
White: 11 – 16
Attack Speed
Fast · 1.5
Range
Very Long · 25
Weapon Type
SPECIAL
Description

Attack power adjusts in accordance with the employee's current SP status


The star shines brighter as our despair gathers.

The weapon's small, evocative sphere fires a warm ray.

In the light, everything is equal.

Requirements
Level: Prudence: Temperance:
Observation Level 4 Unlock Cost 222 Acquisition Probability N/A Maximum quantity 1 + 1
Id200058
Name KeyBlueStar_weapon_name
Name (EN)Sound of a Star
Name (KR)별의 소리
Name (JP)星の音
Name (RU)Звук звезды
SpriteBlueStar
Special AnimBlueStarWeapon
Splash TypePENETRATION
Splash RangeNone
Splash IFFTrue
LC: /equipment/Equipment.xml, lines 3738 ~ 3846:

...
<equipment id="200058" type="weapon">
<name>BlueStar_weapon_name</name>
<no>BlueStar_weapon_no</no>
<desc>BlueStar_weapon_desc</desc>
<specialDesc>BlueStar_weapon_specialDesc</specialDesc>
<weaponClassType>special</weaponClassType>
<specialWeaponAnim>BlueStarWeapon</specialWeaponAnim>
<sprite>BlueStar</sprite>
<require type="level">5</require>
<require type="W">5</require>
<require type="B">5</require>
<animation>Attack3</animation>
<animation>Attack2</animation>
<animation>Attack1</animation>
<damage type="W" min="8" max="12">
<soundInfo type="damage">Weapons/blueStar</soundInfo>
<!--<effectInfo type="damage">
<src>ShockwaveEffect</src>
<pos>
<x>0</x>
<y>1</y>
</pos>
<rot>0</rot>
<lifetime>0.48</lifetime>
<unscaled>false</unscaled>
<attach>victim</attach>
</effectInfo>-->
<effectInfo type="damage">
<src>BlueStarWeaponEffect</src>
<pos>
<x>0</x>
<y>1</y>
</pos>
<rot>0</rot>
<lifetime>0.48</lifetime>
<unscaled>false</unscaled>
<attach>victim</attach>
</effectInfo>
</damage>
<damage type="W" min="9" max="11">
<soundInfo type="damage">Weapons/blueStar</soundInfo>
<!--<effectInfo type="damage">
<src>ShockwaveEffect</src>
<pos>
<x>0</x>
<y>1</y>
</pos>
<rot>0</rot>
<lifetime>0.48</lifetime>
<unscaled>false</unscaled>
<attach>victim</attach>
</effectInfo>-->
<effectInfo type="damage">
<src>BlueStarWeaponEffect</src>
<pos>
<x>0</x>
<y>1</y>
</pos>
<rot>0</rot>
<lifetime>0.48</lifetime>
<unscaled>false</unscaled>
<attach>victim</attach>
</effectInfo>
</damage>
<damage type="W" min="11" max="16">
<soundInfo type="damage">Weapons/blueStar</soundInfo>
<!--<effectInfo type="damage">
<src>ShockwaveEffect</src>
<pos>
<x>0</x>
<y>1</y>
</pos>
<rot>0</rot>
<lifetime>0.48</lifetime>
<unscaled>false</unscaled>
<attach>victim</attach>
</effectInfo>-->
<effectInfo type="damage">
<src>BlueStarWeaponEffect</src>
<pos>
<x>0</x>
<y>1</y>
</pos>
<rot>0</rot>
<lifetime>0.48</lifetime>
<unscaled>false</unscaled>
<attach>victim</attach>
</effectInfo>
</damage>
<range>25</range>
<splash type="penetration"/>
<script>BlueStarWeapon</script>
<maxNum>1</maxNum>
<attackSpeed>1.5</attackSpeed>
<grade>5</grade>
</equipment>
...