Card: Help Me!

9907221
Cost 0 Name Help Me! Range
LumberJack_Beat Dice on this page gain Power equal to the amount of 'Heart Fragments' on target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
0 Help Me! LumberJack_Beat Guard Counter Guard Counter Guard Counter Guard Counter Dice on this page gain Power equal to the amount of 'Heart Fragments' on target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Rarity Paperback (Common)
Chapter None
Availability Enemy-only
Id9907221
Name (EN)Help Me!
Name (KR)살려줘!
Name (JP)助けて!
Artwork LumberJack_Beat
Keywords[]
Options[]
Script None
Priority1000
Priority ScriptNone
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Guard Counter 3 5 lumberjack_tree_pl None G None
1 Guard Counter 3 5 lumberjack_tree_pl None G None
2 Guard Counter 3 5 lumberjack_tree_pl None G None
3 Guard Counter 3 5 lumberjack_tree_pl None G None
LOR: /card/CardInfo_creature_final_chesed.xml, lines 242 ~ 256:

...
<Card ID="9907221">
<Name>살려줘!</Name>
<Artwork>LumberJack_Beat</Artwork>
<Rarity>Common</Rarity>
<Spec Range="Far" Cost="0" />
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="3" Dice="5" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="lumberjack_tree_pl" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="5" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="lumberjack_tree_pl" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="5" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="lumberjack_tree_pl" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="5" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="lumberjack_tree_pl" ActionScript="" Desc="" />
</BehaviourList>
<Priority>1000</Priority>
</Card>
...