Creature: Today’s Shy Look
100052
Code
O-01-92
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Name
Today’s Shy Look
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Risk Level
TETH
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Portrait
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Opening text
It's a good day! Are you still shy today?
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Creature Type
Abnormality
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Max Qliphoth Counter
-
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HP
?
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Escape Information
Non-escaping Entity
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Work Damage
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Work Cooldown
15
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Work Probabilities
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Work Outcome Ranges
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E.G.O. Weapon
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E.G.O. Armor
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E.G.O. Gift
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Story Records
It's a good day! Are you still shy today? One sunny day, when they were sincerely drying the laundry in the yard, sadness struck suddenly. “In our city, sacrifices for corporates must be highly praised. Honor for their deaths. No reason for you to cry either. Rather, you should be glad.” “What's with that look on your face? That kind of facial expression isn't recommended in our city.” “Goodness, why are you making such a face? You're making others feel gloomy too. Please be more considerate, you don't live in this world alone after all.” “You are very poor at expressing your emotions. You must be quite shy.” “Hey, try to look more pleased, that way those living in the Outskirts will be more envious of us.” “Put a bigger smile on your face! It's not that hard.” “Next time, try to express yourself more clearly, it's very important to express oneself in this society.” One sunny day, just like that day they sincerely dried the laundry, they dried their own skin. Everyone was finally satisfied when they showed a bright smile. If they met people who asked what was wrong, they would respond: “I'm just shy, that's all. Just shy...” If one tries to look at the face behind the skin, the result will not be pretty. The space behind their skin is the only personal space they have left. Leaving it uninvaded is the last bit of generosity the City can offer. |
Management Tips
This Abnormality changes their facial expression at certain intervals. However, when faced with another person, their changes halt. From smiles to anger, they have 5 levels of facial expression dubbed Faces 1, 2, 3, 4, and 5. No special circumstances came from Face 3. Face 2 showed an increased success rate and the employee healed SP when work was successfully completed. Face 4 showed 150% damage dealt during work, and the success rate declined. Face 5 showed 200% damage dealt during work, and the success rate drastically declined. Face 1 showed 50% damage dealt during work, and the success rate increased. In addition, each time work was successful, the employee’s HP and SP recovered. |
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Narration [Expand All]
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Additional Information
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Unlock Requirements
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