Weapon: Harmony

200006
Equipment Type
Weapon
Name
Harmony
Grade
HE
Preview
weapon/cannon/Cannon_Set_01_1
Abnormality
Damage
White: 30 – 50
Attack Speed
Very Slow · 5
Range
Long · 15
Weapon Type
CANNON
Description

Increase weapon damage by 30% by consuming 10% of the wielder’s current HP when the wielder has more than 10% of their Max. HP


It may look like a deteriorating machine at first glance, but the music it makes captures its audience more than any other instrument could.

The wielder must dedicate himself in return.

After all, art is a devil's gift, born from despair and suffering.

Never stop performing until the body crumbles to dust.

Requirements
Level: Fortitude:
Observation Level 4 Unlock Cost 40 Acquisition Probability N/A Maximum quantity 2 + 1
Id200006
Name KeySingingMachine_weapon_name
Name (EN)Harmony
Name (KR)하모니
Name (JP)ハーモニー
Name (RU)Гармония
SpriteCannon_Set_01_1
Special AnimNone
Splash TypeNone
Splash RangeNone
Splash IFFNone
LC: /equipment/Equipment.xml, lines 3848 ~ 3895:

...
<equipment id="200006" type="weapon">
<name>SingingMachine_weapon_name</name>
<no>SingingMachine_weapon_no</no>
<desc>SingingMachine_weapon_desc</desc>
<specialDesc>SingingMachine_weapon_specialDesc</specialDesc>
<weaponClassType>cannon</weaponClassType>
<sprite>Cannon_Set_01_1</sprite>
<animation>Attack1</animation>
<require type="R">2</require>
<require type="level">2</require>
<damage type="W" min="30" max="50">
<soundInfo type="damage">Weapons/cannon</soundInfo>
<effectInfo type="damage">
<src>SingingMachineWeaponVictim</src>
<pos>
<x>0</x>
<y>1</y>
</pos>
<rot>0</rot>
<lifetime>2</lifetime>
<unscaled>false</unscaled>
<attach>victim</attach>
</effectInfo>
<effectInfo type="damage">
<src>SingingMachineWeaponAttacker</src>
<pos>
<x>1.544</x>
<y>1.088</y>
</pos>
<rot>0</rot>
<lifetime>2</lifetime>
<unscaled>false</unscaled>
</effectInfo>
</damage>
<range>15</range>
<script>SingingMachineWeapon</script>
<maxNum>2</maxNum>
<attackSpeed>5</attackSpeed>
<grade>3</grade>
</equipment>
...