Card: Logging

910037
Cost 5 Name Logging Range
LumberJack_EGO
Slash 7 - 11 On Clash Win Last die gains +2 Power
Slash 6 - 10 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Blunt 6 - 6 On Hit Inflict 3 Bleed next Scene
5 Logging LumberJack_EGO Slash Slash Slash Blunt
Slash 7 - 11 On Clash Win Last die gains +2 Power
Slash 6 - 10 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Blunt 6 - 6 On Hit Inflict 3 Bleed next Scene
Rarity Objet d'art (Unique)
Chapter None
Availability Obtainable
Keywords
  • Bleed X: For the Scene, take X damage and subtract 1/3rd of the stack every time an Offensive die rolls. (Rounds up)
Id910037
Name (EN)Logging
Name (KR)벌목
Name (JP)伐採
Artwork LumberJack_EGO
Keywords[ego_Keyword, Bleeding_Keyword]
Options[EGO]
Script None
Skin ChangeEGO_Lumberjack
Skin Change TypeEGO
Skin Height360
Map ChangeLumberjack
EGOTrue
EGO SephirahChesed
EGO Max Cooldown9
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Slash 7 11 lumberjackEgoDice1 None S1 None
1 Slash 6 10 lumberjackEgoDice1 None S1 None
2 Slash 6 9 lumberjackEgoDice1 None S1 None
3 Blunt 6 6 bleeding3atk lumberjack_ego_final S3 None
LOR: /card/CardInfo_ego.xml, lines 588 ~ 607:

...
<Card ID="910037">
<Name>나무꾼</Name> <!-- 9907215 -->
<Artwork>LumberJack_EGO</Artwork>
<Rarity>Unique</Rarity>
<Option>EGO</Option>
<Keyword>ego_Keyword</Keyword>
<Spec Range="Near" Cost="5"/>
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="7" Dice="11" Type="Atk" Detail="Slash" Motion="S1" EffectRes="" Script="lumberjackEgoDice1" ActionScript="" Desc="" />
<Behaviour Min="6" Dice="10" Type="Atk" Detail="Slash" Motion="S1" EffectRes="" Script="lumberjackEgoDice1" ActionScript="" Desc="" />
<Behaviour Min="6" Dice="9" Type="Atk" Detail="Slash" Motion="S1" EffectRes="" Script="lumberjackEgoDice1" ActionScript="" Desc="" />
<Behaviour Min="6" Dice="6" Type="Atk" Detail="Hit" Motion="S3" EffectRes="" Script="bleeding3atk" ActionScript="lumberjack_ego_final" Desc="" />
</BehaviourList>
<SkinChange>EGO_Lumberjack</SkinChange>
<SkinHeight>360</SkinHeight>
<MapChange>Lumberjack</MapChange>
<Priority>0</Priority>
</Card>
...