Card: The Fearlessness to keep on Living

9910014
Cost 6 Name The Fearlessness to keep on Living Range
Angela_EGO_4 Mass-Individual
Blunt 4 - 8 On Hit Target loses 2 Light next Scene
Blunt 4 - 9 On Hit Target's Speed is fixed at 1 next Scene
Blunt 5 - 9 On Hit Inflict 1 Feeble and Disarm this Scene
6 The Fearlessness to keep on Living Angela_EGO_4 Blunt Blunt Blunt Mass-Individual
Blunt 4 - 8 On Hit Target loses 2 Light next Scene
Blunt 4 - 9 On Hit Target's Speed is fixed at 1 next Scene
Blunt 5 - 9 On Hit Inflict 1 Feeble and Disarm this Scene
Rarity Objet d'art (Unique)
Chapter Urban Nightmare
Availability Obtainable
Keywords
  • Mass Attack: Targets every enemy. A successful hit destroys the target's Combat Page or action dice.
  • Individual: If the dice roll is larger than the target's current die, they take damage, and the die is destroyed.
  • Feeble X: Offensive dice lose X Power for the Scene.
  • Disarm X: Defensive dice lose X Power for the Scene.
Id9910014
Name (EN)The Fearlessness to keep on Living
Name (KR)삶을 이어나갈 것이라는 용기
Name (JP)人生を連ねていくという勇気
Artwork Angela_EGO_4
Keywords[ego_Keyword, AreaCard_Keyword, AreaDiceEach_Keyword, Weak_Keyword, Disarm_Keyword]
Options[EgoPersonal]
Script None
Mass Attack AffectionTeam
Skin ChangeEGO_Orchestra
Skin Change TypeEGO
Skin Height0
EGOTrue
EGO SephirahNone
EGO Max Cooldown9
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Blunt 4 8 orchestraEgoDice1 netzachboss_orchestra_movement_1 S None
1 Blunt 4 9 orchestraEgoDice2 netzachboss_orchestra_movement_2 S None
2 Blunt 5 9 orchestraEgoDice3 netzachboss_orchestra_movement_5 S None
LOR: /card/CardInfo_creature_final_keter.xml, lines 919 ~ 937:

...
<Card ID="9910014">
<Name>삶을 이어나갈 것이라는 용기</Name>
<Artwork>Angela_EGO_4</Artwork>
<Rarity>Unique</Rarity>
<Option>EgoPersonal</Option>
<Keyword>ego_Keyword</Keyword>
<Keyword>AreaCard_Keyword</Keyword>
<Spec Range="FarAreaEach" Cost="6" Affection="Team"/>
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="4" Dice="8" Type="Atk" Detail="Hit" Motion="S" EffectRes="" Script="orchestraEgoDice1" ActionScript="netzachboss_orchestra_movement_1" Desc="" />
<Behaviour Min="4" Dice="9" Type="Atk" Detail="Hit" Motion="S" EffectRes="" Script="orchestraEgoDice2" ActionScript="netzachboss_orchestra_movement_2" Desc="" />
<Behaviour Min="5" Dice="9" Type="Atk" Detail="Hit" Motion="S" EffectRes="" Script="orchestraEgoDice3" ActionScript="netzachboss_orchestra_movement_5" Desc="" />
</BehaviourList>
<Chapter>5</Chapter>
<SkinChange>EGO_Orchestra</SkinChange>
<Priority>0</Priority>
</Card>
...