Card: The Courage to Protect

9910016
Cost 5 Name The Courage to Protect Range
Angela_EGO_6 Mass-Summation
Slash 17 - 28 On Hit Recover 5 HP; Gain 1 Strength next Scene; Target receives 1 Strength and 5 Bleed next Scene
5 The Courage to Protect Angela_EGO_6 Slash Mass-Summation
Slash 17 - 28 On Hit Recover 5 HP; Gain 1 Strength next Scene; Target receives 1 Strength and 5 Bleed next Scene
Rarity Objet d'art (Unique)
Chapter None
Availability Obtainable
Keywords
  • Mass Attack: Targets every enemy. A successful hit destroys the target's Combat Page or action dice.
  • Summation: If the attack is > than the sum of dice rolls on target's Combat Page, they take damage, and their page is destroyed.
  • Bleed X: For the Scene, take X damage and subtract 1/3rd of the stack every time an Offensive die rolls. (Rounds up)
  • Strength X: Offensive dice gain +X Power for the Scene.
  • Stagger Resist Recovery
Id9910016
Name (EN)The Courage to Protect
Name (KR)지켜내는 용기
Name (JP)守り抜く勇気
Artwork Angela_EGO_6
Keywords[ego_Keyword, AreaCard_Keyword, AreaDiceAll_Keyword, Bleeding_Keyword, Strength_Keyword, Recover_Keyword]
Options[EgoPersonal]
Script None
Mass Attack AffectionTeam
Skin ChangeEGO_Nosferatu
Skin Change TypeEGO
Skin Height0
Map ChangeNosferatu
EGOTrue
EGO SephirahNone
EGO Max Cooldown9
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Slash 17 28 nosferatuEgoDice geburafinal_nosperatu_monster_area S2 None
LOR: /card/CardInfo_creature_final_keter.xml, lines 957 ~ 973:

...
<Card ID="9910016">
<Name>지켜내는 용기</Name>
<Artwork>Angela_EGO_6</Artwork>
<Rarity>Unique</Rarity>
<Option>EgoPersonal</Option>
<Keyword>ego_Keyword</Keyword>
<Keyword>AreaCard_Keyword</Keyword>
<Spec Range="FarArea" Cost="5" Affection="Team"/>
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="17" Dice="28" Type="Atk" Detail="Slash" Motion="S2" EffectRes="" Script="nosferatuEgoDice" ActionScript="geburafinal_nosperatu_monster_area" Desc=""/>
</BehaviourList>
<SkinChange>EGO_Nosferatu</SkinChange>
<MapChange>Nosferatu</MapChange>
<Priority>0</Priority>
</Card>
...