Card: Lumber

9907215
Cost 0 Name Lumber Range
LumberJack_EGO Gain +5 Power if target is a 'Tree'
Slash 6 - 9 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Blunt 6 - 6 On Hit Inflict 4 Fragile and Bleed next Scene; If a 'Tree' is the target, gain 2 Pieces of Mind this Scene
0 Lumber LumberJack_EGO Slash Slash Slash Blunt Gain +5 Power if target is a 'Tree'
Slash 6 - 9 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Blunt 6 - 6 On Hit Inflict 4 Fragile and Bleed next Scene; If a 'Tree' is the target, gain 2 Pieces of Mind this Scene
Rarity Objet d'art (Unique)
Chapter None
Availability Enemy-only
Keywords
  • Bleed X: For the Scene, take X damage and subtract 1/3rd of the stack every time an Offensive die rolls. (Rounds up)
  • Fragile X: Take X additional damage from attacks for the Scene.
Id9907215
Name (EN)Lumber
Name (KR)벌목
Name (JP)伐採
Artwork LumberJack_EGO
Keywords[Bleeding_Keyword, Vulnerable_Keyword]
Options[]
Script lumberjack_power_by_tree
Priority1000
Priority ScriptNone
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Slash 6 9 lumberjack_ego_atk None S1 None
1 Slash 6 9 lumberjack_ego_atk None S1 None
2 Slash 6 9 lumberjack_ego_atk None S1 None
3 Blunt 6 6 lumberjack_ego_final lumberjack_ego_final S3 None
LOR: /card/CardInfo_creature_final_chesed.xml, lines 209 ~ 223:

...
<Card ID="9907215">
<Name>벌목</Name>
<Artwork>LumberJack_EGO</Artwork>
<Rarity>Unique</Rarity>
<Spec Range="Near" Cost="0" />
<Script>lumberjack_power_by_tree</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="6" Dice="9" Type="Atk" Detail="Slash" Motion="S1" EffectRes="" Script="lumberjack_ego_atk" ActionScript="" Desc="" />
<Behaviour Min="6" Dice="9" Type="Atk" Detail="Slash" Motion="S1" EffectRes="" Script="lumberjack_ego_atk" ActionScript="" Desc="" />
<Behaviour Min="6" Dice="9" Type="Atk" Detail="Slash" Motion="S1" EffectRes="" Script="lumberjack_ego_atk" ActionScript="" Desc="" />
<Behaviour Min="6" Dice="6" Type="Atk" Detail="Hit" Motion="S3" EffectRes="" Script="lumberjack_ego_final" ActionScript="lumberjack_ego_final" Desc="" />
</BehaviourList>
<Priority>1000</Priority>
</Card>
...