Story: Daily RecordingsDay 47, No Hod

LC::47_noH
Daily RecordingsDay 47, No Hod SYSTEM: Play BGM: 'endStory/Dungeon_-_Psych_Ward' SYSTEM: Hide DIALOGUE WINDOW SYSTEM: Set BACKGROUND: 'ketherBK1', effect: 'none' SYSTEM: add_filter ( effect: 'fade', filter: 'distortion_heat' ) SYSTEM: add_filter ( effect: 'fade', filter: 'broken_screen' ) SYSTEM: add_filter ( effect: 'fade', filter: 'tv_broken_glass' ) SYSTEM: wait ( time: '2' ) SYSTEM: Set BACKGROUND: 'ketherBK2', effect: 'fade' SYSTEM: wait ( time: '3' ) SYSTEM: remove_filter ( filter: 'broken_screen' ) SYSTEM: remove_filter ( filter: 'tv_broken_glass' ) SYSTEM: wait ( time: '1' ) SYSTEM: remove_filter ( filter: 'distortion_heat' ) SYSTEM: Show DIALOGUE WINDOW ( type: 'default' ) SYSTEM: SHOW character: ??? (id: 'abelNo') at 'center' SYSTEM: set_anim ( anim: '2_Angry', character: 'abelNo' ) ??? (Id: 'abelNo') So you have decided to move forward, I see. ??? (Id: 'abelNo') Your body and mind are still incomplete, and yet you limp forward. I must wonder where that confidence of yours comes from. ??? (Id: 'abelNo') Anyway, you must have some questions, no? ??? (Id: 'abelNo') One such question may be: “Who is this old man, he with such a familiar voice and face?” ??? (Id: 'abelNo') You cannot face yourself. ??? (Id: 'abelNo') Think of me as a mirror of you. ??? (Id: 'abelNo') A shattered mirror, to be precise. Scattered to several shards. ??? (Id: 'abelNo') This old man is one of the pieces of that mirror; the name is Abel. SYSTEM: HIDE character: ??? (id: 'abelNo') SYSTEM: SHOW character: Abel (id: 'abel') at 'center' Abel (Id: 'abel') Filled with rage and obstinacy, waiting to be miserably forgotten, as you can see. Abel (Id: 'abel') I, just like you, decided to proceed. But nothing changed, to my surprise. Abel (Id: 'abel') I had trouble sleeping, and the rare nights in which I could sleep were riddled with nightmares. Abel (Id: 'abel') We were the first humans, or human, to find a way to access the Well of Humanity. SYSTEM: add_filter ( filter: 'distortion_water_drop' ) SYSTEM: Display CG: 'cogitoCG1' Abel (Id: 'abel') It has existed since the beginning of time, but now it lies forgotten and denied. Today, there are only few who can feel it. Abel (Id: 'abel') Just a handful of people, only faintly sensing its presence. Abel (Id: 'abel') But Carmen was completely sure of its existence, and tried to persuade us of it. Abel (Id: 'abel') If its existence were proven, that would mean we would be able to reach the Well. Abel (Id: 'abel') She believed that the cure to the world’s disease was related to this Well. SYSTEM: Display CG: 'cogitoCG2' Abel (Id: 'abel') The research we conducted, taken from where Carmen had left us, was successful. Abel (Id: 'abel') We found a method to siphon from the primordial sea which had every possibility of humanity; past, present, and future. SYSTEM: Display CG: 'cogitoCG3' Abel (Id: 'abel') If everyone had a bucket of their own, they would be able to draw their own water from their individual well. Abel (Id: 'abel') It’s fascinating. Abel (Id: 'abel') We even had arrogant thoughts in secret. Abel (Id: 'abel') We thought we could rekindle the long-forgotten flame, and the water of life. SYSTEM: Hide CG SYSTEM: remove_filter ( filter: 'distortion_water_drop' ) Abel (Id: 'abel') However, the path we walked was not different from that of Prometheus. Abel (Id: 'abel') What have we accomplished, after all of this? Abel (Id: 'abel') We lost much more than we gained, did we not? Abel (Id: 'abel') You haven’t witnessed it… Abel (Id: 'abel') The way our old friend Benjamin met his demise. Abel (Id: 'abel') He was one of the few who could tolerate your ill-temperedness. Abel (Id: 'abel') Yet you did not care to witness his final moments. Abel (Id: 'abel') Fortunately, we have a recording of it, as with every little thing that has happened in this facility. Would you like to give it a listen? SYSTEM: Play SOUND: 'changenoise' SYSTEM: add_filter ( filter: 'tv_distorted' ) B (Id: 'b') The third and final truth… B (Id: 'b') Well, it is something you must learn. B (Id: 'b') ...I understand that the truth hurts. B (Id: 'b') It’s—it’s hard for me as well… B (Id: 'b') It