Card: Paradise Lost

910050
Cost 6 Name Paradise Lost Range
WhiteNight_EGO On Use Synchronize with WhiteNight for the next 3 Scenes. All other allies transform into Apostles while the Synchronization is active.
The Apostles cannot be controlled or defeated. If an Apostle's HP falls to 1, they cannot act until the Synchronization is disengaged.
The Apostles transform back into librarians once the Synchronization is disengaged.
Guard 6 - 16
Guard 6 - 16
6 Paradise Lost WhiteNight_EGO Guard Guard On Use Synchronize with WhiteNight for the next 3 Scenes. All other allies transform into Apostles while the Synchronization is active.
The Apostles cannot be controlled or defeated. If an Apostle's HP falls to 1, they cannot act until the Synchronization is disengaged.
The Apostles transform back into librarians once the Synchronization is disengaged.
Guard 6 - 16
Guard 6 - 16
Rarity Objet d'art (Unique)
Chapter None
Availability Obtainable
Keywords
  • Synchronize: Replace Combat Pages with unique ones. Deck and hand return to normal once status is disabled. Cannot be used with other Synchronize E.G.O or E.G.O Manifestation.
Id910050
Name (EN)Paradise Lost
Name (KR)실낙원
Name (JP)失楽園
Artwork WhiteNight_EGO
Keywords[ego_Keyword, egoChange_Keyword]
Options[EGO, EgoChange]
Script whiteNightEgo
EGOTrue
EGO SephirahHokma
EGO Max Cooldown9
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Guard 6 16 None None G None
1 Guard 6 16 None None G None
LOR: /card/CardInfo_ego.xml, lines 808 ~ 828:

...
<Card ID="910050">
<Name>백야</Name>
<Artwork>WhiteNight_EGO</Artwork>
<Rarity>Unique</Rarity>
<Option>EGO</Option>
<Option>EgoChange</Option>
<Keyword>ego_Keyword</Keyword>
<Keyword>egoChange_Keyword</Keyword>
<Spec Range="Near" Cost="6" />
<Script>whiteNightEgo</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="6" Dice="16" Type="Def" Detail="Guard" Motion="G" EffectRes="" Script="" ActionScript="" Desc=""/>
<Behaviour Min="6" Dice="16" Type="Def" Detail="Guard" Motion="G" EffectRes="" Script="" ActionScript="" Desc=""/>
</BehaviourList>
<!--
<SkinChange>EGO_WhiteNight</SkinChange>
<MapChange>WhiteNight</MapChange>
-->
<Priority>0</Priority>
</Card>
...