Weapon: Twilight

200038
Equipment Type
Weapon
Name
Twilight
Grade
ALEPH
Preview
weapon/BossBird
Abnormality
Damage sets:
Red: 12 – 18
White: 12 – 18
Black: 12 – 18
Pale: 12 – 18
Red: 40 – 60
White: 40 – 60
Black: 40 – 60
Pale: 40 – 60
Red: 20 – 30
White: 20 – 30
Black: 20 – 30
Pale: 20 – 30
Attack Speed
Normal · 2
Range
Medium · 6
Weapon Type
SPECIAL
Description

Only equippable if the employee has Fortitude, Prudence, Temperance, and Justice above 110

Inflicts all four types of damage (R, W, B, and P) with special attack pattern at regular intervals

If an employee wears this equipment, Apocalypse Bird will be unable to appear


Just like how the ever-watching eyes, the scale that could measure any and all sin, and the beak that could swallow everything protected the peace of the Black Forest...

The wielder of this armament may also bring peace as they did.

Requirements
Fortitude: EX Prudence: EX Temperance: EX Justice: EX
Observation Level 1 Unlock Cost 999 Acquisition Probability N/A Maximum quantity 1 + 0
Id200038
Name KeyBossBird_weapon_name
Name (EN)Twilight
Name (KR)황혼
Name (JP)黄昏
Name (RU)Сумерки
SpriteBossBird
Special AnimBossBirdWeapon
Splash TypeNone
Splash RangeNone
Splash IFFNone
LC: /equipment/Equipment.xml, lines 3991 ~ 4044:

...
<equipment id="200038" type="weapon">
<name>BossBird_weapon_name</name>
<no>BossBird_weapon_no</no>
<desc>BossBird_weapon_desc</desc>
<specialDesc>BossBird_weapon_specialDesc</specialDesc>
<weaponClassType>special</weaponClassType>
<specialWeaponAnim>BossBirdWeapon</specialWeaponAnim>
<sprite>BossBird</sprite>
<animation>Attack1</animation>
<animation>Attack2</animation>
<require type="R">6</require>
<require type="W">6</require>
<require type="B">6</require>
<require type="P">6</require>
<damage type="R" min="12" max="18">
<soundInfo type="damage">Weapons/judgement1</soundInfo>
</damage>
<damage type="W" min="12" max="18">
</damage>
<damage type="B" min="12" max="18">
</damage>
<damage type="P" min="12" max="18">
</damage>
<damage type="R" min="40" max="60">
<soundInfo type="damage">Weapons/judgement2_1</soundInfo>
</damage>
<damage type="W" min="40" max="60">
<soundInfo type="damage">Weapons/judgement2_2</soundInfo>
</damage>
<damage type="B" min="40" max="60">
<soundInfo type="damage">Weapons/judgement2_3</soundInfo>
</damage>
<damage type="P" min="40" max="60">
<soundInfo type="damage">Weapons/judgement2_4</soundInfo>
</damage>
<damage type="R" min="20" max="30">
</damage>
<damage type="W" min="20" max="30">
</damage>
<damage type="B" min="20" max="30">
</damage>
<damage type="P" min="20" max="30">
</damage>
<range>6</range>
<script>BossBirdWeapon</script>
<maxNum>1</maxNum>
<attackSpeed>2</attackSpeed>
<grade>5</grade>
</equipment>
...