Keypage: A Yun’s Office Fixer, Page 1

201001
Name A Yun’s Office Fixer, Page 1
Rarity Paperback (Common)
Chapter Canard
Type Player Collectable Yes
Range Melee Base Light 3 / 3 Base Speed Dice 1
Specs 43 22 1–4 Fatal Normal Weak Fatal Normal Weak
Passive abilities
Can be dropped from
200002 Book of a Grade 9 Fixer
200003 Book of a Novice Fixer
200005 Book of Yun’s Office
200006 Book of Eri
200007 Book of Yun
210007 A Backstreets Fixer, Vol. Ⅱ
Sister Pages
Guest 101001 A Yun’s Office Fixer, Page 1
Guest 221002 #YunUnit1
Guest 221003 #YunUnit1
Guest 221004 #YunUnit1
Description

The society of Fixers is built entirely up on meritocracy. The greater you are, the higher you can climb. On the other hand, if you don’t have the capability, you should be thankful for any org that accepts you and stay low. Thing is, ‘capability’ can mean many things. For some, it could be physical strength, and others might have superior intellect. It seems kinda unfair to me that they make arbitrary evaluations of a concept that can be taken in so many different ways. Not that I think I have some hidden talent that deserves a better grade or anything, though. I do feel a bit upset, but I think I’m at the right place. The jobs I usually do are looking for lost cats at night… You can tell how low my spot is, yeah?

I’m not a huge fan of the jobs I’m doing right now, of course. I mean, sure, I wouldn’t say no to some flashier requests. I just accepted to carry on with my life.

Id201001
Name (EN)A Yun’s Office Fixer, Page 1
Name (KR)윤 사무소 해결사의 책장1
Name (JP)ユン事務所のフィクサーのページ1
Episode3
Max In Inventory5
Internal Name윤 해결사1
SkinYunUnit1
Options[]
Passives[201001]
LOR: /EquipPage_ch1.xml, lines 264 ~ 285:

...
<Book ID="201001">
<Name>윤 해결사1</Name>
<TextId>201001</TextId>
<EquipEffect>
<HP>43</HP>
<Break>22</Break>
<SpeedMin>1</SpeedMin>
<Speed>4</Speed>
<SResist>Weak</SResist>
<PResist>Normal</PResist>
<HResist>Vulnerable</HResist>
<SBResist>Weak</SBResist>
<PBResist>Normal</PBResist>
<HBResist>Vulnerable</HBResist>
<Passive Level="10">201001</Passive>
</EquipEffect>
<BookIcon>YunsOffice</BookIcon>
<Rarity>Common</Rarity>
<Chapter>1</Chapter>
<Episode>3</Episode>
<CharacterSkin>YunUnit1</CharacterSkin>
</Book>
...