Card: Twilight

910044
Cost 5 Name Twilight Range
ApocalypseBird_EGO_Laser Mass-Individual
Blunt 6 - 8 On Hit Inflict 1 Paralysis next Scene
Blunt 5 - 12 On Hit Inflict 1 Paralysis next Scene
5 Twilight ApocalypseBird_EGO_Laser Blunt Blunt Mass-Individual
Blunt 6 - 8 On Hit Inflict 1 Paralysis next Scene
Blunt 5 - 12 On Hit Inflict 1 Paralysis next Scene
Rarity Objet d'art (Unique)
Chapter None
Availability Obtainable
Keywords
  • Mass Attack: Targets every enemy. A successful hit destroys the target's Combat Page or action dice.
  • Individual: If the dice roll is larger than the target's current die, they take damage, and the die is destroyed.
  • Paralysis X: For the Scene, up to X dice have their maximum roll value decreased by 3 when using pages.
Id910044
Name (EN)Twilight
Name (KR)황혼
Name (JP)黄昏
Artwork ApocalypseBird_EGO_Laser
Keywords[ego_Keyword, AreaCard_Keyword, AreaDiceEach_Keyword, Paralysis_Keyword]
Options[EGO]
Script None
Mass Attack AffectionTeam
Skin ChangeEGO_ApocalypseBird
Skin Change TypeEGO
Skin Height500
Map ChangeApocalypseBird
EGOTrue
EGO SephirahBinah
EGO Max Cooldown9
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Blunt 6 8 bossBirdFirstEgoDice Final_ApcBird_LaserArea S1 None
1 Blunt 5 12 bossBirdFirstEgoDice Final_ApcBird_LaserArea S1 None
LOR: /card/CardInfo_ego.xml, lines 709 ~ 726:

...
<Card ID="910044">
<Name>종말새 레이저</Name>
<Artwork>ApocalypseBird_EGO_Laser</Artwork>
<Rarity>Unique</Rarity>
<Option>EGO</Option>
<Keyword>ego_Keyword</Keyword>
<Spec Range="FarAreaEach" Cost="5" Affection="Team"/>
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="6" Dice="8" Type="Atk" Detail="Hit" Motion="S1" EffectRes="" Script="bossBirdFirstEgoDice" ActionScript="Final_ApcBird_LaserArea" Desc="" />
<Behaviour Min="5" Dice="12" Type="Atk" Detail="Hit" Motion="S1" EffectRes="" Script="bossBirdFirstEgoDice" ActionScript="Final_ApcBird_LaserArea" Desc="" />
</BehaviourList>
<SkinChange>EGO_ApocalypseBird</SkinChange>
<SkinHeight>500</SkinHeight>
<MapChange>ApocalypseBird</MapChange>
<Priority>0</Priority>
</Card>
...