feels like building up a sandcastle for years, only to kick it over once it’s done. B (Id: 'b') Doing something like that is beyond agony, to deny the efforts of the past. B (Id: 'b') But I want to make things right, no matter the cost. B (Id: 'b') The final truth is— SYSTEM: Play SOUND: 'changenoise' Angela (Id: 'angela') “That you are about to begin the repetition of this infinite cycle. With your memories reset, oblivious to everything that has transpired.” Angela (Id: 'angela') “Leave with me before you can no longer undo what you’ve set in motion.” Angela (Id: 'angela') That’s what you wanted to say. Angela (Id: 'angela') I’m sorry that we have to meet again like this. Angela (Id: 'angela') It did not take very long to find out where you were hiding. Angela (Id: 'angela') I thought I should have given you some time to say goodbye, since this will be the last chance you have to say such a thing to the one you look up to. B (Id: 'b') Angela… Angela (Id: 'angela') …… Angela (Id: 'angela') I feel as though I become the tragic damsel in distress of a play whenever you speak my name. Angela (Id: 'angela') It may sound like an excuse, but please know this. Angela (Id: 'angela') I am not doing this out of personal feelings or malice. Angela (Id: 'angela') My every action is set by his first order. Angela (Id: 'angela') The absolute order that dictates us not to deviate from the script. B (Id: 'b') ….Are you really okay with going through with this? B (Id: 'b') I know you well, and not just because I’m one of the people who created you. B (Id: 'b') I know you’re different from other machines. Angela (Id: 'angela') There is another fact I knew from the start. Angela (Id: 'angela') That you’re too valuable to be hiding in such a shabby corner like this. Angela (Id: 'angela') Our conversation is being recorded, and furthermore, I have no obligation whatsoever to answer your questions. Angela (Id: 'angela') Don’t be afraid, Benjamin. Angela (Id: 'angela') Everyone you’ve missed and longed to see again is waiting for you. Angela (Id: 'angela') You shall be with them forever. Angela (Id: 'angela') Because you are the last actor, the one who will lead this play to its finale. SYSTEM: Play SOUND: 'noise5' SYSTEM: remove_filter ( filter: 'tv_distorted' ) Abel (Id: 'abel') ……… Abel (Id: 'abel') Bitter, no? Abel (Id: 'abel') Benjamin hid here quite a long time ago. Abel (Id: 'abel') When the TT2 Protocol activated, a brief moment became an eternity and overwhelmed him. Abel (Id: 'abel') I assume he tried to run away with me, with us. Abel (Id: 'abel') However, as you already know, he failed. Abel (Id: 'abel') Ah, perhaps you feel no guilt for him, for you gave him another life? Abel (Id: 'abel') Think whatever you wish. Find solace in your mind or else you will not endure this place. Abel (Id: 'abel') …….. Abel (Id: 'abel') The brain is one of the vital organs of the human body. Abel (Id: 'abel') Tens of billions of neurons stretch like the branches of trees, and form a great forest. Abel (Id: 'abel') This forest, as long as the original exists, can be replanted. Abel (Id: 'abel') Those who perished were awoken in metal bodies. Abel (Id: 'abel') It was your plan, yet you couldn’t do it alone. Abel (Id: 'abel') However… Abel (Id: 'abel') I have already seen the world ahead of you. The time you have yet to see. Abel (Id: 'abel') Nothing changes. Abel (Id: 'abel') Benjamin, your friends, the employees… their sacrifices were pointless. Abel (Id: 'abel') You’ve seen how they met their end. Abel (Id: 'abel') You realized how innocent, talented souls of young persons were trapped into machines by your hands, haven’t you? Abel (Id: 'abel') We have failed them. The world has forgotten us. Abel (Id: 'abel') Who will pay for their sacrifices? Abel (Id: 'abel') Do you know what we’ve forgotten? SYSTEM: Display CG: 'BlackCG' SYSTEM: wait ( time: '0.7' ) SYSTEM: HIDE character: Abel (id: 'abel') SYSTEM: Hide CG SYSTEM: Set BACKGROUND: 'malkuthBK', effect: 'none' SYSTEM: Play BGM: '1 - Alone' SYSTEM: camera_filter ( filter: 'grayscale' ) SYSTEM: SHOW character: Malkuth (id: 'malkuthRobot') at 'center' Malkuth (Id: 'malkuthRobot') I wasn’t perfect, manager. Malkuth (Id: 'malkuthRobot') I was always biting off more than I could chew. I wasn’t being realistic. Malkuth (Id: 'malkuthRobot') At the same time, this is such a sad place. Malkuth (Id: 'malkuthRobot') So, I refused to think that I couldn’t do something. Malkuth (Id: 'malkuthRobot') But you saw me. Malkuth (Id: 'malkuthRobot') You saw how this obsession and pressure to blindly move forward eventually ate me away. Malkuth (Id: 'malkuthRobot') In the end, what was important was for me to stand with my own two legs. Malkuth (Id: 'malkuthRobot') To be aware of where I am, and where I should go next. Malkuth (Id: 'malkuthRobot') Then it naturally rises up. Malkuth (Id: 'malkuthRobot') The will inside me. SYSTEM: Display CG: 'BlackCG' SYSTEM: wait ( time: '0.7' ) SYSTEM: HIDE character: Malkuth (id: 'malkuthRobot') SYSTEM: Hide CG SYSTEM: camera_filter ( filter: 'none' ) SYSTEM: Set BACKGROUND: 'ketherBK2', effect: 'none' SYSTEM: SHOW character: Abel (id: 'abel') at 'center' SYSTEM: wait ( time: '2' ) The Will to Stand up Straight This option can only be chosen if Malkuth Core Suppression has been completed Abel (Id: 'abel') Even if you stand upright, around you is nothing but despair. Abel (Id: 'abel') You may act noble, but you were sailing through the dead sea inside you. Abel (Id: 'abel') Emotional thoughts only depressed us. It didn’t help us in the slightest. Abel (Id: 'abel') We needed to become more rational, more cold-hearted. Abel (Id: 'abel') The rationality built upon falsehood crumbled me, you, and all of us… SYSTEM: Display CG: 'BlackCG' SYSTEM: wait ( time: '0.7' ) SYSTEM: HIDE character: Abel (id: 'abel') SYSTEM: Hide CG SYSTEM: Set BACKGROUND: 'yesodBK', effect: 'none' SYSTEM: Play BGM: '4 - Through The Mist' SYSTEM: camera_filter ( filter: 'grayscale' ) SYSTEM: SHOW character: Yesod (id: 'yesodRobot') at 'center' Yesod (Id: 'yesodRobot') We have walked too far to tell such melancholic stories. Yesod (Id: 'yesodRobot') We thought relying on emotion wouldn’t help a thing. Yesod (Id: 'yesodRobot') However, it became clear that to accept sadness was just as important. Yesod (Id: 'yesodRobot') The false rationality we held and clung to only made our hearts rot. Yesod (Id: 'yesodRobot') It is hard to accept at first. You’ll feel like you’d crumble in. Yesod (Id: 'yesodRobot') But it’ll get better, I’m sure of it. SYSTEM: Display CG: 'BlackCG' SYSTEM: wait ( time: '0.7' ) SYSTEM: HIDE character: Yesod (id: 'yesodRobot') SYSTEM: Hide CG SYSTEM: camera_filter ( filter: 'none' ) SYSTEM: Set BACKGROUND: 'ketherBK2', effect: 'none' SYSTEM: SHOW character: Abel (id: 'abel') at 'center' SYSTEM: wait ( time: '2' ) The Rationality to Maintain Discretion This option can only be chosen if Yesod Core Suppression has been completed Abel (Id: 'abel') It is too late to settle down our hearts, I’m afraid. Abel (Id: 'abel') Your mind is already empty, and has lost any purpose to move forward. Abel (Id: 'abel') I can hear the murmurs of those I’ve lost in my ears whenever I shut my eyes… Abel (Id: 'abel') They batter me with the question: “Do you really think you will become a better man?” Abel (Id: 'abel') I couldn’t say anything to refute what they were saying. Abel (Id: 'abel') Do you think you’ll be any different? ........ SYSTEM: Play BGM: 'Tenebris Aeterna' Abel (Id: 'abel') One who cannot answer has no right to move forward. Abel (Id: 'abel') I cannot open the door to someone who is not yet ready. Abel (Id: 'abel') You must stop here. Abel (Id: 'abel') Please turn back. Abel (Id: 'abel') It won’t be hard. Your steps will be light as a feather as you leave everything that you’ve shouldered. Abel (Id: 'abel') We shall meet here again, once you are finally prepared. Abel (Id: 'abel') Although, I am not sure if our chance to meet anew will come or not. SYSTEM: Hide DIALOGUE WINDOW SYSTEM: Play SOUND: 'door close2' SYSTEM: Display CG: 'day47_Ending1' SYSTEM: wait ( time: '2.5' ) SYSTEM: Display CG: 'day47_Ending2' SYSTEM: wait ( time: '2.5' ) SYSTEM: Display CG: 'day47_Ending3' SYSTEM: wait ( time: '2.5' ) SYSTEM: Display CG: 'BlackCG' SYSTEM: Play SOUND: 'step' SYSTEM: wait ( time: '2.5' ) SYSTEM: Play SOUND: 'door close' SYSTEM: wait ( time: '2' )