Weapon: Paradise Lost

200015
Equipment Type
Weapon
Name
Paradise Lost
Grade
ALEPH
Preview
weapon/DeathAngel
Abnormality
ALEPH · WhiteNight
Damage sets:
Pale: 22 – 28
Pale: 50 – 60
Attack Speed
Fast · 1.83
Range
Very Long · 80
Weapon Type
SPECIAL
Description

Wielder cannot recover HP or SP from department regeneration

Decreases the target’s Movement Speed and recovers the wielder’s HP and SP on a normal attack (The amount of damage and healing depends on the number of targets)

Creates a shield that blocks every type of damage when performing a special attack (However, special attacks are only activated when the corresponding Abnormality is in the facility)


Behold: you stood at the door and knocked, and it was opened to you.

I come from the end, and I am here to stay for but a moment.

At the same time, I am the one who kindled the light to face the world.

My loved ones, who now eagerly desire the greater gifts; I will show you the most excellent way.

Requirements
Fortitude: Prudence: Temperance: Justice:
Observation Level N/A Unlock Cost N/A Acquisition Probability N/A Maximum quantity 1 + 0
Id200015
Name KeyDeathAngel_weapon_name
Name (EN)Paradise Lost
Name (KR)실낙원
Name (JP)失楽園
Name (RU)Потерянный рай
No BindingTrue
SpriteDeathAngel
Special AnimDeathAngelWeapon
Splash TypePENETRATION
Splash RangeNone
Splash IFFTrue
LC: /equipment/Equipment.xml, lines 4251 ~ 4299:

...
<equipment id="200015" type="weapon">
<name>DeathAngel_weapon_name</name>
<no>DeathAngel_weapon_no</no>
<desc>DeathAngel_weapon_desc</desc>
<specialDesc>DeathAngel_weapon_specialDesc</specialDesc>
<weaponClassType>special</weaponClassType>
<specialWeaponAnim>DeathAngelWeapon</specialWeaponAnim>
<sprite>DeathAngel</sprite>
<animation>Attack1</animation>
<animation>Attack2</animation>
<require type="R">5</require>
<require type="W">5</require>
<require type="B">5</require>
<require type="P">5</require>
<!--첫번째 패턴 데미지 (UI 표시용, 실적용 안 됨)-->
<damage type="P" min="22" max="28">
<soundInfo type="damage">Weapons/DeathAngel1</soundInfo>
</damage>
<!--두번째 패턴 데미지-->
<damage type="P" min="50" max="60">
<soundInfo type="damage">Weapons/DeathAngel2</soundInfo>
<effectInfo type="damage">
<src>DeathAngelWeaponSpecial</src>
<pos>
<x>8</x>
<y>1.088</y>
</pos>
<rot>0</rot>
<lifetime>2</lifetime>
<unscaled>false</unscaled>
</effectInfo>
</damage>
<!--첫번째 패턴 데미지, 두번째 패턴 사거리 등 각종 수치는 DeathAngelWeapon.cs에 있음-->
<range>80</range>
<script>DeathAngelWeapon</script>
<maxNum>1</maxNum>
<splash type="penetration" />
<attackSpeed>1.83</attackSpeed>
<grade>5</grade>
</equipment>
...