Card: Edacity

9905532
Cost 1 Name Edacity Range
Nihil_Greed_Eat
Blunt 4 - 9 On Clash Win Destroy all dice on target's page; Inflict 5 Fragile this Scene
Blunt 3 - 7 On Hit Recover 7 HP; Inflict 3 Bleed next Scene
Blunt 2 - 6 On Hit Recover 7 HP; Inflict 3 Bleed next Scene
Guard Counter 3 - 5
1 Edacity Nihil_Greed_Eat Blunt Blunt Blunt Guard Counter
Blunt 4 - 9 On Clash Win Destroy all dice on target's page; Inflict 5 Fragile this Scene
Blunt 3 - 7 On Hit Recover 7 HP; Inflict 3 Bleed next Scene
Blunt 2 - 6 On Hit Recover 7 HP; Inflict 3 Bleed next Scene
Guard Counter 3 - 5
Rarity Hardcover (Uncommon)
Chapter None
Availability Enemy-only
Keywords
  • Fragile X: Take X additional damage from attacks for the Scene.
  • Bleed X: For the Scene, take X damage and subtract 1/3rd of the stack every time an Offensive die rolls. (Rounds up)
  • Stagger Resist Recovery
Id9905532
Name (EN)Edacity
Name (KR)탐식
Name (JP)貪食
Artwork Nihil_Greed_Eat
Keywords[Vulnerable_Keyword, Bleeding_Keyword, Recover_Keyword]
Options[]
Script None
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Blunt 4 9 kog_noreason_atk1 None J None
1 Blunt 3 7 kog_noreason_atk2 None H None
2 Blunt 2 6 kog_noreason_atk2 None H None
3 Guard Counter 3 5 None None G None
LOR: /card/CardInfo_creature_final_tiphereth.xml, lines 696 ~ 710:

...
<Card ID="9905532">
<Name>강공격1</Name>
<Artwork>Nihil_Greed_Eat</Artwork>
<Rarity>Uncommon</Rarity>
<Spec Range="Near" Cost="1"/>
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="4" Dice="9" Type="Atk" Detail="Hit" Motion="J" EffectRes="" Script="kog_noreason_atk1" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="7" Type="Atk" Detail="Hit" Motion="H" EffectRes="" Script="kog_noreason_atk2" ActionScript="" Desc="" />
<Behaviour Min="2" Dice="6" Type="Atk" Detail="Hit" Motion="H" EffectRes="" Script="kog_noreason_atk2" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="5" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="" ActionScript="" Desc="" />
</BehaviourList>
<Priority>0</Priority>
</Card>
...